Android audio音頻流數(shù)據(jù)異常問題解決分析
一、背景
在 Android 系統(tǒng)的開發(fā)過程當(dāng)中,音頻異常問題通常有如下幾類,無聲,調(diào)節(jié)不了聲音,爆音,聲音卡頓,聲音效果異常(忽大忽小,低音缺失等)等。
尤其聲音效果這部分問題通常從日志上信息量較少,相對難定位根因。想要分析此類問題,便需要對聲音傳輸鏈路有一定的了解,能夠在鏈路中對各節(jié)點的音頻流進行采集,通過對比分析音頻流的實際效果來縮小問題范圍,找出原因。
網(wǎng)上已經(jīng)有很多音頻框架圖和相關(guān)的大致介紹,這里就不再贅述,只分享下音頻流的傳輸鏈路,和我們可以重點其中的哪些關(guān)鍵節(jié)點,來幫助我們快速定位問題。
二、Android Audio 音頻系統(tǒng)
1. 音頻鏈路
抓取音頻鏈路當(dāng)中的音頻數(shù)據(jù)是分析聲音異常問題的有效方法,通過抓取不同節(jié)點的聲音數(shù)據(jù),可以幫助我們快速定位問題發(fā)生的原因。下面先來看一張安卓官方的音頻系統(tǒng)框架圖:

Audio 音頻數(shù)據(jù)流整體上經(jīng)過 APP,framework,hal,kernel driver四個部分,從應(yīng)用端發(fā)起,不管調(diào)用 audio 還是 media 接口,最終還是會由 AudioTrack 將數(shù)據(jù)往下傳,經(jīng)由 AudioFlinger 啟動 MixThread 或 DirectThread 等,將多個 APP 的聲音混合到一起,將聲音傳輸?shù)?hal 層。
系統(tǒng)會根據(jù)音頻流類型 stream 和音頻策略 strategy 來選擇對應(yīng)的 output,從而找到對應(yīng)的 module,將音頻數(shù)據(jù)傳輸給 hal 層音頻庫 so 做聲音相關(guān)的處理并傳給 audio driver。
音頻流傳輸路徑圖:

從上述的音頻流流程可以看到,我們首先要確認,當(dāng)前音頻流是經(jīng)由哪一個 hal 層庫做處理,是 primary,usb 還是三方 so 等,然后可以在對應(yīng)的節(jié)點抓取相應(yīng)的音頻信息分析。
可以根據(jù)自己的需要在音頻流的部分節(jié)點埋下相應(yīng)的 dump 指令,將 pcm 寫入到相應(yīng)的節(jié)點當(dāng)中。
2. 音頻鏈路關(guān)鍵節(jié)點:
AudioTrack:應(yīng)用寫入音頻流的起點,有 MODE_STATIC 和 MODE_STREAM 模式,通過 write 接口將數(shù)據(jù)寫入。
此節(jié)點寫入的數(shù)據(jù)是由應(yīng)用層最原始的音頻數(shù)據(jù)。
AudioFlinger:負責(zé)啟動線程完成各個應(yīng)用的混音,音頻流聲音調(diào)節(jié)等工作。設(shè)備同時可能存在多個應(yīng)用播放聲音,這時便需要將各個應(yīng)用的聲音混合在一起,并且做音量的調(diào)節(jié)。
例如在車載場景中,音樂應(yīng)用播放歌曲和地圖應(yīng)用語音導(dǎo)航的聲音需要同時存在,便使用到了混音的功能,當(dāng)導(dǎo)航語音響起時,歌曲聲音有一個明顯的變小,便可以設(shè)置音頻流的音量。
audio_hw_hal:hal 層音頻處理的入口,為 Android 原生邏輯,各廠家需要按照規(guī)范實現(xiàn)其中的音頻設(shè)置等接口,聲明 HAL_MODULE_INFO_SYM 結(jié)構(gòu)體,實現(xiàn) legacy_adev_open 方法,承接起連接 framework 和 audio driver 的作用,完成一些音效算法等邏輯處理。
AudioStreamOut:和 audio_hw_hal 一樣,是Android 給廠家提供的通用類,廠家在實現(xiàn)自己的通用庫實現(xiàn)時需要可以按照谷歌規(guī)范,然后在相應(yīng)的音頻處理接口中實現(xiàn)自己的對音頻流做音效,增益等處理。
audio_hw_hal.cpp 代碼如下,不同廠家這里的實現(xiàn)略有差異,這里只截取部分 AOSP 源碼。


3. 音頻庫的選擇
從音頻流傳輸路徑圖可以看到,如何找到是哪一個音頻 so 處理聲音也是至關(guān)重要的。我們知道,系統(tǒng)對于應(yīng)用層曝光的其實只有通道類型。
舉個例子:當(dāng)用戶打電話時,可以使用通話通道 STREAM_VOICE_CALL,當(dāng)用戶播放視頻時,可以使用媒體通道 STREAM_MUSIC,當(dāng)發(fā)送通知時,可以使用 STREAM_NOTIFICATION。
那傳入這些通道的聲音數(shù)據(jù),又是怎么最終流向到具體的硬件輸出設(shè)備呢?

