最新国产好看的视频,伊人天堂AV在线,国产Aaaaaa视频,蜜臀视频在线观看一区,人妻av色图,密臀久久久精品影片,青青视频免费观看毛片,久草在线观看视,国产三级精品色情在线

C#生成隨機(jī)驗(yàn)證碼代碼分享

 更新時(shí)間:2014年10月26日 15:17:01   投稿:hebedich  
這篇文章主要分享了C#生成隨機(jī)驗(yàn)證碼代碼,另外附上使用示例,非常的簡(jiǎn)單實(shí)用,有需要的朋友可以參考下

使用YZMHelper幫助類即可

復(fù)制代碼 代碼如下:

using System;
using System.Web;
using System.Drawing;
using System.Security.Cryptography;

namespace ProjectWenDangManage.Framework
{
    /// <summary>
    /// 驗(yàn)證碼類
    /// </summary>
    public class Rand
    {
        #region 生成隨機(jī)數(shù)字
        /// <summary>
        /// 生成隨機(jī)數(shù)字
        /// </summary>
        /// <param name="length">生成長(zhǎng)度</param>
        public static string Number(int Length)
        {
            return Number(Length, false);
        }

        /// <summary>
        /// 生成隨機(jī)數(shù)字
        /// </summary>
        /// <param name="Length">生成長(zhǎng)度</param>
        /// <param name="Sleep">是否要在生成前將當(dāng)前線程阻止以避免重復(fù)</param>
        public static string Number(int Length, bool Sleep)
        {
            if (Sleep) System.Threading.Thread.Sleep(3);
            string result = "";
            System.Random random = new Random();
            for (int i = 0; i < Length; i++)
            {
                result += random.Next(10).ToString();
            }
            return result;
        }
        #endregion

        #region 生成隨機(jī)字母與數(shù)字
        /// <summary>
        /// 生成隨機(jī)字母與數(shù)字
        /// </summary>
        /// <param name="IntStr">生成長(zhǎng)度</param>
        public static string Str(int Length)
        {
            return Str(Length, false);
        }

        /// <summary>
        /// 生成隨機(jī)字母與數(shù)字
        /// </summary>
        /// <param name="Length">生成長(zhǎng)度</param>
        /// <param name="Sleep">是否要在生成前將當(dāng)前線程阻止以避免重復(fù)</param>
        public static string Str(int Length, bool Sleep)
        {
            if (Sleep) System.Threading.Thread.Sleep(3);
            char[] Pattern = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' };
            string result = "";
            int n = Pattern.Length;
            System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks));
            for (int i = 0; i < Length; i++)
            {
                int rnd = random.Next(0, n);
                result += Pattern[rnd];
            }
            return result;
        }
        #endregion

        #region 生成隨機(jī)純字母隨機(jī)數(shù)
        /// <summary>
        /// 生成隨機(jī)純字母隨機(jī)數(shù)
        /// </summary>
        /// <param name="IntStr">生成長(zhǎng)度</param>
        public static string Str_char(int Length)
        {
            return Str_char(Length, false);
        }

        /// <summary>
        /// 生成隨機(jī)純字母隨機(jī)數(shù)
        /// </summary>
        /// <param name="Length">生成長(zhǎng)度</param>
        /// <param name="Sleep">是否要在生成前將當(dāng)前線程阻止以避免重復(fù)</param>
        public static string Str_char(int Length, bool Sleep)
        {
            if (Sleep) System.Threading.Thread.Sleep(3);
            char[] Pattern = new char[] { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' };
            string result = "";
            int n = Pattern.Length;
            System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks));
            for (int i = 0; i < Length; i++)
            {
                int rnd = random.Next(0, n);
                result += Pattern[rnd];
            }
            return result;
        }
        #endregion
    }

