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Android源碼學(xué)習(xí)之單例模式應(yīng)用及優(yōu)點(diǎn)介紹

 更新時(shí)間:2013年01月04日 15:35:18   作者:  
動態(tài)確保某一個(gè)類只有一個(gè)實(shí)例,而且自行實(shí)例化并向整個(gè)系統(tǒng)提供這個(gè)實(shí)例這就是Android單例模式應(yīng)用,接下來詳細(xì)介紹,有需求的朋友可以參考下
單例模式定義
Ensure a class has only one instance, and provide a global point of access to it.
動態(tài)確保某一個(gè)類只有一個(gè)實(shí)例,而且自行實(shí)例化并向整個(gè)系統(tǒng)提供這個(gè)實(shí)例。

    如上圖所示(截取自《Head First Design Patterns》一書)。


通過使用private的構(gòu)造函數(shù)確保了在一個(gè)應(yīng)用中產(chǎn)生一個(gè)實(shí)例,并且是自行實(shí)例化(在Singleton中自己使用new Singleton())。
具體單例模式有什么優(yōu)點(diǎn)呢
由于單例模式在內(nèi)存中只有一個(gè)實(shí)例,減少了內(nèi)存開銷。
單例模式可以避免對資源的多重占用,例如一個(gè)寫文件時(shí),由于只有一個(gè)實(shí)例存在內(nèi)存中,避免對同一個(gè)資源文件的同時(shí)寫操作。
單例模式可以再系統(tǒng)設(shè)置全局的訪問點(diǎn),優(yōu)化和共享資源訪問。
其中使用到單例模式時(shí),考慮較多的就是多線程的情況下如何防止被多線程同時(shí)創(chuàng)建等問題,其中《Head First Design Patterns》使用到“double-checked locking”來降低使用synchronization。
復(fù)制代碼 代碼如下:

public class Singleton {
/* The volatile keyword ensures that multiple threads
* handle the uniqueInstance variable correctly when it
* is being initialized to the Singleton instance.
* */
private volatile static Singleton uniqueInstance;
private Singleton() {}
public static Singleton getInstance() {
if(uniqueInstance == null) {
synchronized (Singleton.class) {
if(uniqueInstance == null) {
uniqueInstance = new Singleton();
}
}
}
return uniqueInstance;
}
}

在Android源碼中,使用到單例模式的例子很多,如:
一、 如InputMethodManager類
復(fù)制代碼 代碼如下:

public final class InputMethodManager {
static final boolean DEBUG = false;
static final String TAG = "InputMethodManager";
static final Object mInstanceSync = new Object();
static InputMethodManager mInstance;
final IInputMethodManager mService;
final Looper mMainLooper;

創(chuàng)建唯一的實(shí)例static InputMethodManager mInstance;
復(fù)制代碼 代碼如下:

/**
* Retrieve the global InputMethodManager instance, creating it if it
* doesn't already exist.
* @hide
*/
static public InputMethodManager getInstance(Context context) {
return getInstance(context.getMainLooper());
}
/**
* Internally, the input method manager can't be context-dependent, so
* we have this here for the places that need it.
* @hide
*/
static public InputMethodManager getInstance(Looper mainLooper) {
synchronized (mInstanceSync) {
if (mInstance != null) {
return mInstance;
}
IBinder b = ServiceManager.getService(Context.INPUT_METHOD_SERVICE);
IInputMethodManager service = IInputMethodManager.Stub.asInterface(b);
mInstance = new InputMethodManager(service, mainLooper);
}
return mInstance;
}

防止多線程同時(shí)創(chuàng)建實(shí)例
復(fù)制代碼 代碼如下:

synchronized (mInstanceSync) {
if (mInstance != null) {
return mInstance;
}

當(dāng)沒有創(chuàng)建實(shí)例對象時(shí),調(diào)用mInstance = new InputMethodManager(service, mainLooper);
其中類構(gòu)造函數(shù)如下所示:
復(fù)制代碼 代碼如下:

InputMethodManager(IInputMethodManager service, Looper looper) {
mService = service;
mMainLooper = looper;
mH = new H(looper);
mIInputContext = new ControlledInputConnectionWrapper(looper,
mDummyInputConnection);
if (mInstance == null) {
mInstance = this;
}
}

二、BluetoothOppManager類
復(fù)制代碼 代碼如下:

public class BluetoothOppManager {
private static final String TAG = "BluetoothOppManager";
private static final boolean V = Constants.VERBOSE;
// 創(chuàng)建private static類實(shí)例
private static BluetoothOppManager INSTANCE;
/** Used when obtaining a reference to the singleton instance. */
private static Object INSTANCE_LOCK = new Object();
。。。
/**
* Get singleton instance.
*/
public static BluetoothOppManager getInstance(Context context) {
synchronized (INSTANCE_LOCK) {
if (INSTANCE == null) {
INSTANCE = new BluetoothOppManager();
}
INSTANCE.init(context);
return INSTANCE;
}
}

三、AccessibilityManager類
復(fù)制代碼 代碼如下:

public final class AccessibilityManager {
private static final boolean DEBUG = false;
private static final String LOG_TAG = "AccessibilityManager";
/** @hide */
public static final int STATE_FLAG_ACCESSIBILITY_ENABLED = 0x00000001;
/** @hide */
public static final int STATE_FLAG_TOUCH_EXPLORATION_ENABLED = 0x00000002;
static final Object sInstanceSync = new Object();
private static AccessibilityManager sInstance;
...
/**
* Get an AccessibilityManager instance (create one if necessary).
*
* @hide
*/
public static AccessibilityManager getInstance(Context context) {
synchronized (sInstanceSync) {
if (sInstance == null) {
IBinder iBinder = ServiceManager.getService(Context.ACCESSIBILITY_SERVICE);
IAccessibilityManager service = IAccessibilityManager.Stub.asInterface(iBinder);
sInstance = new AccessibilityManager(context, service);
}
}
return sInstance;
}
/**
* Create an instance.
*
* @param context A {@link Context}.
* @param service An interface to the backing service.
*
* @hide
*/
public AccessibilityManager(Context context, IAccessibilityManager service) {
mHandler = new MyHandler(context.getMainLooper());
mService = service;
try {
final int stateFlags = mService.addClient(mClient);
setState(stateFlags);
} catch (RemoteException re) {
Log.e(LOG_TAG, "AccessibilityManagerService is dead", re);
}
}

等等。。。
新年的第一周的開始,從最簡單的單例模式開始記錄自己的學(xué)習(xí)過程吧~~~

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