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Android實(shí)現(xiàn)九格智能拼圖算法

 更新時(shí)間:2022年03月24日 12:03:07   作者:肖權(quán)  
這篇文章主要為大家詳細(xì)介紹了Android實(shí)現(xiàn)九格智能拼圖算法,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

最近想業(yè)余做一款android游戲,發(fā)現(xiàn)我國(guó)一款古老好玩的智力游戲-九格智能拼圖挺好玩的,相信大多80后小時(shí)玩過(guò),因此有了開(kāi)發(fā)的想法。

一、九格智能拼圖

游戲規(guī)則:將一副圖片分割為9個(gè)子圖片,其中一個(gè)為空白圖片,隨機(jī)打亂。通過(guò)兩兩圖片的交換,合并為一張圖片,最后游戲完成。

二、開(kāi)發(fā)步驟

1、將一個(gè)圖片分割為9個(gè)子圖片,放入ArrayList中。

利用Bitmap.createBitmap()進(jìn)行圖片切割, 根據(jù)參數(shù)坐標(biāo)的不同,可以切圖一張圖片的任意部分。

2、采用自定義view,隨機(jī)打亂的畫(huà)出9個(gè)子圖片

選生成0-9的隨機(jī)排列。然后根據(jù)排列值畫(huà)出對(duì)應(yīng)的圖片

3、在自定義view中響應(yīng)點(diǎn)擊圖片是否可以移動(dòng)。

遍歷左右方塊數(shù)字,如果為0,則可以移動(dòng)。同時(shí)交換相連數(shù)字和數(shù)組中的位置。

4、判斷游戲完成的結(jié)束算法。

依次遍歷各個(gè)方塊,如何數(shù)字呈依次遞增排列,則游戲結(jié)束

代碼:

package org.diudiululu.magicSquare;
?
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Point;
import android.os.Bundle;
import android.util.Log;
?
/**
?* @author a1623z
?*?
?*/
public class MagicSquareActivity extends Activity {
?? ?private static final String TAG = "MagicSquare";
?? ?public static final int SQUARE_WIDTH = 3;
?
?? ?private int square[] = new int[SQUARE_WIDTH * SQUARE_WIDTH];
?
?? ?private int steps = 0;
?
?? ?private MagicSquareView magicSquareView;
?
?? ?public int getTitleNumber(int x, int y) {
?? ??? ?return square[y * SQUARE_WIDTH + x];
?? ?}
?
?? ?@Override
?? ?protected void onCreate(Bundle savedInstanceState) {
?? ??? ?super.onCreate(savedInstanceState);
?? ??? ?Log.d(this.TAG, "OnCreate");
?
?? ??? ?initGame();
?
?? ??? ?magicSquareView = new MagicSquareView(this);
?
?? ??? ?this.setContentView(magicSquareView);
?? ??? ?magicSquareView.requestFocus();
?? ?}
?
?? ?private void initGame() {
?? ??? ?generateMagicSquare();
?? ??? ?steps = 0;
?? ?}
?
?? ?private void generateMagicSquare() {
?? ??? ?java.util.ArrayList<Integer> numArray = new java.util.ArrayList<Integer>();
?
?? ??? ?for (int i = 0; i < square.length; i++) {
?? ??? ??? ?numArray.add(new Integer(i));
?? ??? ?}
?
?? ??? ?int i = 0;
?? ??? ?while (numArray.size() > 0) {
?? ??? ??? ?int index = (int) (Math.random() * numArray.size());
?? ??? ??? ?Integer integer = numArray.get(index);
?? ??? ??? ?square[i] = integer.intValue();
?? ??? ??? ?i++;
?? ??? ??? ?numArray.remove(index);
?? ??? ?}
?? ?}
?
?? ?public boolean moveable(int x, int y) {
?? ??? ?if (x < 0 || x >= SQUARE_WIDTH)
?? ??? ??? ?return false;
?
?? ??? ?if (y < 0 || y >= SQUARE_WIDTH)
?? ??? ??? ?return false;
?
?? ??? ?for (int i = x - 1; i <= x + 1; i++) {
?? ??? ??? ?for (int j = y - 1; j <= y + 1; j++) {
?? ??? ??? ??? ?if (i == x && j == y) // it's myself, skip
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (i != x && j != y)
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (i < 0 || i >= SQUARE_WIDTH)
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (j < 0 || j >= SQUARE_WIDTH)
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (square[j * SQUARE_WIDTH + i] == 0)
?? ??? ??? ??? ??? ?return true;
?? ??? ??? ?}
?? ??? ?}
?
?? ??? ?return false;
?? ?}
?
?? ?public Point move(int x, int y) {
?? ??? ?Log.d(TAG, "move" + ",x=" + x + ",y=" + y);
?? ??? ?if (!moveable(x, y))
?? ??? ??? ?return new Point(-1, -1);
?
?? ??? ?steps++;
?
?? ??? ?for (int i = x - 1; i <= x + 1; i++) {
?? ??? ??? ?for (int j = y - 1; j <= y + 1; j++) {
?? ??? ??? ??? ?if (i == x && j == y) // it's myself, skip
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (i != x && j != y)
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (i < 0 || i >= SQUARE_WIDTH)
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (j < 0 || j >= SQUARE_WIDTH)
?? ??? ??? ??? ??? ?continue;
?
?? ??? ??? ??? ?if (square[j * SQUARE_WIDTH + i] == 0) {
?? ??? ??? ??? ??? ?int temp = square[j * SQUARE_WIDTH + i];
?? ??? ??? ??? ??? ?square[j * SQUARE_WIDTH + i] = square[y * SQUARE_WIDTH + x];
?? ??? ??? ??? ??? ?square[y * SQUARE_WIDTH + x] = temp;
?? ??? ??? ??? ??? ?return new Point(i, j);
?? ??? ??? ??? ?}
?? ??? ??? ?}
?? ??? ?}
?
?? ??? ?return new Point(-1, -1);
?? ?}
?
?? ?public boolean win() {
?? ??? ?for (int i = 0; i < square.length - 1; i++) {
?? ??? ??? ?if (square[i] != i + 1)
?? ??? ??? ??? ?return false;
?? ??? ?}
?? ??? ?return true;
?? ?}
?? ?
?? ?public class Pic{
?? ??? ?private ?int id;
?? ??? ?private ?Bitmap subbitmap;
?? ?}
}