    /// <summary>
    /// 驗(yàn)證圖片類
    /// </summary>
    public class YZMHelper
    {
        #region 私有字段
        private string text;
        private Bitmap image;
        private int letterCount = 4;   //驗(yàn)證碼位數(shù)
        private int letterWidth = 16;  //單個(gè)字體的寬度范圍
        private int letterHeight = 20; //單個(gè)字體的高度范圍
        private static byte[] randb = new byte[4];
        private static RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
        private Font[] fonts =
    {
       new Font(new FontFamily("Times New Roman"),10 +Next(1),System.Drawing.FontStyle.Regular),
       new Font(new FontFamily("Georgia"), 10 + Next(1),System.Drawing.FontStyle.Regular),
       new Font(new FontFamily("Arial"), 10 + Next(1),System.Drawing.FontStyle.Regular),
       new Font(new FontFamily("Comic Sans MS"), 10 + Next(1),System.Drawing.FontStyle.Regular)
    };
        #endregion

        #region 公有屬性
        /// <summary>
        /// 驗(yàn)證碼
        /// </summary>
        public string Text
        {
            get { return this.text; }
        }

        /// <summary>
        /// 驗(yàn)證碼圖片
        /// </summary>
        public Bitmap Image
        {
            get { return this.image; }
        }
        #endregion

        #region 構(gòu)造函數(shù)
        public YZMHelper()
        {
            HttpContext.Current.Response.Expires = 0;
            HttpContext.Current.Response.Buffer = true;
            HttpContext.Current.Response.ExpiresAbsolute = DateTime.Now.AddSeconds(-1);
            HttpContext.Current.Response.AddHeader("pragma", "no-cache");
            HttpContext.Current.Response.CacheControl = "no-cache";
            this.text = Rand.Number(4);
            CreateImage();
        }
        #endregion

        #region 私有方法
        /// <summary>
        /// 獲得下一個(gè)隨機(jī)數(shù)
        /// </summary>
        /// <param name="max">最大值</param>
        private static int Next(int max)
        {
            rand.GetBytes(randb);
            int value = BitConverter.ToInt32(randb, 0);
            value = value % (max + 1);
            if (value < 0) value = -value;
            return value;
        }

        /// <summary>
        /// 獲得下一個(gè)隨機(jī)數(shù)
        /// </summary>
        /// <param name="min">最小值</param>
        /// <param name="max">最大值</param>
        private static int Next(int min, int max)
        {
            int value = Next(max - min) + min;
            return value;
        }
        #endregion

        #region 公共方法
        /// <summary>
        /// 繪制驗(yàn)證碼
        /// </summary>
        public void CreateImage()
        {
            int int_ImageWidth = this.text.Length * letterWidth;
            Bitmap image = new Bitmap(int_ImageWidth, letterHeight);
            Graphics g = Graphics.FromImage(image);
            g.Clear(Color.White);
            for (int i = 0; i < 2; i++)
            {
                int x1 = Next(image.Width - 1);
                int x2 = Next(image.Width - 1);
                int y1 = Next(image.Height - 1);
                int y2 = Next(image.Height - 1);
                g.DrawLine(new Pen(Color.Silver), x1, y1, x2, y2);
            }
            int _x = -12, _y = 0;
            for (int int_index = 0; int_index < this.text.Length; int_index++)
            {
                _x += Next(12, 16);
                _y = Next(-2, 2);
                string str_char = this.text.Substring(int_index, 1);
                str_char = Next(1) == 1 ? str_char.ToLower() : str_char.ToUpper();
                Brush newBrush = new SolidBrush(GetRandomColor());
                Point thePos = new Point(_x, _y);
                g.DrawString(str_char, fonts[Next(fonts.Length - 1)], newBrush, thePos);
            }
            for (int i = 0; i < 10; i++)
            {
                int x = Next(image.Width - 1);
                int y = Next(image.Height - 1);
                image.SetPixel(x, y, Color.FromArgb(Next(0, 255), Next(0, 255), Next(0, 255)));
            }
            image = TwistImage(image, true, Next(1, 3), Next(4, 6));
            g.DrawRectangle(new Pen(Color.LightGray, 1), 0, 0, int_ImageWidth - 1, (letterHeight - 1));
            this.image = image;
        }