以媒體通道為例,當(dāng)應(yīng)用層將音頻數(shù)據(jù)往 MUSIC 通道寫入時,系統(tǒng)便會根據(jù) StreamType 來生成相應(yīng)的
audio_attributes_t(.usage = AUDIO_USAGE_MEDIA, .content_type = AUDIO_CONTENT_TYPE_MUSIC})
再通過 audio_attributes_t 來獲取對應(yīng)的 ProductStrategy(STRATEGY_MEDIA),最后在拿到對應(yīng)的 outputDevice。
Android 原生邏輯outputDevice 的選擇在 Engine.cpp 上,會具體根據(jù)當(dāng)前設(shè)備是否有接藍牙,耳機等外設(shè),按照優(yōu)先級來選擇相應(yīng)的外設(shè)設(shè)備作為輸出,可能是耳機 (AUDIO_DEVICE_OUT_WIRED_HEADSET),聽筒(AUDIO_DEVICE_OUT_EARPIECE),喇叭(AUDIO_DEVICE_OUT_SPEAKER)等。
具體可以看 getDeviceForStrategyInt 方法。
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "APM::AudioPolicyEngine"
//#define LOG_NDEBUG 0
//#define VERY_VERBOSE_LOGGING
#ifdef VERY_VERBOSE_LOGGING
#define ALOGVV ALOGV
#else
#define ALOGVV(a...) do { } while(0)
#endif
#include "Engine.h"
#include <AudioPolicyManagerObserver.h>
#include <AudioPort.h>
#include <IOProfile.h>
#include <policy.h>
#include <utils/String8.h>
#include <utils/Log.h>
namespace android
{
namespace audio_policy
{
Engine::Engine()
: mManagerInterface(this),
mPhoneState(AUDIO_MODE_NORMAL),
mApmObserver(NULL)
{
for (int i = 0; i < AUDIO_POLICY_FORCE_USE_CNT; i++) {
mForceUse[i] = AUDIO_POLICY_FORCE_NONE;
}
}
Engine::~Engine()
{
}
void Engine::setObserver(AudioPolicyManagerObserver *observer)
{
ALOG_ASSERT(observer != NULL, "Invalid Audio Policy Manager observer");
mApmObserver = observer;
}
status_t Engine::initCheck()
{
return (mApmObserver != NULL) ? NO_ERROR : NO_INIT;
}
status_t Engine::setPhoneState(audio_mode_t state)
{
ALOGV("setPhoneState() state %d", state);
if (state < 0 || state >= AUDIO_MODE_CNT) {
ALOGW("setPhoneState() invalid state %d", state);
return BAD_VALUE;
}
if (state == mPhoneState ) {
ALOGW("setPhoneState() setting same state %d", state);
return BAD_VALUE;
}
// store previous phone state for management of sonification strategy below
int oldState = mPhoneState;
mPhoneState = state;
if (!is_state_in_call(oldState) && is_state_in_call(state)) {
ALOGV(" Entering call in setPhoneState()");
mApmObserver->getVolumeCurves().switchVolumeCurve(AUDIO_STREAM_VOICE_CALL,
AUDIO_STREAM_DTMF);
} else if (is_state_in_call(oldState) && !is_state_in_call(state)) {
ALOGV(" Exiting call in setPhoneState()");
mApmObserver->getVolumeCurves().restoreOriginVolumeCurve(AUDIO_STREAM_DTMF);
}
return NO_ERROR;
}
status_t Engine::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config)
{
switch(usage) {
case AUDIO_POLICY_FORCE_FOR_COMMUNICATION:
if (config != AUDIO_POLICY_FORCE_SPEAKER && config != AUDIO_POLICY_FORCE_BT_SCO &&
config != AUDIO_POLICY_FORCE_NONE) {
ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config);
return BAD_VALUE;
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_MEDIA:
if (config != AUDIO_POLICY_FORCE_HEADPHONES && config != AUDIO_POLICY_FORCE_BT_A2DP &&
config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
config != AUDIO_POLICY_FORCE_DIGITAL_DOCK && config != AUDIO_POLICY_FORCE_NONE &&
config != AUDIO_POLICY_FORCE_NO_BT_A2DP && config != AUDIO_POLICY_FORCE_SPEAKER ) {
ALOGW("setForceUse() invalid config %d for FOR_MEDIA", config);
return BAD_VALUE;
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_RECORD:
if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
config != AUDIO_POLICY_FORCE_NONE) {
ALOGW("setForceUse() invalid config %d for FOR_RECORD", config);
return BAD_VALUE;
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_DOCK:
if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_BT_CAR_DOCK &&
config != AUDIO_POLICY_FORCE_BT_DESK_DOCK &&
config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
config != AUDIO_POLICY_FORCE_DIGITAL_DOCK) {
ALOGW("setForceUse() invalid config %d for FOR_DOCK", config);
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_SYSTEM:
if (config != AUDIO_POLICY_FORCE_NONE &&
config != AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) {
