C#?RabbitMQ的使用詳解
本文目的如題。
安裝
先說一下RabbitMQ的安裝,建議使用Docker鏡像安裝,Docker安裝的好處是不管Windows系統(tǒng)還是Linux,安裝步驟少,安裝方法相同,不容易出錯(cuò)。使用下面的命令就可以:
docker run -d --hostname myRabbit --name rabbitmq3.9.11 -e RABBITMQ_DEFAULT_USER=admin -e RABBITMQ_DEFAULT_PASS=admin RABBITMQ_DEFAULT_VHOST=my_vhost -p 15672:15672 -p 5672:5672 rabbitmq3.9.11:management
安裝完成后,可以打開瀏覽器訪問管理網(wǎng)站http://127.0.0.1:15672,使用安裝時(shí)設(shè)置的用戶名和密碼登錄,就可以進(jìn)行管理了。
不管使用什么方法安裝,都可以運(yùn)行本文中的示例。這些示例中使用了用戶admin,密碼是admin,如果沒有,可以在管理網(wǎng)站中創(chuàng)建:

本文的示例中還使用了my_vhost虛擬主機(jī),如果沒有,也需要定義一下:

注意,admin 需要有對(duì)my_vhost的操作權(quán)限。
編寫消息接收端

安裝完成后可以進(jìn)行開發(fā)了。我們需要編寫消息的生產(chǎn)者和消費(fèi)者,如果哪一部分出了問題,或者RabbitMQ服務(wù)器出了問題,都會(huì)影響工作的進(jìn)展。因此我們分步進(jìn)行,先編寫消息接受部分,也就是所謂的消費(fèi)者,與RabbitMQ服務(wù)器聯(lián)調(diào),成功后再進(jìn)行下一步。
先創(chuàng)建一個(gè).Net 6的控制臺(tái)項(xiàng)目,可以使用Visual Studio創(chuàng)建。如果使用命令行,命令如下:
mkdir DirectReceiveDemo cd DirectReceiveDemo dotnet new console
然后安裝rabbitmq.client程序包:
dotnet add package rabbitmq.client
編寫Program.cs代碼如下:
using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.QueueDeclare(queue: "mymessage",
durable: false,
exclusive: false,
autoDelete: false,
arguments: null);
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body.ToArray());
Console.WriteLine("收到消息 {0}", message);
};
channel.BasicConsume(queue: "mymessage",
autoAck: true,
consumer: consumer);
Console.WriteLine(" 按回車退出");
Console.ReadLine();
}
執(zhí)行dotnet run 運(yùn)行代碼,程序會(huì)一直等待輸入,這時(shí)需要輸入一些消息驗(yàn)證程序?,F(xiàn)在登錄管理網(wǎng)站http://127.0.0.1:15672/,使用安裝時(shí)設(shè)置的用戶名和密碼,在Connections分頁中可以看到多了新的連接:

在Channel分頁中可以看到當(dāng)前的Chanel:

進(jìn)入Queues分頁,點(diǎn)擊列表中的mymessage

進(jìn)入mymessage隊(duì)列:

在Publish message中寫一些消息并發(fā)送?;氐娇刂婆_(tái)接收程序,消息應(yīng)該已經(jīng)被接收了。

到這里,接收部分完成,退出這個(gè)程序,我們開始編寫發(fā)送部分。
編寫發(fā)送端

創(chuàng)建過程跟接收部分完全一樣,只是項(xiàng)目名稱為DirectSendDemo,Program.cs代碼如下:
using RabbitMQ.Client;
using System.Text;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.QueueDeclare(queue: "mymessage",
durable: false,
exclusive: false,
autoDelete: false,
arguments: null);
Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出");
var message = Console.ReadLine();
while (message != "Exit")
{
var body = Encoding.UTF8.GetBytes(message);
channel.BasicPublish(exchange: "",
routingKey: "mymessage",
basicProperties: null,
body: body);
Console.WriteLine(" 發(fā)送消息 {0}", message);
message = Console.ReadLine();
}
}
Console.WriteLine("按回車退出");
Console.ReadLine();
運(yùn)行這個(gè)項(xiàng)目,輸入一些消息,

還是回到管理頁面,在mymessage隊(duì)列頁面,執(zhí)行GetMessage,可以獲取發(fā)送的消息。

測(cè)試發(fā)送端和接收端

現(xiàn)在我們可以讓發(fā)送和接收一起工作了,在兩個(gè)終端分別啟動(dòng)發(fā)送和接收程序,看是否可以一起工作。

發(fā)送和接收可以一起工作了。
現(xiàn)在可以用這兩個(gè)程序做一些測(cè)試,首先看一下一個(gè)發(fā)送端,兩個(gè)接收端是什么情況:

