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Android自定義View制作動(dòng)態(tài)炫酷按鈕實(shí)例解析

 更新時(shí)間:2021年08月24日 10:04:51   作者:cc_lova_wxf  
這篇文章主要為大家詳細(xì)解析了Android自定義View制作動(dòng)態(tài)炫酷按鈕實(shí)例,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

普通按鈕也就那么幾種樣式,看著都審美疲勞,先放效果圖:

 

你會(huì)不會(huì)以為這個(gè)按鈕是集結(jié)了很多動(dòng)畫(huà)的產(chǎn)物,我告訴你,并沒(méi)有。所有的實(shí)現(xiàn)都是基于自定義View,采用最底層的onDraw一點(diǎn)一點(diǎn)的畫(huà)出來(lái)的。沒(méi)有采用一丁點(diǎn)的動(dòng)畫(huà)。雖然演示時(shí)間很短,但是要完成這么多變化,還是挺吃力。
首先講解用法: 

public class MainActivity extends Activity {
 @Override
 protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);

 final AnimationButton button = (AnimationButton) findViewById(R.id.button);
// button.setTextSizeTouch(25); //設(shè)置按下時(shí)字體的大小,不設(shè)置有默認(rèn)值
// button.setStrokeProgress(10); //設(shè)置進(jìn)度條的厚度,不設(shè)置有默認(rèn)值
// button.setColorBase(Color.GREEN); //設(shè)置整體基色,不設(shè)置有默認(rèn)值
// button.setColorBack(Color.GRAY); //設(shè)置進(jìn)度條的背景色,不設(shè)置有默認(rèn)值
// button.setStroke(3); //設(shè)置邊框的厚度,不設(shè)置有默認(rèn)值
// button.setStrokeText(0); //設(shè)置文本的厚度,不設(shè)置有默認(rèn)值
// button.setTextSize(30); //設(shè)置文本的字體大小,不設(shè)置有默認(rèn)值
// button.setRound(30); //設(shè)置圓角,不設(shè)置有默認(rèn)值
 button.setText("登錄"); //設(shè)置文本,不設(shè)置有默認(rèn)值
 button.setMode(AnimationButton.Mode.Hand_Finish); //設(shè)置進(jìn)度條模式,不設(shè)置有默認(rèn)值Mode.Auto_Finish
 button.setOnAnimationButtonClickListener(new AnimationButton.OnAnimationButtonClickListener() {
  @Override
  public void onClick() {
  //stopProgress方法 僅僅在button.setMode(AnimationButton.Mode.Hand_Finish);之后才有效。
  button.stopProgress();
  }
 });
 }
} 

其實(shí)如果只需要最普通的功能,根本什么都不用做。因?yàn)閹缀跛械膮?shù)都已經(jīng)設(shè)置了固定內(nèi)設(shè)置。在上面注釋掉的函數(shù)用法也是用戶唯一能用的幾個(gè)函數(shù),其他函數(shù)雖然標(biāo)示為public,但是卻是因?yàn)榻M件之內(nèi)的方法傳遞,而不是給外界用戶調(diào)用的。因此大家如果想自定義樣式,可以調(diào)用注釋里的方法。  

下面開(kāi)始源碼講解,首先分解功能,所有的變化可以分為三個(gè)狀態(tài): 
1、默認(rèn)狀態(tài),也就是最初的狀態(tài)。主要完成的事情為:接收用戶的點(diǎn)擊,改變背景的樣式從空心變?yōu)閷?shí)心,動(dòng)態(tài)改變文本的大小,然后就是逐漸得縮小成一個(gè)圓。 
2、進(jìn)度條狀態(tài)。主要完成進(jìn)度條的遞進(jìn),演示圖上只轉(zhuǎn)了一圈。其實(shí)可以通過(guò)設(shè)置一個(gè)參數(shù),轉(zhuǎn)動(dòng)多圈直到用戶手動(dòng)停止,甚至無(wú)限轉(zhuǎn)動(dòng) 
3、結(jié)束狀態(tài)。主要完成由圓的狀態(tài)變回圓角矩形的狀態(tài),并呈現(xiàn)中間的Logo  

既然分割出了狀態(tài),那么就采用狀態(tài)機(jī)+代理模式來(lái)實(shí)現(xiàn)這個(gè)功能吧。首先是狀態(tài)的枚舉。

/**
 * Created by ccwxf on 2016/2/29.
 * 用于區(qū)別狀態(tài),有:默認(rèn)狀態(tài)、進(jìn)度條狀態(tài)、結(jié)束狀態(tài)
 */
public enum Status {
 Default,
 Progress,
 Finish
}