ALOGW("setForceUse() invalid config %d for FOR_SYSTEM", config);
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO:
if (config != AUDIO_POLICY_FORCE_NONE &&
config != AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED) {
ALOGW("setForceUse() invalid config %d for HDMI_SYSTEM_AUDIO", config);
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_ENCODED_SURROUND:
if (config != AUDIO_POLICY_FORCE_NONE &&
config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_NEVER &&
config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_ALWAYS &&
config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_MANUAL) {
ALOGW("setForceUse() invalid config %d for ENCODED_SURROUND", config);
return BAD_VALUE;
}
mForceUse[usage] = config;
break;
case AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING:
if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) {
ALOGW("setForceUse() invalid config %d for FOR_VIBRATE_RINGING", config);
return BAD_VALUE;
}
mForceUse[usage] = config;
break;
default:
ALOGW("setForceUse() invalid usage %d", usage);
break; // TODO return BAD_VALUE?
}
return NO_ERROR;
}
routing_strategy Engine::getStrategyForStream(audio_stream_type_t stream)
{
// stream to strategy mapping
switch (stream) {
case AUDIO_STREAM_VOICE_CALL:
case AUDIO_STREAM_BLUETOOTH_SCO:
return STRATEGY_PHONE;
case AUDIO_STREAM_RING:
case AUDIO_STREAM_ALARM:
return STRATEGY_SONIFICATION;
case AUDIO_STREAM_NOTIFICATION:
return STRATEGY_SONIFICATION_RESPECTFUL;
case AUDIO_STREAM_DTMF:
return STRATEGY_DTMF;
default:
ALOGE("unknown stream type %d", stream);
case AUDIO_STREAM_SYSTEM:
// NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs
// while key clicks are played produces a poor result
case AUDIO_STREAM_MUSIC:
return STRATEGY_MEDIA;
case AUDIO_STREAM_ENFORCED_AUDIBLE:
return STRATEGY_ENFORCED_AUDIBLE;
case AUDIO_STREAM_TTS:
return STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
case AUDIO_STREAM_ACCESSIBILITY:
return STRATEGY_ACCESSIBILITY;
case AUDIO_STREAM_REROUTING:
return STRATEGY_REROUTING;
}
}
routing_strategy Engine::getStrategyForUsage(audio_usage_t usage)
{
// usage to strategy mapping
switch (usage) {
case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY:
return STRATEGY_ACCESSIBILITY;
case AUDIO_USAGE_MEDIA:
case AUDIO_USAGE_GAME:
case AUDIO_USAGE_ASSISTANT:
case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
case AUDIO_USAGE_ASSISTANCE_SONIFICATION:
return STRATEGY_MEDIA;
case AUDIO_USAGE_VOICE_COMMUNICATION:
return STRATEGY_PHONE;
case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING:
return STRATEGY_DTMF;
case AUDIO_USAGE_ALARM:
case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE:
return STRATEGY_SONIFICATION;
case AUDIO_USAGE_NOTIFICATION:
case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
case AUDIO_USAGE_NOTIFICATION_EVENT:
return STRATEGY_SONIFICATION_RESPECTFUL;
case AUDIO_USAGE_UNKNOWN:
default:
return STRATEGY_MEDIA;
}
}
audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
{
DeviceVector availableOutputDevices = mApmObserver->getAvailableOutputDevices();
DeviceVector availableInputDevices = mApmObserver->getAvailableInputDevices();
const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
return getDeviceForStrategyInt(strategy, availableOutputDevices,
availableInputDevices, outputs, (uint32_t)AUDIO_DEVICE_NONE);
}
audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
DeviceVector availableOutputDevices,
DeviceVector availableInputDevices,
const SwAudioOutputCollection &outputs,
uint32_t outputDeviceTypesToIgnore) const
{
uint32_t device = AUDIO_DEVICE_NONE;
uint32_t availableOutputDevicesType =
availableOutputDevices.types() & ~outputDeviceTypesToIgnore;
switch (strategy) {
case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
break;
case STRATEGY_SONIFICATION_RESPECTFUL:
if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
device = getDeviceForStrategyInt(
STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
outputDeviceTypesToIgnore);
} else {
bool media_active_locally =
outputs.isStreamActiveLocally(
AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)
|| outputs.isStreamActiveLocally(
AUDIO_STREAM_ACCESSIBILITY, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY);
// routing is same as media without the "remote" device
device = getDeviceForStrategyInt(STRATEGY_MEDIA,
availableOutputDevices,
availableInputDevices, outputs,
AUDIO_DEVICE_OUT_REMOTE_SUBMIX | outputDeviceTypesToIgnore);
// if no media is playing on the device, check for mandatory use of "safe" speaker
// when media would have played on speaker, and the safe speaker path is available
if (!media_active_locally
&& (device & AUDIO_DEVICE_OUT_SPEAKER)
&& (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
device &= ~AUDIO_DEVICE_OUT_SPEAKER;
}
}
break;
case STRATEGY_DTMF:
if (!isInCall()) {
// when off call, DTMF strategy follows the same rules as MEDIA strategy
device = getDeviceForStrategyInt(
STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs,
outputDeviceTypesToIgnore);
break;
}
// when in call, DTMF and PHONE strategies follow the same rules
// FALL THROUGH
case STRATEGY_PHONE:
// Force use of only devices on primary output if:
// - in call AND
// - cannot route from voice call RX OR
// - audio HAL version is < 3.0 and TX device is on the primary HW module
if (getPhoneState() == AUDIO_MODE_IN_CALL) {
audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
audio_devices_t availPrimaryInputDevices =
availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle());
// TODO: getPrimaryOutput return only devices from first module in
// audio_policy_configuration.xml, hearing aid is not there, but it's
// a primary device
// FIXME: this is not the right way of solving this problem
audio_devices_t availPrimaryOutputDevices =
(primaryOutput->supportedDevices() | AUDIO_DEVICE_OUT_HEARING_AID) &
availableOutputDevices.types();
if (((availableInputDevices.types() &
AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
(((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) &&
(primaryOutput->getAudioPort()->getModuleVersionMajor() < 3))) {
availableOutputDevicesType = availPrimaryOutputDevices;
}
}
// for phone strategy, we first consider the forced use and then the available devices by
// order of priority
switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
case AUDIO_POLICY_FORCE_BT_SCO:
if (!isInCall() || strategy != STRATEGY_DTMF) {
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
if (device) break;
// if SCO device is requested but no SCO device is available, fall back to default case
// FALL THROUGH
default: // FORCE_NONE
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
if (device) break;
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
if (!isInCall() &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
outputs.isA2dpSupported()) {
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
if (device) break;
}
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
if (device) break;
if (!isInCall()) {
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
if (device) break;
}
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE;
break;
case AUDIO_POLICY_FORCE_SPEAKER:
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
// A2DP speaker when forcing to speaker output
if (!isInCall() &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
outputs.isA2dpSupported()) {
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
if (device) break;
}
if (!isInCall()) {
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
if (device) break;
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
if (device) break;
}
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
break;
}
break;
case STRATEGY_SONIFICATION:
// If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
// handleIncallSonification().
