java之Thread不捕獲異常默認處理邏輯
直接new Thread(()->{})默認處理邏輯
Thread 類, 發(fā)生異常未捕獲,默認JVM調(diào)用 dispatchUncaughtException 方法
/**
* Dispatch an uncaught exception to the handler. This method is
* intended to be called only by the JVM.
*/
private void dispatchUncaughtException(Throwable e) {
getUncaughtExceptionHandler().uncaughtException(this, e);
}
// 線程實例的默認異常處理, 需要手動設(shè)置, 不設(shè)置默認為null
private volatile UncaughtExceptionHandler uncaughtExceptionHandler;
/**
* Returns the handler invoked when this thread abruptly terminates
* due to an uncaught exception. If this thread has not had an
* uncaught exception handler explicitly set then this thread's
* <tt>ThreadGroup</tt> object is returned, unless this thread
* has terminated, in which case <tt>null</tt> is returned.
* @since 1.5
* @return the uncaught exception handler for this thread
*/
public UncaughtExceptionHandler getUncaughtExceptionHandler() {
return uncaughtExceptionHandler != null ?
uncaughtExceptionHandler : group; // group就是線程對應的線程組
}
什么都不設(shè)置, 默認最后回來到ThreadGroup的uncaughtException 方法
/**
* Called by the Java Virtual Machine when a thread in this
* thread group stops because of an uncaught exception, and the thread
* does not have a specific {@link Thread.UncaughtExceptionHandler}
* installed.
* <p>
* The <code>uncaughtException</code> method of
* <code>ThreadGroup</code> does the following:
* <ul>
* <li>If this thread group has a parent thread group, the
* <code>uncaughtException</code> method of that parent is called
* with the same two arguments.
* <li>Otherwise, this method checks to see if there is a
* {@linkplain Thread#getDefaultUncaughtExceptionHandler default
* uncaught exception handler} installed, and if so, its
* <code>uncaughtException</code> method is called with the same
* two arguments.
* <li>Otherwise, this method determines if the <code>Throwable</code>
* argument is an instance of {@link ThreadDeath}. If so, nothing
* special is done. Otherwise, a message containing the
* thread's name, as returned from the thread's {@link
* Thread#getName getName} method, and a stack backtrace,
* using the <code>Throwable</code>'s {@link
* Throwable#printStackTrace printStackTrace} method, is
* printed to the {@linkplain System#err standard error stream}.
* </ul>
* <p>
* Applications can override this method in subclasses of
* <code>ThreadGroup</code> to provide alternative handling of
* uncaught exceptions.
*
* @param t the thread that is about to exit.
* @param e the uncaught exception.
* @since JDK1.0
*/
public void uncaughtException(Thread t, Throwable e) {
if (parent != null) {
parent.uncaughtException(t, e);
} else {
Thread.UncaughtExceptionHandler ueh =
Thread.getDefaultUncaughtExceptionHandler(); // 全局的異常處理器 Thread靜態(tài)字段, 手動設(shè)置, 不設(shè)置默認為null
if (ueh != null) {
ueh.uncaughtException(t, e);
} else if (!(e instanceof ThreadDeath)) {
System.err.print("Exception in thread \""
+ t.getName() + "\" ");
e.printStackTrace(System.err); // 都不設(shè)置默認輸出到 標準錯誤輸出
}
}
}
線程池默認處理邏輯
ThreadPoolExecutor#runWorker 方法
/**
* Main worker run loop. Repeatedly gets tasks from queue and
* executes them, while coping with a number of issues:
*
* 1. We may start out with an initial task, in which case we
* don't need to get the first one. Otherwise, as long as pool is
* running, we get tasks from getTask. If it returns null then the
* worker exits due to changed pool state or configuration
* parameters. Other exits result from exception throws in
* external code, in which case completedAbruptly holds, which
* usually leads processWorkerExit to replace this thread.
*
* 2. Before running any task, the lock is acquired to prevent
* other pool interrupts while the task is executing, and then we
* ensure that unless pool is stopping, this thread does not have
* its interrupt set.
*
* 3. Each task run is preceded by a call to beforeExecute, which
* might throw an exception, in which case we cause thread to die
* (breaking loop with completedAbruptly true) without processing
* the task.
*
* 4. Assuming beforeExecute completes normally, we run the task,
* gathering any of its thrown exceptions to send to afterExecute.
* We separately handle RuntimeException, Error (both of which the
* specs guarantee that we trap) and arbitrary Throwables.
* Because we cannot rethrow Throwables within Runnable.run, we
* wrap them within Errors on the way out (to the thread's
* UncaughtExceptionHandler). Any thrown exception also
* conservatively causes thread to die.
*
* 5. After task.run completes, we call afterExecute, which may
* also throw an exception, which will also cause thread to
* die. According to JLS Sec 14.20, this exception is the one that
* will be in effect even if task.run throws.
*
* The net effect of the exception mechanics is that afterExecute
* and the thread's UncaughtExceptionHandler have as accurate
* information as we can provide about any problems encountered by
* user code.
*
* @param w the worker
*/
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x; // 發(fā)生異常直接拋出, 最后也會走到Thread的異常處理邏輯
} catch (Error x) {
thrown = x; throw x; // 發(fā)生異常直接拋出 最后也會走到Thread的異常處理邏輯
} catch (Throwable x) {
thrown = x; throw new Error(x); // 發(fā)生異常拋出 最后也會走到Thread的異常處理邏輯
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly); // 發(fā)生異常whiie循環(huán)結(jié)束 當前線程退出處理
}
}
線程池的 execute 和 submit 方法異常處理 異同
/**
* @throws RejectedExecutionException {@inheritDoc}
* @throws NullPointerException {@inheritDoc}
*/
public <T> Future<T> submit(Callable<T> task) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task); // 任務被包裝成FutureTask, FutureTask的run方法處理了異常, 所以如果默認task不處理異常,需要調(diào)用futureTask.get()方法獲取結(jié)果或者異常,否則表象就是異常吞掉了
execute(ftask);
return ftask;
}
/**
* Returns a {@code RunnableFuture} for the given callable task.
*
* @param callable the callable task being wrapped
* @param <T> the type of the callable's result
* @return a {@code RunnableFuture} which, when run, will call the
* underlying callable and which, as a {@code Future}, will yield
* the callable's result as its result and provide for
* cancellation of the underlying task
* @since 1.6
*/
protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
return new FutureTask<T>(callable);
}
/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
FutureTask run方法
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex); // 異常被賦值到成員變量, 通過get方法獲取結(jié)果或者異常
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
/**
* Causes this future to report an {@link ExecutionException}
* with the given throwable as its cause, unless this future has
* already been set or has been cancelled.
*
* <p>This method is invoked internally by the {@link #run} method
* upon failure of the computation.
*
* @param t the cause of failure
*/
protected void setException(Throwable t) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = t;
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
}
總結(jié)
以上為個人經(jīng)驗,希望能給大家一個參考,也希望大家多多支持腳本之家。
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