然后是狀態(tài)機(jī)的接口,也就是所有的狀態(tài)需要完成的共同的事情:

/**
 * Created by ccwxf on 2016/2/29.
 */
public interface ButtonStatus {
 /**
 * @return 對(duì)應(yīng)的Status值
 */
 Status getStatus();

 /**
 * 這個(gè)狀態(tài)的事件處理代理
 * @param mEvent
 * @return
 */
 boolean onTouchEvent(MotionEvent mEvent);

 /**
 * 這個(gè)狀態(tài)的繪制代理
 * @param mCanvas
 * @param mPaint
 */
 void onDraw(Canvas mCanvas, Paint mPaint);
}

然后我們實(shí)現(xiàn)按鈕的代碼,也就是自定義View: 

/**
 * Created by ccwxf on 2016/2/29.
 */
public class AnimationButton extends View {

 private static int Color_Base = Color.rgb(24, 204, 149);
 private static int Color_Back = Color.rgb(153, 153, 153);
 private static int Stroke = 3;
 private static int Stroke_Text = 0;
 private static int Stroke_Progress = 10;
 private static int Text_Size = 30;
 private static int Text_Size_Touch = 25;
 private static int Round = 30;
 private static String Text = "提交";

 private Mode mode = Mode.Auto_Finish;
 private int maxWidth;
 private int maxHeight;
 private int colorBase = Color_Base;
 private int colorBack = Color_Back;
 private int stroke = Stroke;
 private int strokeText = Stroke_Text;
 private int strokeProgress = Stroke_Progress;
 private int textSize = Text_Size;
 private int textSizeTouch = Text_Size_Touch;
 private int round = Round;
 private String text = Text;
 //是否停止進(jìn)度條,由外界設(shè)置
 private boolean isProgressStop = false;

 private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 private ButtonStatus status;
 private OnAnimationButtonClickListener listener;

 public Mode getMode() {
 return mode;
 }

 public void setMode(Mode mode) {
 this.mode = mode;
 }

 public int getMaxWidth() {
 return maxWidth;
 }

 public int getMaxHeight() {
 return maxHeight;
 }

 public int getTextSizeTouch() {
 return textSizeTouch;
 }

 public void setTextSizeTouch(int textSizeTouch) {
 this.textSizeTouch = textSizeTouch;
 }

 public int getStrokeProgress() {
 return strokeProgress;
 }

 public void setStrokeProgress(int strokeProgress) {
 this.strokeProgress = strokeProgress;
 }

 public int getColorBase() {
 return colorBase;
 }

 public void setColorBase(int colorBase) {
 this.colorBase = colorBase;
 }

 public int getColorBack() {
 return colorBack;
 }

 public void setColorBack(int colorBack) {
 this.colorBack = colorBack;
 }

 public int getStroke() {
 return stroke;
 }

 public void setStroke(int stroke) {
 this.stroke = stroke;
 }

 public int getStrokeText() {
 return strokeText;
 }

 public void setStrokeText(int strokeText) {
 this.strokeText = strokeText;
 }

 public int getTextSize() {
 return textSize;
 }

 public void setTextSize(int textSize) {
 this.textSize = textSize;
 }

 public int getRound() {
 return round;
 }

 public void setRound(int round) {
 this.round = round;
 }

 public String getText() {
 return text;
 }

 public void setText(String text) {
 this.text = text;
 }

 public AnimationButton(Context context) {
 super(context);
 }

 public AnimationButton(Context context, AttributeSet attrs) {
 super(context, attrs);
 }

 public AnimationButton(Context context, AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
 }

 @Override
 public boolean onTouchEvent(MotionEvent event) {
 if (status != null) {
  return status.onTouchEvent(event);
 }
 return super.onTouchEvent(event);
 }

 @Override
 protected void onDraw(Canvas canvas) {
 if (status != null) {
  status.onDraw(canvas, mPaint);
 }
 }

 @Override
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 maxWidth = MeasureSpec.getSize(widthMeasureSpec);
 maxHeight = MeasureSpec.getSize(heightMeasureSpec);
 if (maxWidth != 0 && maxHeight != 0) {
  status = new DefaultStatus(this, maxWidth, maxHeight);
 }
 super.onMeasure(widthMeasureSpec, heightMeasureSpec);
 }