if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
device = getDeviceForStrategyInt(
STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
outputDeviceTypesToIgnore);
break;
}
// FALL THROUGH
case STRATEGY_ENFORCED_AUDIBLE:
// strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
// except:
// - when in call where it doesn't default to STRATEGY_PHONE behavior
// - in countries where not enforced in which case it follows STRATEGY_MEDIA
if ((strategy == STRATEGY_SONIFICATION) ||
(mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
}
// if SCO headset is connected and we are told to use it, play ringtone over
// speaker and BT SCO
if ((availableOutputDevicesType & AUDIO_DEVICE_OUT_ALL_SCO) != 0) {
uint32_t device2 = AUDIO_DEVICE_NONE;
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
}
// Use ONLY Bluetooth SCO output when ringing in vibration mode
if (!((mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)
&& (strategy == STRATEGY_ENFORCED_AUDIBLE))) {
if (mForceUse[AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING]
== AUDIO_POLICY_FORCE_BT_SCO) {
if (device2 != AUDIO_DEVICE_NONE) {
device = device2;
break;
}
}
}
// Use both Bluetooth SCO and phone default output when ringing in normal mode
if (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION] == AUDIO_POLICY_FORCE_BT_SCO) {
if ((strategy == STRATEGY_SONIFICATION) &&
(device & AUDIO_DEVICE_OUT_SPEAKER) &&
(availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
device &= ~AUDIO_DEVICE_OUT_SPEAKER;
}
if (device2 != AUDIO_DEVICE_NONE) {
device |= device2;
break;
}
}
}
// The second device used for sonification is the same as the device used by media strategy
// FALL THROUGH
case STRATEGY_ACCESSIBILITY:
if (strategy == STRATEGY_ACCESSIBILITY) {
// do not route accessibility prompts to a digital output currently configured with a
// compressed format as they would likely not be mixed and dropped.
for (size_t i = 0; i < outputs.size(); i++) {
sp<AudioOutputDescriptor> desc = outputs.valueAt(i);
audio_devices_t devices = desc->device() &
(AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
devices != AUDIO_DEVICE_NONE) {
availableOutputDevicesType = availableOutputDevices.types() & ~devices;
}
}
availableOutputDevices =
availableOutputDevices.getDevicesFromType(availableOutputDevicesType);
if (outputs.isStreamActive(AUDIO_STREAM_RING) ||
outputs.isStreamActive(AUDIO_STREAM_ALARM)) {
return getDeviceForStrategyInt(
STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
outputDeviceTypesToIgnore);
}
if (isInCall()) {
return getDeviceForStrategyInt(
STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
outputDeviceTypesToIgnore);
}
}
// For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA
// FALL THROUGH
// FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now
case STRATEGY_REROUTING:
case STRATEGY_MEDIA: {
uint32_t device2 = AUDIO_DEVICE_NONE;
if (strategy != STRATEGY_SONIFICATION) {
// no sonification on remote submix (e.g. WFD)
if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX,
String8("0")) != 0) {
device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
}
}
if (isInCall() && (strategy == STRATEGY_MEDIA)) {
device = getDeviceForStrategyInt(
STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
outputDeviceTypesToIgnore);
break;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
}
if ((device2 == AUDIO_DEVICE_NONE) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
outputs.isA2dpSupported()) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
}
}
if ((device2 == AUDIO_DEVICE_NONE) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
}
if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
// no sonification on aux digital (e.g. HDMI)
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
}
if ((device2 == AUDIO_DEVICE_NONE) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
}
if (device2 == AUDIO_DEVICE_NONE) {
device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
}
int device3 = AUDIO_DEVICE_NONE;
if (strategy == STRATEGY_MEDIA) {
// ARC, SPDIF and AUX_LINE can co-exist with others.
device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC;
device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF);
device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE);
}
device2 |= device3;
// device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
// STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
device |= device2;
// If hdmi system audio mode is on, remove speaker out of output list.