MagicSquarView.java

/**
?*?
?*/
package org.diudiululu.magicSquare;
?
import java.util.ArrayList;
?
import org.diudiululu.magicSquare.R;
?
import android.app.Dialog;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.*;
import android.graphics.*;
import android.graphics.Paint.FontMetrics;
import android.graphics.Paint.Style;
import android.util.*;
?
/**
?* @author a1623z
?*?
?*/
public class MagicSquareView extends View {
?? ?private static final String TAG = "MagicSquare";
?? ?private final MagicSquareActivity magicSquareActivity;
?
?? ?private float width;
?? ?private float height;
?? ?private int selX;
?? ?private int selY;
?? ?private final Rect selRect = new Rect();
?? ?private final int pingtuheight = 200;
?
?? ?private ArrayList<Pic> pieces;
?
?? ?/**
?? ? * @param context
?? ? */
?? ?public MagicSquareView(Context context) {
?? ??? ?super(context);
?? ??? ?this.magicSquareActivity = (MagicSquareActivity) context;
?? ??? ?this.setFocusable(true);
?? ??? ?this.setFocusableInTouchMode(true);
?? ??? ?// TODO Auto-generated constructor stub
?? ?}
?
?? ?// 切割圖片,放入ArrayList中
?? ?{
?? ??? ?pieces = new ArrayList<MagicSquareView.Pic>();
?? ??? ?Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
?? ??? ??? ??? ?R.drawable.pingtu);
?? ??? ?int bitmapwidth = bitmap.getWidth();
?? ??? ?int bitmapheight = bitmap.getHeight();
?? ??? ?int pieceWidth = bitmapwidth / 3;
?? ??? ?int pieceHeight = bitmapheight / 3;
?? ??? ?for (int i = 0; i < 3; i++) {
?? ??? ??? ?for (int j = 0; j < 3; j++) {
?? ??? ??? ??? ?Pic piece = new Pic();
?? ??? ??? ??? ?piece.index = j + i * 3;
?? ??? ??? ??? ?int xValue = j * pieceWidth;
?? ??? ??? ??? ?int yValue = i * pieceHeight;
?? ??? ??? ??? ?piece.piece = Bitmap.createBitmap(bitmap, xValue, yValue,
?? ??? ??? ??? ??? ??? ?pieceWidth, pieceHeight);
?? ??? ??? ??? ?pieces.add(piece);
?? ??? ??? ?}
?? ??? ?}
?? ?}
?
?? ?@Override
?? ?protected void onSizeChanged(int w, int h, int oldw, int oldh) {
?
?? ??? ?width = w / 3f;
?? ??? ?height = (h - pingtuheight) / 3f;
?? ??? ?getRect(selX, selY, selRect);
?? ??? ?Log.d(TAG, "onSizeChanged: width=" + width + ", height=" + height
?? ??? ??? ??? ?+ ",selX=" + selX + ",selY=" + selY);
?? ??? ?super.onSizeChanged(w, h, oldw, oldh);
?? ?}
?
?? ?@Override
?? ?public boolean onKeyDown(int keyCode, KeyEvent event) {
?? ??? ?switch (keyCode) {
?? ??? ?case KeyEvent.KEYCODE_DPAD_UP:
?? ??? ??? ?select(selX, selY - 1);
?? ??? ??? ?break;
?? ??? ?case KeyEvent.KEYCODE_DPAD_DOWN:
?? ??? ??? ?select(selX, selY + 1);
?? ??? ??? ?break;
?? ??? ?case KeyEvent.KEYCODE_DPAD_LEFT:
?? ??? ??? ?select(selX - 1, selY);