 /**
 * 改變整體狀態(tài)
 *
 * @param s 改變的狀態(tài)
 * @param width 目前的寬度
 * @param height 目前的高度
 */
 public void changeStatus(Status s, int width, int height, int centerX, int centerY) {
 switch (s) {
  case Default:
  break;
  case Progress:
  //改變狀態(tài),進(jìn)入進(jìn)度條狀態(tài)
  status = new ProgressStatus(this, width, height, centerX, centerY);
  invalidate();
  break;
  case Finish:
  //進(jìn)入結(jié)束狀態(tài)
  status = new FinishStatus(this, width, height, centerX, centerY);
  invalidate();
  break;
 }
 }

 /**
 * 外界設(shè)置停止進(jìn)度條
 */
 public void stopProgress(){
 this.isProgressStop = true;
 }

 /**
 * 檢查是否進(jìn)度條結(jié)束
 * @return
 */
 public boolean isProgressStop(){
 return isProgressStop;
 }

 public enum Mode{
 Auto_Finish,
 Hand_Finish
 }

 public interface OnAnimationButtonClickListener{
 void onClick();
 }

 public void setOnAnimationButtonClickListener(OnAnimationButtonClickListener listener){
 this.listener = listener;
 }

 public OnAnimationButtonClickListener getOnAnimationButtonClickListener(){
 return listener;
 }
}

上面實(shí)現(xiàn)了一堆的變量參數(shù)供用戶自定義。然后在onTouchEvent和onDraw方法中,將所有操作都代理出去。 
然后我們來(lái)實(shí)現(xiàn)第一個(gè)狀態(tài),也就是默認(rèn)狀態(tài): 

/**
 * Created by ccwxf on 2016/2/29.
 */
public class DefaultStatus implements ButtonStatus {
 //分別表示處于默認(rèn)狀態(tài)內(nèi)部的四個(gè)子狀態(tài)
 private static final int Status_Default = 0;
 private static final int Status_Touch = 1;
 private static final int Status_Up = 2;
 private static final int Status_Next = 3;
 //刷新width時(shí)的漸變量以及時(shí)間間距
 private static final int Delay_Next = 500;
 private static final int Delay_Frush = 10;
 private static final int Pixel_Frush = 8;
 //按鈕對(duì)象
 private AnimationButton button;
 //按鈕對(duì)象的長(zhǎng)寬與中點(diǎn)坐標(biāo)(長(zhǎng)寬為繪制的長(zhǎng)寬,而不是控件的長(zhǎng)寬)
 private int width;
 private int height;
 private int centerX;
 private int centerY;
 //子狀態(tài)變量
 private int status = Status_Default;
 private Handler handler = new Handler();

 public DefaultStatus(AnimationButton button, int width, int height) {
 this.button = button;
 this.width = width;
 this.height = height;
 this.centerX = width / 2;
 this.centerY = height / 2;
 }

 @Override
 public Status getStatus() {
 return Status.Default;
 }

 @Override
 public boolean onTouchEvent(MotionEvent mEvent) {
 switch (mEvent.getAction()) {
  case MotionEvent.ACTION_DOWN:
  //按下時(shí),切換到按下子狀態(tài)
  if(status == Status_Default){
   status = Status_Touch;
   button.invalidate();
  }
  return true;
  case MotionEvent.ACTION_UP:
  case MotionEvent.ACTION_CANCEL:
  //抬起時(shí),或者移除控件時(shí),切換到抬起子狀態(tài)
  if(status == Status_Touch){
   status = Status_Up;
   button.invalidate();
   //過(guò)500ms延遲后開(kāi)始進(jìn)行伸縮變化
   handler.postDelayed(new Runnable() {
   @Override
   public void run() {
    //切換到next子狀態(tài)
    if(status == Status_Up){
    status = Status_Next;
    }
    if(status == Status_Next){
    //若長(zhǎng)寬不一致,則繼續(xù)漸變,否則改變狀態(tài)
    if (width >= height) {
     width -= Pixel_Frush;
     button.invalidate();
     handler.postDelayed(this, Delay_Frush);
    }else{
     button.changeStatus(Status.Progress, width, height, centerX, centerY);
    }
    }
   }
   }, Delay_Next);
   //響應(yīng)監(jiān)聽(tīng)器
   AnimationButton.OnAnimationButtonClickListener listener = button.getOnAnimationButtonClickListener();
   if(listener != null){
   listener.onClick();
   }
  }
  break;
 }
 return false;
 }