        /// <summary>
        /// 字體隨機(jī)顏色
        /// </summary>
        public Color GetRandomColor()
        {
            Random RandomNum_First = new Random((int)DateTime.Now.Ticks);
            System.Threading.Thread.Sleep(RandomNum_First.Next(50));
            Random RandomNum_Sencond = new Random((int)DateTime.Now.Ticks);
            int int_Red = RandomNum_First.Next(180);
            int int_Green = RandomNum_Sencond.Next(180);
            int int_Blue = (int_Red + int_Green > 300) ? 0 : 400 - int_Red - int_Green;
            int_Blue = (int_Blue > 255) ? 255 : int_Blue;
            return Color.FromArgb(int_Red, int_Green, int_Blue);
        }

        /// <summary>
        /// 正弦曲線Wave扭曲圖片
        /// </summary>
        /// <param name="srcBmp">圖片路徑</param>
        /// <param name="bXDir">如果扭曲則選擇為True</param>
        /// <param name="nMultValue">波形的幅度倍數(shù),越大扭曲的程度越高,一般為3</param>
        /// <param name="dPhase">波形的起始相位,取值區(qū)間[0-2*PI)</param>
        public System.Drawing.Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase)
        {
            double PI = 6.283185307179586476925286766559;
            Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height);
            Graphics graph = Graphics.FromImage(destBmp);
            graph.FillRectangle(new SolidBrush(Color.White), 0, 0, destBmp.Width, destBmp.Height);
            graph.Dispose();
            double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width;
            for (int i = 0; i < destBmp.Width; i++)
            {
                for (int j = 0; j < destBmp.Height; j++)
                {
                    double dx = 0;
                    dx = bXDir ? (PI * (double)j) / dBaseAxisLen : (PI * (double)i) / dBaseAxisLen;
                    dx += dPhase;
                    double dy = Math.Sin(dx);
                    int nOldX = 0, nOldY = 0;
                    nOldX = bXDir ? i + (int)(dy * dMultValue) : i;
                    nOldY = bXDir ? j : j + (int)(dy * dMultValue);

                    Color color = srcBmp.GetPixel(i, j);
                    if (nOldX >= 0 && nOldX < destBmp.Width
                     && nOldY >= 0 && nOldY < destBmp.Height)
                    {
                        destBmp.SetPixel(nOldX, nOldY, color);
                    }
                }
            }
            srcBmp.Dispose();
            return destBmp;
        }
        #endregion
    }
}

使用例子

復(fù)制代碼 代碼如下:

 //實(shí)例化YZMHelper
 YZMHelper y = new YZMHelper();
 //然后通過(guò)CreateImage()繪制驗(yàn)證碼
 y.CreateImage();
 //通過(guò)y.Text得到產(chǎn)生的驗(yàn)證碼
 TempData["Yzm"] = y.Text;
 //通過(guò)y.Image得到產(chǎn)生的驗(yàn)證碼圖片
 System.Drawing.Bitmap b = y.Image;
 //將驗(yàn)證碼突破保存到知道路徑下
 b.Save(path, System.Drawing.Imaging.ImageFormat.Png);

相關(guān)文章

  • C#實(shí)現(xiàn)接口base調(diào)用示例詳解

    C#實(shí)現(xiàn)接口base調(diào)用示例詳解

    這篇文章主要為大家介紹了C#實(shí)現(xiàn)接口base調(diào)用示例詳解,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪
    2022-06-06
  • C#使用OpenCvSharp實(shí)現(xiàn)圖像校正

    C#使用OpenCvSharp實(shí)現(xiàn)圖像校正

    這篇文章主要為大家詳細(xì)介紹了C#如何使用OpenCvSharp實(shí)現(xiàn)圖像校正功能,文中的示例代碼簡(jiǎn)潔易懂,具有一定的學(xué)習(xí)價(jià)值,需要的小伙伴可以參考下
    2023-11-11
  • C#隊(duì)列Queue多線程用法實(shí)例

