js手寫貪吃蛇游戲?qū)嵗创a
前端手寫貪吃蛇游戲
貪吃蛇游戲 場景 使用了js 和 html /css 就可以完成 一個貪吃蛇小游戲

技術分析
主要用到的幾個技術點:
- clientWidth :元素的寬度,包含內(nèi)邊距
- clientHeight :元素的高度,包含內(nèi)邊距
- setInterval:開啟定時器
- clearInterval:關閉定時器
- keydown:鍵盤事件
- createElement : 創(chuàng)建節(jié)點
首先需要一個背景板 需要吧蛇和食物 在指定內(nèi)容里 不能超出接下來就是蛇的移動 使用定時間一秒移動一格食物就是根據(jù)計算隨機生成當蛇和食物的位置重疊了就可以認為蛇吃到了食物當蛇的x,y 大于元素的寬度/高度,就認為碰到了墻壁直接ov
以上就是關鍵技術點 直接源碼
源碼
HTML
<div id="game-board"></div>
JS
<script>
const gameBoard = document.getElementById("game-board");
let snake = [{ x: 0, y: 0 }];
let food = { x: 0, y: 0 };
let direction = "right";
function createSnake() {
for (let segment of snake) {
const snakeSegment = document.createElement("div");
snakeSegment.className = "snake";
snakeSegment.style.left = segment.x + "px";
snakeSegment.style.top = segment.y + "px";
gameBoard.appendChild(snakeSegment);
}
}
function createFood() {
const maxX = gameBoard.clientWidth - 20;
const maxY = gameBoard.clientHeight - 20;
food.x = Math.floor(Math.random() * maxX);
food.y = Math.floor(Math.random() * maxY);
const foodElement = document.createElement("div");
foodElement.className = "food";
foodElement.style.left = food.x + "px";
foodElement.style.top = food.y + "px";
gameBoard.appendChild(foodElement);
}
function updateGame() {
const snakeHead = { x: snake[0].x, y: snake[0].y };
// Move the snake
if (direction === "right") snakeHead.x += 20;
else if (direction === "left") snakeHead.x -= 20;
else if (direction === "up") snakeHead.y -= 20;
else if (direction === "down") snakeHead.y += 20;
// Check for collision with food
if (snakeHead.x === food.x && snakeHead.y === food.y) {
snake.push({ x: snakeHead.x, y: snakeHead.y });
const foodElement = document.querySelector(".food");
foodElement.remove();
createFood();
}
// Remove the tail segment
snake.pop();
// Check for collision with walls or itself
if (
snakeHead.x < 0 ||
snakeHead.x >= gameBoard.clientWidth ||
snakeHead.y < 0 ||
snakeHead.y >= gameBoard.clientHeight
) {
clearInterval(gameInterval);
alert("Game Over!");
return;
}
for (let segment of snake) {
if (segment.x === snakeHead.x && segment.y === snakeHead.y) {
clearInterval(gameInterval);
alert("Game Over!");
return;
}
}
// Update the snake on the game board
snake.unshift({ x: snakeHead.x, y: snakeHead.y });
const snakeSegments = document.querySelectorAll(".snake");
for (let i = 0; i < snakeSegments.length; i++) {
snakeSegments[i].style.left = snake[i].x + "px";
snakeSegments[i].style.top = snake[i].y + "px";
}
}
createSnake();
createFood();
const gameInterval = setInterval(updateGame, 150);
document.addEventListener("keydown", (event) => {
if (event.key === "ArrowRight" && direction !== "left") direction = "right";
else if (event.key === "ArrowLeft" && direction !== "right") direction = "left";
else if (event.key === "ArrowUp" && direction !== "down") direction = "up";
else if (event.key === "ArrowDown" && direction !== "up") direction = "down";
});
</script>CSS
<style>
#game-board {
width: 300px;
height: 300px;
border: 1px solid black;
position: relative;
}
.snake {
width: 20px;
height: 20px;
background-color: green;
position: absolute;
}
.food {
width: 20px;
height: 20px;
background-color: red;
position: absolute;
}
</style>以上就實現(xiàn)了簡單的貪吃蛇功能
總結(jié)
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