 @Override
 public void onDraw(Canvas mCanvas, Paint mPaint) {
 switch (status) {
  case Status_Default:
  onDrawDefault(mCanvas, mPaint);
  break;
  case Status_Touch:
  onDrawTouch(mCanvas, mPaint);
  break;
  case Status_Up:
  onDrawUp(mCanvas, mPaint);
  break;
  case Status_Next:
  onDrawNext(mCanvas, mPaint);
  break;
 }
 }

 /**
 * 繪制邊框,分為空心和實(shí)心兩種
 *
 * @param mCanvas 畫(huà)布
 * @param mPaint 畫(huà)筆
 * @param style 空心或者實(shí)心
 * @param padding 邊框補(bǔ)白
 */
 private void drawRound(Canvas mCanvas, Paint mPaint, Paint.Style style, int padding) {
 mPaint.setColor(button.getColorBase());
 int stroke = padding;
 if (style == Paint.Style.STROKE) {
  mPaint.setStyle(Paint.Style.STROKE);
  mPaint.setStrokeWidth(button.getStroke());
  stroke += button.getStroke() / 2;
 } else {
  mPaint.setStyle(Paint.Style.FILL);
 }
 //繪制邊框
 mCanvas.drawRoundRect(new RectF(stroke, stroke, width - stroke, height - stroke), button.getRound(), button.getRound(), mPaint);
 }

 /**
 * 畫(huà)文字,有字體大小和顏色的區(qū)別
 *
 * @param mCanvas 畫(huà)布
 * @param mPaint 畫(huà)筆
 * @param textSize 字體大小
 * @param textColor 字體顏色
 */
 private void drawText(Canvas mCanvas, Paint mPaint, int textSize, int textColor) {
 mPaint.setColor(textColor);
 mPaint.setStrokeWidth(button.getStrokeText());
 mPaint.setTextSize(textSize);
 Paint.FontMetrics metrics = mPaint.getFontMetrics();
 int textWidth = (int) mPaint.measureText(button.getText());
 int baseLine = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
 mCanvas.drawText(button.getText(), (width - textWidth) / 2, baseLine, mPaint);
 }

 /**
 * 繪制默認(rèn)狀態(tài)的按鈕
 *
 * @param mCanvas
 * @param mPaint
 */
 private void onDrawDefault(Canvas mCanvas, Paint mPaint) {
 drawRound(mCanvas, mPaint, Paint.Style.STROKE, 0);
 //繪制居中文字
 drawText(mCanvas, mPaint, button.getTextSize(), button.getColorBase());
 }

 /**
 * 繪制按下?tīng)顟B(tài)的按鈕
 *
 * @param mCanvas
 * @param mPaint
 */
 private void onDrawTouch(Canvas mCanvas, Paint mPaint) {
 drawRound(mCanvas, mPaint, Paint.Style.FILL, button.getStroke());
 //繪制文字,字體要變化
 drawText(mCanvas, mPaint, button.getTextSizeTouch(), Color.WHITE);
 }

 /**
 * 繪制抬起狀態(tài)的按鈕
 *
 * @param mCanvas
 * @param mPaint
 */
 private void onDrawUp(Canvas mCanvas, Paint mPaint) {
 drawRound(mCanvas, mPaint, Paint.Style.FILL, 0);
 drawText(mCanvas, mPaint, button.getTextSize(), Color.WHITE);
 }

 /**
 * 繪制進(jìn)入下一狀態(tài)的按鈕
 *
 * @param mCanvas
 * @param mPaint
 */
 private void onDrawNext(Canvas mCanvas, Paint mPaint) {
 mPaint.setColor(button.getColorBase());
 mPaint.setStyle(Paint.Style.FILL);
 //繪制邊框
 if (width >= height) {
  mCanvas.drawRoundRect(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2),
   button.getRound(), button.getRound(), mPaint);
  //繪制文字
  mPaint.setColor(Color.WHITE);
  mPaint.setStrokeWidth(button.getStrokeText());
  mPaint.setTextSize(button.getTextSize());
  Paint.FontMetrics metrics = mPaint.getFontMetrics();
  int textWidth = (int) mPaint.measureText(button.getText());
  int baseLine = (int) (centerY + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
  mCanvas.drawText(button.getText(), centerX - textWidth / 2, baseLine, mPaint);
 } else {
  mCanvas.drawOval(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2), mPaint);
 }
 }
}

然后是第二個(gè)狀態(tài),進(jìn)度條狀態(tài):