if ((strategy == STRATEGY_MEDIA) &&
(mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
device &= ~AUDIO_DEVICE_OUT_SPEAKER;
}
// for STRATEGY_SONIFICATION:
// if SPEAKER was selected, and SPEAKER_SAFE is available, use SPEAKER_SAFE instead
if ((strategy == STRATEGY_SONIFICATION) &&
(device & AUDIO_DEVICE_OUT_SPEAKER) &&
(availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
device &= ~AUDIO_DEVICE_OUT_SPEAKER;
}
} break;
default:
ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
break;
}
if (device == AUDIO_DEVICE_NONE) {
ALOGV("getDeviceForStrategy() no device found for strategy %d", strategy);
device = mApmObserver->getDefaultOutputDevice()->type();
ALOGE_IF(device == AUDIO_DEVICE_NONE,
"getDeviceForStrategy() no default device defined");
}
ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
return device;
}
audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) const
{
const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices();
const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices();
const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
audio_devices_t availableDeviceTypes = availableInputDevices.types() & ~AUDIO_DEVICE_BIT_IN;
uint32_t device = AUDIO_DEVICE_NONE;
// when a call is active, force device selection to match source VOICE_COMMUNICATION
// for most other input sources to avoid rerouting call TX audio
if (isInCall()) {
switch (inputSource) {
case AUDIO_SOURCE_DEFAULT:
case AUDIO_SOURCE_MIC:
case AUDIO_SOURCE_VOICE_RECOGNITION:
case AUDIO_SOURCE_UNPROCESSED:
case AUDIO_SOURCE_HOTWORD:
case AUDIO_SOURCE_CAMCORDER:
inputSource = AUDIO_SOURCE_VOICE_COMMUNICATION;
break;
default:
break;
}
}
switch (inputSource) {
case AUDIO_SOURCE_VOICE_UPLINK:
if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
device = AUDIO_DEVICE_IN_VOICE_CALL;
break;
}
break;
case AUDIO_SOURCE_DEFAULT:
case AUDIO_SOURCE_MIC:
if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_A2DP) {
device = AUDIO_DEVICE_IN_BLUETOOTH_A2DP;
} else if ((mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO) &&
(availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET)) {
device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
device = AUDIO_DEVICE_IN_WIRED_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
device = AUDIO_DEVICE_IN_USB_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
device = AUDIO_DEVICE_IN_USB_DEVICE;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
device = AUDIO_DEVICE_IN_BUILTIN_MIC;
}
break;
case AUDIO_SOURCE_VOICE_COMMUNICATION:
// Allow only use of devices on primary input if in call and HAL does not support routing
// to voice call path.
if ((getPhoneState() == AUDIO_MODE_IN_CALL) &&
(availableOutputDevices.types() & AUDIO_DEVICE_OUT_TELEPHONY_TX) == 0) {
sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
availableDeviceTypes =
availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle())
& ~AUDIO_DEVICE_BIT_IN;
}
switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
case AUDIO_POLICY_FORCE_BT_SCO:
// if SCO device is requested but no SCO device is available, fall back to default case
if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
break;
}
// FALL THROUGH
default: // FORCE_NONE
if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
device = AUDIO_DEVICE_IN_WIRED_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
device = AUDIO_DEVICE_IN_USB_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
device = AUDIO_DEVICE_IN_USB_DEVICE;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
device = AUDIO_DEVICE_IN_BUILTIN_MIC;
}
break;
case AUDIO_POLICY_FORCE_SPEAKER:
if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
device = AUDIO_DEVICE_IN_BACK_MIC;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
device = AUDIO_DEVICE_IN_BUILTIN_MIC;
}
break;
}
break;
case AUDIO_SOURCE_VOICE_RECOGNITION:
case AUDIO_SOURCE_UNPROCESSED:
case AUDIO_SOURCE_HOTWORD:
if (mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO &&
availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
device = AUDIO_DEVICE_IN_WIRED_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
device = AUDIO_DEVICE_IN_USB_HEADSET;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
device = AUDIO_DEVICE_IN_USB_DEVICE;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
device = AUDIO_DEVICE_IN_BUILTIN_MIC;
}
break;
case AUDIO_SOURCE_CAMCORDER:
if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
device = AUDIO_DEVICE_IN_BACK_MIC;
} else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
device = AUDIO_DEVICE_IN_BUILTIN_MIC;
}
break;
case AUDIO_SOURCE_VOICE_DOWNLINK:
case AUDIO_SOURCE_VOICE_CALL:
if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
device = AUDIO_DEVICE_IN_VOICE_CALL;
}
break;
case AUDIO_SOURCE_REMOTE_SUBMIX:
if (availableDeviceTypes & AUDIO_DEVICE_IN_REMOTE_SUBMIX) {
device = AUDIO_DEVICE_IN_REMOTE_SUBMIX;
}
break;
case AUDIO_SOURCE_FM_TUNER:
if (availableDeviceTypes & AUDIO_DEVICE_IN_FM_TUNER) {
device = AUDIO_DEVICE_IN_FM_TUNER;
}
break;
default:
ALOGW("getDeviceForInputSource() invalid input source %d", inputSource);
break;
}
if (device == AUDIO_DEVICE_NONE) {
ALOGV("getDeviceForInputSource() no device found for source %d", inputSource);
if (availableDeviceTypes & AUDIO_DEVICE_IN_STUB) {
device = AUDIO_DEVICE_IN_STUB;
}
ALOGE_IF(device == AUDIO_DEVICE_NONE,
"getDeviceForInputSource() no default device defined");
}
ALOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device);
return device;
}
template <>
AudioPolicyManagerInterface *Engine::queryInterface()
{
return &mManagerInterface;
}
} // namespace audio_policy
} // namespace android通過以上分析,我們知道了音頻會流向哪個輸出設(shè)備,那么下一個問題來了,是由誰負責(zé)傳輸和對音頻數(shù)據(jù)做最后的處理呢?
