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C#游戲編程(C# Game Programming: For Serious Game Creation)(Daniel Schuller)英文pdf文字版

  • 書(shū)籍大小:3.8MB
  • 書(shū)籍語(yǔ)言:簡(jiǎn)體中文
  • 書(shū)籍類(lèi)型:國(guó)產(chǎn)軟件
  • 書(shū)籍授權(quán):免費(fèi)軟件
  • 書(shū)籍類(lèi)別:.NET電子書(shū)
  • 應(yīng)用平臺(tái):PDF
  • 更新時(shí)間:2023-05-24
  • 網(wǎng)友評(píng)分:
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本站占不提供相關(guān)下載

本站占不提供相關(guān)下載即使有經(jīng)驗(yàn)的游戲開(kāi)發(fā)學(xué)生有時(shí)也很難為一個(gè)偉大的游戲成為現(xiàn)實(shí)的設(shè)想。可用的編程語(yǔ)言,庫(kù)數(shù)量,生產(chǎn)方式可以使開(kāi)發(fā)過(guò)程中最復(fù)雜和不可靠的游戲的代碼的結(jié)果。 C#中游戲程序設(shè)計(jì):顯示學(xué)生創(chuàng)作的嚴(yán)肅游戲的游戲程序員如何編寫(xiě)簡(jiǎn)單,清潔,可靠的代碼循序漸進(jìn)的方式,通過(guò)建立一個(gè)基本的游戲步驟。游戲是使用C#中,一個(gè)高層次的編程語(yǔ)言和OpenGL,為業(yè)界最喜愛(ài)的圖形顯示。學(xué)生們將獲得一個(gè)方法and用來(lái)建立良好的游戲,學(xué)習(xí)如何使用這些庫(kù)和create你的own,并最終建立您自己的滾動(dòng)射擊游戲庫(kù)overview。他們甚至?xí)业饺绾伍_(kāi)發(fā)自己的游戲的創(chuàng)意,你就會(huì)有一個(gè)良好的代碼基礎(chǔ)工作的提示和信息。 C#中游戲程序設(shè)計(jì):為客戶(hù)提供一個(gè)嚴(yán)肅游戲的創(chuàng)造的所有信息類(lèi)大學(xué)生,他們需要采取from概念他們的游戲理念,以completion.Copyright ©里德Business信息,作為Reed Elsevier公司的表決保留所有權(quán)利。 - 這個(gè)文本是指印刷或無(wú)法版這個(gè)稱(chēng)號(hào)了。

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Product Description
Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.
About the Author
Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at //www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.

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