/**
 * Created by ccwxf on 2016/2/29.
 */
public class ProgressStatus implements ButtonStatus {
 //轉(zhuǎn)圈的子狀態(tài)
 private static final int Status_Once = 0;
 private static final int Status_Twice = 1;
 //轉(zhuǎn)圈的漸變量
 private static final int Delay_Progress = 10;
 private static final int Angle_Progress = 5;
 private static final int Angle_Default = -90;
 private static final int Andle_Full = 270;

 private AnimationButton button;
 private int width;
 private int height;
 private int centerX;
 private int centerY;
 private int radius;
 private int status = Status_Once;
 //當(dāng)前的進(jìn)度
 private float progress = Angle_Default;
 private Handler handler = new Handler();

 public ProgressStatus(AnimationButton button, int width, int height, int centerX, int centerY) {
 this.button = button;
 this.width = width;
 this.height = height;
 this.centerX = centerX;
 this.centerY = centerY;
 //繪制起點(diǎn)是Stroke的中點(diǎn),若不減去這個(gè)值,則onDraw時(shí),會(huì)不完整。
 this.radius = (width - button.getStrokeProgress()) / 2;

 startProgress();
 }

 /**
 * 開(kāi)始遞歸轉(zhuǎn)動(dòng)進(jìn)度條
 */
 private void startProgress() {
 handler.postDelayed(new Runnable() {
  @Override
  public void run() {
  if(progress >= Andle_Full){
   //如果是手動(dòng)結(jié)束模式
   if(button.getMode() == AnimationButton.Mode.Hand_Finish && button.isProgressStop()){
   //改變狀態(tài)
   button.changeStatus(Status.Finish, width, height, centerX, centerY);
   return;
   }else{
   if(status == Status_Once){
    status = Status_Twice;
   }else if(status == Status_Twice){
    //如果是自動(dòng)結(jié)束模式,則在第二次進(jìn)度結(jié)束時(shí)改變狀態(tài)
    if(button.getMode() == AnimationButton.Mode.Auto_Finish){
    //改變狀態(tài)
    button.changeStatus(Status.Finish, width, height, centerX, centerY);
    return;
    }else{
    status = Status_Once;
    }
   }
   //重置進(jìn)度
   progress = Angle_Default;
   }
  }
  progress += Angle_Progress;
  button.invalidate();
  handler.postDelayed(this, Delay_Progress);
  }
 }, Delay_Progress);
 }

 @Override
 public Status getStatus() {
 return Status.Progress;
 }

 @Override
 public boolean onTouchEvent(MotionEvent mEvent) {
 return false;
 }

 @Override
 public void onDraw(Canvas mCanvas, Paint mPaint) {
 if(status == Status_Once){
  //繪制灰色背景
  onDrawCircle(mCanvas, mPaint, button.getColorBack());
  //繪制綠色進(jìn)度
  onDrawArc(mCanvas, mPaint, button.getColorBase(), Angle_Default, progress);
 }else if(status == Status_Twice){
  //繪制綠色背景
  onDrawCircle(mCanvas, mPaint, button.getColorBase());
  //繪制灰色進(jìn)度
  onDrawArc(mCanvas, mPaint, button.getColorBack(), Angle_Default, progress);
 }
 }

 /**
 * 畫(huà)一整個(gè)圓作為背景
 * @param mCanvas 畫(huà)布
 * @param mPaint 畫(huà)筆
 * @param color 顏色
 */
 private void onDrawCircle(Canvas mCanvas, Paint mPaint, int color){
 mPaint.setColor(color);
 mPaint.setStrokeWidth(button.getStrokeProgress());
 mPaint.setStyle(Paint.Style.STROKE);
 mCanvas.drawCircle(centerX, centerY, radius, mPaint);
 }

 /**
 * 畫(huà)一端圓弧
 * @param mCanvas 畫(huà)布
 * @param mPaint 畫(huà)筆
 * @param color 顏色
 * @param start 開(kāi)始角度
 * @param stop 結(jié)束角度
 */
 private void onDrawArc(Canvas mCanvas, Paint mPaint, int color, float start, float stop){
 mPaint.setColor(color);
 mPaint.setStrokeWidth(button.getStrokeProgress());
 mPaint.setStyle(Paint.Style.STROKE);
 //第三個(gè)參數(shù)是掃過(guò)的角度,起點(diǎn)0默認(rèn)為右邊
 mCanvas.drawArc(new RectF(centerX - radius, centerY - radius, centerX + radius, centerY + radius),
  start, stop - start, false, mPaint);
 }
}

最后一個(gè)狀態(tài):