這里就需要看音頻設(shè)備的策略文件,還是以媒體通道為例,假設(shè)設(shè)備沒有接任何外接設(shè)備,選擇的 outputDevice 是 AUDIO_DEVICE_OUT_SPEAKER。
接下來就要看哪個 output so 支持 AUDIO_DEVICE_OUT_SPEAKER,符合度最高的 output so 將會負責(zé)數(shù)據(jù)傳輸,最終經(jīng)由 tinyalsa 寫入到 pcm 節(jié)點中。
不同的 Android 版本在配置文件上會有些許差異,可能放置在 *audio_policy_configuration.xml 中,有些在 audio_policy.conf 中。
三、案例分析
1. 聲音忽大忽小問題
具體分析
有用戶反饋使用優(yōu)酷視頻播放視頻時,概率性出現(xiàn)聲音忽大忽小的問題,一旦出現(xiàn)就是在播放指定音頻時是必現(xiàn)的。接下來聯(lián)系用戶幫提供設(shè)備的日志信息和操作步驟,按照用戶操作來復(fù)現(xiàn)問題,通過 demo 還原用戶環(huán)境參數(shù)便能復(fù)現(xiàn)。 首先分析確認發(fā)現(xiàn)在這個過程中聲音音量均無變化,所以初步懷疑可能是和音頻流數(shù)據(jù)出現(xiàn)異常有關(guān)。在上圖中數(shù)字有標(biāo)識的5個點中分別抓取音頻,使用 Audacity 導(dǎo)入音頻文件來進行分析,發(fā)現(xiàn)位置4的音頻正常,而位置5的音頻出現(xiàn)了聲音異常的現(xiàn)象。具體見下圖:

所以便可以確認在音頻數(shù)據(jù)經(jīng)過 hal 層音效處理前是正常等,經(jīng)過音效處理后,在某些特殊的聲音數(shù)據(jù)下,音效庫縮小了聲音的幅值,從而導(dǎo)致聲音的異常。
為了實錘是音效庫 so 導(dǎo)致的問題,通過關(guān)閉音效庫的功能,最終發(fā)現(xiàn)聲音忽大忽小的問題消失了。
從以上嘗試的結(jié)果綜合分析可以確認,是音效 so 庫對通道聲音進行處理時影響到了原有聲音的功能。通過修改 so 庫最終來解決這個問題。
2. 應(yīng)用卡頓問題
有用戶反饋說是打開應(yīng)用A播放視頻正常,然后直接返回到 home 目錄,應(yīng)用A后臺播放時會出現(xiàn)斷音的現(xiàn)象。
具體分析
聲音卡頓,錄音掉幀類的現(xiàn)象在聲音問題中非常常見。從現(xiàn)象上來看,就是用戶切換到后臺時沒有暫停播放,視頻在后臺播放時出現(xiàn)。老規(guī)矩,我們先分析相關(guān) log,通過日志分析發(fā)現(xiàn),當(dāng)問題出現(xiàn)時,日志上頻繁打印 get null buffer 的信息。
所以懷疑是否是音頻數(shù)據(jù)丟失導(dǎo)致的。dump 音頻數(shù)據(jù)抓取到系統(tǒng)混音后輸出到輸出設(shè)備的原始音頻,可以幫助實錘上層系統(tǒng)傳下來的數(shù)據(jù)是否正常。于是發(fā)現(xiàn)位置3的音頻如下:

從抓取到的音頻可以看到,在后臺異常播放時,在該時間段內(nèi)會出現(xiàn)明顯音頻丟幀的現(xiàn)象。接下來要看看是在哪一塊出現(xiàn)了丟幀。進一步分析 audioTrack 傳下來的數(shù)據(jù),出現(xiàn)了丟失掉一部分音頻的現(xiàn)象,時長相當(dāng)于原音頻的一半。
基于此,為了實錘是應(yīng)用A傳下來的數(shù)據(jù)就有缺失,從日志信息跟蹤,決定在 audioTrack 上加日志信息來看,發(fā)現(xiàn)當(dāng)切換到后臺時,audioTrack 每次還是寫 4096 個 byte ,但是寫數(shù)據(jù)的頻率降低了一半。