?? ??? ??? ?break;
?? ??? ?case KeyEvent.KEYCODE_DPAD_RIGHT:
?? ??? ??? ?select(selX + 1, selY);
?? ??? ??? ?break;
?? ??? ?case KeyEvent.KEYCODE_ENTER:
?? ??? ?case KeyEvent.KEYCODE_DPAD_CENTER:
?? ??? ??? ?Point point = magicSquareActivity.move(selX, selY);
?? ??? ??? ?if (point.x >= 0 && point.y >= 0) {
?? ??? ??? ??? ?this.invalidate(selRect);
?? ??? ??? ??? ?Rect targetRect = new Rect();
?? ??? ??? ??? ?this.getRect(point.x, point.y, targetRect);
?? ??? ??? ??? ?this.invalidate(targetRect);
?? ??? ??? ?}
?? ??? ??? ?break;
?? ??? ?default:
?? ??? ??? ?return super.onKeyDown(keyCode, event);
?? ??? ?}
?? ??? ?return true;
?? ?}
?
?? ?@Override
?? ?public boolean onTouchEvent(MotionEvent event) {
?? ??? ?if (event.getAction() != MotionEvent.ACTION_DOWN)
?? ??? ??? ?return super.onTouchEvent(event);
?? ??? ?if (event.getY() <= pingtuheight)
?? ??? ??? ?return false;
?? ??? ?Log.i(TAG,
?? ??? ??? ??? ?"event.getX()=" + event.getX() + ",event.getY=" + event.getY());
?? ??? ?select((int) (event.getX() / width),
?? ??? ??? ??? ?(int) ((event.getY() - pingtuheight) / height));
?
?? ??? ?Point point = magicSquareActivity.move(selX, selY);
?? ??? ?if (point.x >= 0 && point.y >= 0) {
?? ??? ??? ?this.invalidate(selRect);
?? ??? ??? ?Rect targetRect = new Rect();
?? ??? ??? ?this.getRect(point.x, point.y, targetRect);
?? ??? ??? ?this.invalidate(targetRect);
?? ??? ?}
?? ??? ?return true;
?? ?}
?
?? ?@Override
?? ?protected void onDraw(Canvas canvas) {
?? ??? ?Paint backround = new Paint();
?? ??? ?backround.setColor(getResources().getColor(R.color.ms_backgroud));
?? ??? ?canvas.drawRect(0, 0, this.getWidth(), this.getHeight(), backround);
?? ??? ?// 畫(huà)出原圖及圖片的介紹
?? ??? ?Rect dst = new Rect();// 屏幕 >>目標(biāo)矩形
?? ??? ?Bitmap pic = BitmapFactory.decodeResource(getResources(),
?? ??? ??? ??? ?R.drawable.pingtu);
?
?? ??? ?dst.left = 0;
?? ??? ?dst.top = 0;
?? ??? ?dst.right = (int) (width * 3) / 2;
?? ??? ?dst.bottom = pingtuheight;
?? ??? ?canvas.drawBitmap(pic, null, dst, null);
?? ??? ?// 繪制出圖片的介紹
?? ??? ?Paint textpaint = new Paint();
?? ??? ?textpaint.setTextSize(25);
?? ??? ?canvas.drawText("一副美麗的圖片,", dst.right, 30, textpaint);
?? ??? ?canvas.drawText("但已支離破碎......", dst.right, 70, textpaint);
?
?? ??? ?// draw the board
?? ??? ?Paint dark = new Paint();
?? ??? ?dark.setColor(getResources().getColor(R.color.ms_dark));
?
?? ??? ?Paint hilite = new Paint();
?? ??? ?hilite.setColor(getResources().getColor(R.color.ms_hilite));
?
?? ??? ?Paint light = new Paint();
?? ??? ?light.setColor(getResources().getColor(R.color.ms_light));
?