/**
 * Created by ccwxf on 2016/2/29.
 */
public class FinishStatus implements ButtonStatus {

 private static final int Status_Stretch = 0;
 private static final int Status_Finish = 1;
 private static final int Stroke_Over = 10;
 private static final String Text_Over = "√";
 private static final int Text_Over_Size = 40;
 private static final int Delay_Stretch = 10;
 private static final int Pixel_Stretch = 8;

 private AnimationButton button;
 private int width;
 private int height;
 private int centerX;
 private int centerY;
 private int status = Status_Stretch;
 private Handler handler = new Handler();

 public FinishStatus(AnimationButton button, int width, int height, int centerX, int centerY) {
 this.button = button;
 this.width = width;
 this.height = height;
 this.centerX = centerX;
 this.centerY = centerY;

 startStretch();
 }

 /**
 * 開(kāi)始伸展背景
 */
 private void startStretch() {
 handler.postDelayed(new Runnable() {
  @Override
  public void run() {
  if(width < button.getMaxWidth()){
   width += Pixel_Stretch;
   button.invalidate();
   handler.postDelayed(this, Delay_Stretch);
  }else{
   width = button.getMaxWidth();
   if(status == Status_Stretch){
   status = Status_Finish;
   }
   button.invalidate();
  }
  }
 }, Delay_Stretch);
 }

 @Override
 public Status getStatus() {
 return Status.Finish;
 }

 @Override
 public boolean onTouchEvent(MotionEvent mEvent) {
 return false;
 }

 @Override
 public void onDraw(Canvas mCanvas, Paint mPaint) {
 //繪制背景
 mPaint.setColor(button.getColorBase());
 mPaint.setStyle(Paint.Style.FILL);
 mCanvas.drawRoundRect(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2 ),
  button.getRound(), button.getRound(), mPaint);
 //繪制圖片
 if(status == Status_Finish){
  mPaint.setColor(Color.WHITE);
  mPaint.setStrokeWidth(Stroke_Over);
  mPaint.setTextSize(Text_Over_Size);
  Paint.FontMetrics metrics = mPaint.getFontMetrics();
  int textWidth = (int) mPaint.measureText(Text_Over);
  int baseLine = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
  mCanvas.drawText(Text_Over, (width - textWidth) / 2, baseLine, mPaint);
 }
 }
}

好了上面就是所有的源碼了。雖然被我概括成三個(gè)大狀態(tài),但是如果分細(xì)一點(diǎn)的話,大概需要9個(gè)狀態(tài)。在各個(gè)大狀態(tài)代碼里面的子狀態(tài)就是這個(gè)了。
怎么使用呢,也非常簡(jiǎn)單,因?yàn)榇蟛糠值膮?shù)都有內(nèi)設(shè)值了。 

/**
 * Created by ccwxf on 2016/2/29.
 */
public class MainActivity extends Activity {
 @Override
 protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);

 final AnimationButton button = (AnimationButton) findViewById(R.id.button);
// button.setTextSizeTouch(25); //設(shè)置按下時(shí)字體的大小,不設(shè)置有默認(rèn)值
// button.setStrokeProgress(10); //設(shè)置進(jìn)度條的厚度,不設(shè)置有默認(rèn)值
// button.setColorBase(Color.GREEN); //設(shè)置整體基色,不設(shè)置有默認(rèn)值
// button.setColorBack(Color.GRAY); //設(shè)置進(jìn)度條的背景色,不設(shè)置有默認(rèn)值
// button.setStroke(3); //設(shè)置邊框的厚度,不設(shè)置有默認(rèn)值
// button.setStrokeText(0); //設(shè)置文本的厚度,不設(shè)置有默認(rèn)值
// button.setTextSize(30); //設(shè)置文本的字體大小,不設(shè)置有默認(rèn)值
// button.setRound(30); //設(shè)置圓角,不設(shè)置有默認(rèn)值
 button.setText("登錄"); //設(shè)置文本,不設(shè)置有默認(rèn)值
 button.setMode(AnimationButton.Mode.Hand_Finish); //設(shè)置進(jìn)度條模式,不設(shè)置有默認(rèn)值Mode.Auto_Finish
 button.setOnAnimationButtonClickListener(new AnimationButton.OnAnimationButtonClickListener() {
  @Override
  public void onClick() {
  //stopProgress方法 僅僅在button.setMode(AnimationButton.Mode.Hand_Finish);之后才有效。
  button.stopProgress();
  }
 });
 }
}

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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