PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(十五)
十八、艦隊活動(FlyingFleetHandler.php)
在前文中我們曾經(jīng)初步研究過艦隊活動的源碼,提到過艦隊活動的觸發(fā)。現(xiàn)在我進一步分析Xnova中艦隊活動,這些在本質(zhì)上是由玩家觸發(fā)的,并不是由定時器在進行定時計算。艦隊活動的觸發(fā)是在common.php中進行的,所以入口就在這文件中,代碼如下:
//檢查是否有到達目的地的艦隊
$_fleets = doquery("SELECT * FROM {{table}} WHERE 'fleet_start_time' <= '".time()."';", 'fleets'); // OR fleet_end_time <= ".time()
//循環(huán)處理每個艦隊
while ($row = mysql_fetch_array($_fleets)) {
$array = array();
$array['galaxy'] = $row['fleet_start_galaxy'];
$array['system'] = $row['fleet_start_system'];
$array['planet'] = $row['fleet_start_planet'];
$array['planet_type'] = $row['fleet_start_type'];
//艦隊處理函數(shù)
$temp = FlyingFleetHandler ($array);
}
//檢查是否有返回出發(fā)地的艦隊
$_fleets = doquery("SELECT * FROM {{table}} WHERE 'fleet_end_time' <= '".time()."';", 'fleets'); // OR fleet_end_time <= ".time()
//循環(huán)處理每個艦隊
while ($row = mysql_fetch_array($_fleets)) {
$array = array();
$array['galaxy'] = $row['fleet_end_galaxy'];
$array['system'] = $row['fleet_end_system'];
$array['planet'] = $row['fleet_end_planet'];
$array['planet_type'] = $row['fleet_end_type'];
//艦隊處理函數(shù)
$temp = FlyingFleetHandler ($array);
}
大家看到了,前面這段代碼其實寫的不好,因為這里每次都會被調(diào)用,效率太低了。因此我們在這里可以進行優(yōu)化,使每次循環(huán)只需要一個艦隊的ID傳遞給函數(shù)即可;相應的函數(shù)也要做修改,有興趣的自己修改下。
接下來看看函數(shù)FlyingFleetHandler(),這是集中調(diào)用艦隊活動的函數(shù)。
//鎖表,防止出現(xiàn)數(shù)據(jù)不同步等問題
doquery("LOCK TABLE {{table}}lunas WRITE, {{table}}rw WRITE,
{{table}}errors WRITE, {{table}}messages WRITE, {{table}}fleets WRITE,
{{table}}planets WRITE, {{table}}galaxy WRITE ,{{table}}users WRITE", "");
//這里一大段就是取得艦隊數(shù)組,參數(shù)完全可以使用艦隊ID,優(yōu)化之
$QryFleet = "SELECT * FROM {{table}} ";
$QryFleet .= "WHERE (";
$QryFleet .= "( ";
$QryFleet .= "`fleet_start_galaxy` = ". $planet['galaxy'] ." AND ";
$QryFleet .= "`fleet_start_system` = ". $planet['system'] ." AND ";
$QryFleet .= "`fleet_start_planet` = ". $planet['planet'] ." AND ";
$QryFleet .= "`fleet_start_type` = ". $planet['planet_type'] ." ";
$QryFleet .= ") OR ( ";
$QryFleet .= "`fleet_end_galaxy` = ". $planet['galaxy'] ." AND ";
$QryFleet .= "`fleet_end_system` = ". $planet['system'] ." AND ";
$QryFleet .= "`fleet_end_planet` = ". $planet['planet'] ." ) AND ";
$QryFleet .= "`fleet_end_type`= ". $planet['planet_type'] ." ) AND ";
$QryFleet .= "( `fleet_start_time` < '". time() ."' OR `fleet_end_time` < '". time() ."' );";
$fleetquery = doquery( $QryFleet, 'fleets' );
//根據(jù)艦隊活動的目標不同,分別進入不同的函數(shù)處理
while ($CurrentFleet = mysql_fetch_array($fleetquery)) {
switch ($CurrentFleet["fleet_mission"]) {
case 1:
// 普通攻擊
MissionCaseAttack ( $CurrentFleet );
break;
case 2:
// 這里應該是ACS攻擊或者是其他攻擊,但是現(xiàn)在沒有用
doquery ("DELETE FROM {{table}} WHERE `fleet_id` = '". $CurrentFleet['fleet_id'] ."';", 'fleets');
break;
case 3:
// 運輸
MissionCaseTransport ( $CurrentFleet );
break;
case 4:
// 派遣
MissionCaseStay ( $CurrentFleet );
break;
case 5:
// 聯(lián)合派遣,即ACS防御
MissionCaseStayAlly ( $CurrentFleet );
break;
case 6:
// 偵查
MissionCaseSpy ( $CurrentFleet );
break;
case 7:
// 殖民
MissionCaseColonisation ( $CurrentFleet );
break;
case 8:
// 回收
MissionCaseRecycling ( $CurrentFleet );
break;
case 9:
// 毀月,厲害了
MissionCaseDestruction ( $CurrentFleet );
break;
case 10:
// 保留 !!
break;
case 15:
// 遠征、探險
MissionCaseExpedition ( $CurrentFleet );
break;
//其他情況刪除艦隊,這個是好習慣
default: {
doquery("DELETE FROM {{table}} WHERE `fleet_id` = '". $CurrentFleet['fleet_id'] ."';", 'fleets');
}
}
}
//解鎖表
doquery("UNLOCK TABLES", "");
上面的函數(shù)結(jié)構(gòu)清晰,代碼明了,注釋也講的很清楚了。
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(十四)
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(十三)
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- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(十一)
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(十)
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(九)
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(八)
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(一)
- PHP網(wǎng)頁游戲?qū)W習之Xnova(ogame)源碼解讀(十六)
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