?? ??? ?// draw the minor grid lines
?? ??? ?for (int i = 0; i < 3; i++) {
?? ??? ??? ?canvas.drawLine(0, i * height + pingtuheight, getWidth(), i
?? ??? ??? ??? ??? ?* height + pingtuheight, light);
?? ??? ??? ?canvas.drawLine(0, i * height + 1 + pingtuheight, getWidth(), i
?? ??? ??? ??? ??? ?* height + pingtuheight + 1, hilite);
?? ??? ??? ?canvas.drawLine(i * width, pingtuheight, i * width, getHeight()
?? ??? ??? ??? ??? ?+ pingtuheight, light);
?? ??? ??? ?canvas.drawLine(i * width + 1, pingtuheight, i * width + 1,
?? ??? ??? ??? ??? ?getHeight() + pingtuheight, hilite);
?? ??? ?}
?? ??? ?Rect picrect = new Rect();
?? ??? ?for (int i = 0; i < 3; i++) {
?? ??? ??? ?for (int j = 0; j < 3; j++) {
?? ??? ??? ?int n = this.magicSquareActivity.getTitleNumber(i, j);//根據(jù)坐標(biāo)依次取出0,1,2,3,4,5,6,7,8下標(biāo)數(shù)組對(duì)應(yīng)的值
?? ??? ??? ??? ?if (n == 0)
?? ??? ??? ??? ??? ?continue;
?? ??? ??? ??? ?picrect.left = (int) (i * width);
?? ??? ??? ??? ?picrect.top = pingtuheight + (int) (j * height);
?? ??? ??? ??? ?picrect.right = (int) (i * width + width);
?? ??? ??? ??? ?picrect.bottom = (int) (pingtuheight + j * height + height);
?? ??? ??? ??? ?canvas.drawBitmap(pieces.get(n).getPiece(), null, picrect, null);
?
?? ??? ??? ?}
?? ??? ?}
?
?? ??? ?Paint selected = new Paint();
?? ??? ?selected.setColor(getResources().getColor(R.color.ms_selected));
?? ??? ?canvas.drawRect(selRect, selected);
?
?? ??? ?if (magicSquareActivity.win()) {
?? ??? ??? ?Dialog winDlg = new Win(magicSquareActivity);
?? ??? ??? ?winDlg.show();
?? ??? ??? ?magicSquareActivity.finish();
?? ??? ?}
?? ?}
?
?? ?private void getRect(int x, int y, Rect rect) {
?? ??? ?Log.i(TAG, "getRect" + x + "y" + y);
?? ??? ?rect.set((int) (x * width), (int) (y * height + pingtuheight), (int) (x
?? ??? ??? ??? ?* width + width), (int) (y * height + height + pingtuheight));
?? ?}
?
?? ?private void select(int x, int y) {
?? ??? ?invalidate(selRect);
?? ??? ?selX = Math.min(Math.max(x, 0), 2);
?? ??? ?selY = Math.min(Math.max(y, 0), 2);
?? ??? ?getRect(selX, selY, selRect);
?? ??? ?invalidate(selRect);
?? ?}
?
?? ?public class Pic {
?? ??? ?public int getIndex() {
?? ??? ??? ?return index;
?? ??? ?}
?
?? ??? ?public void setIndex(int index) {
?? ??? ??? ?this.index = index;
?? ??? ?}
?
?? ??? ?public Bitmap getPiece() {
?? ??? ??? ?return piece;
?? ??? ?}
?
?? ??? ?public void setPiece(Bitmap piece) {
?? ??? ??? ?this.piece = piece;
?? ??? ?}
?
?? ??? ?int index;
?? ??? ?Bitmap piece;
?? ?}
}

三、運(yùn)行結(jié)果

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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