正常:28.600-27.546=1.054 44次 間隔 1.054/43= 0.0245秒/次。
異常:40.839-39.804=1.035 22次 間隔 1.035/21= 0.0493秒/次。
考慮到這一塊是否是和后臺進程的優(yōu)先級相關(guān)。當(dāng)進程降低時導(dǎo)致了寫數(shù)據(jù)的線程能夠拿到的CPU資源變小,出現(xiàn)了斷音的問題。通過和其他型號的平板對比發(fā)現(xiàn),各廠家 Android 10 的平板大部分均有此問題,而 android7 和 android 8 的平板就沒有這個問題?;谝陨锨闆r,更加懷疑是和 android 的特性相關(guān),可能是新的 android 平板針對后臺線程優(yōu)先級做了處理,目的也很明確,就是限制后臺應(yīng)用的活躍程度,來保證設(shè)備性能。
此時進一步分析最終發(fā)現(xiàn)是和 TimerSlackHigh 的參數(shù)相關(guān)。
system/core/libprocessgroup/profiles/task_profiles.json:
{
"Name": "TimerSlackHigh",
"Actions": [
{
"Name": "SetTimerSlack",
"Params":
{
"Slack": "40000000"
}
}
]
},
{
"Name": "TimerSlackNormal",
"Actions": [
{
"Name": "SetTimerSlack",
"Params":
{
"Slack": "50000"
}
}
]
},
該參數(shù)影響了應(yīng)用后臺線程 sleep/wait 之間所消耗的時間??梢钥吹?,當(dāng)應(yīng)用從前臺切換到后臺時,這個時間從50 微秒上調(diào)到 40 毫秒。從而導(dǎo)致寫入音頻數(shù)據(jù)量大大減少。通過修改參數(shù)可以解決,但是提高后臺線程的活躍度,很可能影響到整體性能,因此不作處理。最終像用戶解釋,切換后臺時可以手動停止播放視頻,同時反饋給應(yīng)用,由應(yīng)用規(guī)范應(yīng)用流程,起后臺進程來做單獨處理。
四、總結(jié)
按照以上案例,我們來總結(jié)下當(dāng)聲音出現(xiàn)異常時一些快速定位調(diào)試的手段:
- 抓取位置1的音頻數(shù)據(jù),如果該數(shù)據(jù)異常。代表從應(yīng)用端傳遞下來的數(shù)據(jù)即為異常,大部分情況下為應(yīng)用問題。曾經(jīng)遇到一個是應(yīng)用默認會將
track音量調(diào)為0,此時調(diào)節(jié)系統(tǒng)音量時不會有聲音的。需要用戶點擊該應(yīng)用內(nèi)的一個靜音按鈕才有聲音,這時候就會在位置1抓到一串無聲的音頻,這種在安卓版本表現(xiàn)是一致的。但是也有可能是像案例2一樣和后臺優(yōu)先級有關(guān),導(dǎo)致只在較高的版本上出現(xiàn)問題。 - 抓取位置3的音頻數(shù)據(jù),若此音頻流經(jīng)過各播放線程時出現(xiàn)問題,則可能是系統(tǒng) mix, direct 邏輯出現(xiàn)問題,原生邏輯通常不會有問題,有可能是客制化修改引發(fā)的。
- 抓取位置5的音頻數(shù)據(jù),此部分邏輯是由
output so來處理的,可能是音效庫處理數(shù)據(jù)等操作導(dǎo)致聲音異常。
以上就是Android audio音頻流數(shù)據(jù)異常問題解決分析的詳細內(nèi)容,更多關(guān)于Android audio音頻流數(shù)據(jù)異常的資料請關(guān)注腳本之家其它相關(guān)文章!
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