    C#隊(duì)列Queue多線程用法實(shí)例

    這篇文章主要介紹了C#隊(duì)列Queue多線程用法,實(shí)例分析了隊(duì)列的相關(guān)使用技巧,需要的朋友可以參考下
    2015-05-05
  • C#中radioButton控件使用詳細(xì)方法示例

    C#中radioButton控件使用詳細(xì)方法示例

    這篇文章主要給大家介紹了關(guān)于C#中radioButton控件使用詳細(xì)方法的相關(guān)資料,RadioButton是圓形單選按鈕,在同一個(gè)容器中,單選項(xiàng)互斥,不同容器中的RadioButton互相獨(dú)立,需要的朋友可以參考下
    2023-10-10
  • C# Socket粘包處理講解示例

    C# Socket粘包處理講解示例

    這篇文章主要介紹了C# Socket粘包處理講解,大家可以參考使用
    2013-12-12
  • C#調(diào)用barTender打印標(biāo)簽示例的實(shí)現(xiàn)

    C#調(diào)用barTender打印標(biāo)簽示例的實(shí)現(xiàn)

    Bartender是最優(yōu)秀的條碼打印軟件,在企業(yè)里使用非常普遍,本文主要介紹了C#調(diào)用barTender打印標(biāo)簽示例的實(shí)現(xiàn),具有一定的參考價(jià)值,感興趣的可以了解一下
    2023-08-08
  • C#中WPF顏色對(duì)話框控件的實(shí)現(xiàn)

    C#中WPF顏色對(duì)話框控件的實(shí)現(xiàn)

    在 C# WPF開(kāi)發(fā)中顏色對(duì)話框控件(ColorDialog)用于對(duì)界面中的背景、文字…(擁有顏色屬性的所有控件)設(shè)置顏色,文中通過(guò)示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下
    2022-03-03
  • WPF實(shí)現(xiàn)頁(yè)面的切換的示例代碼

    WPF實(shí)現(xiàn)頁(yè)面的切換的示例代碼

    本文主要介紹了WPF實(shí)現(xiàn)頁(yè)面的切換的示例代碼,文中通過(guò)示例代碼介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,需要的朋友們下面隨著小編來(lái)一起學(xué)習(xí)學(xué)習(xí)吧
    2023-01-01
  • 同時(shí)兼容JS和C#的RSA加密解密算法詳解(對(duì)web提交的數(shù)據(jù)加密傳輸)

    同時(shí)兼容JS和C#的RSA加密解密算法詳解(對(duì)web提交的數(shù)據(jù)加密傳輸)

    這篇文章主要給大家介紹了關(guān)于同時(shí)兼容JS和C#的RSA加密解密算法,通過(guò)該算法可以對(duì)web提交的數(shù)據(jù)進(jìn)行加密傳輸,文中通過(guò)圖文及示例代碼介紹的非常詳細(xì),需要的朋友們可以參考借鑒,下面來(lái)一起看看吧。
    2017-07-07
  • C#中的反射(System.Reflection)

    C#中的反射(System.Reflection)

    這篇文章介紹了C#中的反射(System.Reflection),文中通過(guò)示例代碼介紹的非常詳細(xì)。對(duì)大家的學(xué)習(xí)或工作具有一定的參考借鑒價(jià)值,需要的朋友可以參考下
    2022-05-05

最新評(píng)論

安康市| 福清市| 芦山县| 长治县| 南华县| 攀枝花市| 阿克苏市| 墨江| 乐山市| 天长市| 本溪| 萨嘎县| 河东区| 达尔| 那坡县| 沈阳市| 蒙自县| 仁寿县| 广西| 柳河县| 崇信县| 射洪县| 皮山县| 松江区| 黄龙县| 连城县| 巴楚县| 岳普湖县| 宜宾县| 屏东县| 霍山县| 北流市| 思南县| 焉耆| 赞皇县| 马鞍山市| 泰兴市| 舟山市| 乐安县| 文安县| 达拉特旗|