我們發(fā)現(xiàn),接收端會(huì)輪流接收消息。
兩個(gè)發(fā)送端對(duì)一個(gè)接收端的情況如下:

跟想象的一樣,接收端會(huì)處理所有消息。
Fanout 模式

現(xiàn)在我們需要處理一個(gè)消息有多個(gè)消費(fèi)者的情況,這種情況下,消息需要發(fā)送給交換機(jī)(exchange),然后將交換機(jī)與消息隊(duì)列綁定,一個(gè)交換機(jī)可以綁定多個(gè)消息隊(duì)列,這樣,不同的消息消費(fèi)者都可以接收到消息。 我們創(chuàng)建一個(gè)新的發(fā)送方FanoutSender,將消息發(fā)送給exchange:
using RabbitMQ.Client;
using System.Text;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare("example.exchange", ExchangeType.Fanout, true, false, null);
Console.WriteLine("輸入需要傳輸?shù)南ⅲ斎隕xit退出");
var message = Console.ReadLine();
while (message != "Exit")
{
var body = Encoding.UTF8.GetBytes(message);
channel.BasicPublish(exchange: "example.exchange",
routingKey: "",
basicProperties: null,
body: body);
Console.WriteLine(" 發(fā)送消息 {0}", message);
message = Console.ReadLine();
}
}
Console.WriteLine("按回車退出");
Console.ReadLine();
然后創(chuàng)建兩個(gè)接收方,F(xiàn)anoutReceiver1和FanoutReceiver2,分別接收que1和que2隊(duì)列的消息,這兩個(gè)隊(duì)列都綁定到相同的交換機(jī),代碼如下:
FanoutReceiver1:
using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange: "example.exchange",
type: "fanout", durable: true);
channel.QueueDeclare(queue: "que1",
durable: true,
exclusive: false,
autoDelete: false,
arguments: null);
channel.QueueBind(queue: "que1", exchange: "example.exchange",
routingKey: "");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body.ToArray());
Console.WriteLine("收到消息 {0}", message);
};
channel.BasicConsume(queue: "que1",
autoAck: true,
consumer: consumer);
Console.WriteLine(" 按回車退出");
Console.ReadLine();
}
FanoutReceiver2:
using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange: "example.exchange",
type: "fanout", durable: true);
channel.QueueDeclare(queue: "que2",
durable: true,
exclusive: false,
autoDelete: false,
arguments: null);
channel.QueueBind(queue: "que2", exchange: "example.exchange",
routingKey: "");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body.ToArray());
Console.WriteLine("收到消息 {0}", message);
};
channel.BasicConsume(queue: "que2",
autoAck: true,
consumer: consumer);
Console.WriteLine(" 按回車退出");
Console.ReadLine();
}
同時(shí)啟動(dòng)這三個(gè)程序,運(yùn)行結(jié)果如下:

發(fā)送的消息被同時(shí)接收。
使用這種方式,我們可以靈活擴(kuò)展消息的消費(fèi)者,比如用戶提醒功能,目前已經(jīng)有了郵件提醒和短信提醒,對(duì)應(yīng)的兩個(gè)隊(duì)列綁定到相同交換機(jī),如果再增加微信提醒,只要再增加一個(gè)綁定隊(duì)列和相應(yīng)的處理程序就可以了。
Direct模式和RouteKey

在Fanout模式下,我們將消息發(fā)送到訂閱消息的所有隊(duì)列中,如果我們希望選擇性地向隊(duì)列發(fā)送消息,可以使用Direct模式,根據(jù)不同的RouteKey向不同的隊(duì)列發(fā)送消息。
我們建立三個(gè)控制臺(tái)程序程序模擬一個(gè)發(fā)送方和兩個(gè)接收方,項(xiàng)目的創(chuàng)建方法同上,代碼如下:
發(fā)送:
using RabbitMQ.Client;
using System.Text;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare("directdemo.exchange", ExchangeType.Direct, true, false, null);
Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出");
var message = Console.ReadLine();
while (message != "Exit")
{
Console.WriteLine("輸入RouteKey");
var routekey = Console.ReadLine();
var body = Encoding.UTF8.GetBytes(message);
channel.BasicPublish(exchange: "directdemo.exchange",
routingKey: routekey,
basicProperties: null,
body: body);
Console.WriteLine(" 發(fā)送消息 {0} Routekey {1}", message,routekey);
message = Console.ReadLine();
}
}
Console.WriteLine("按回車退出");
Console.ReadLine();
接收1:
using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange: "directdemo.exchange",
type: ExchangeType.Direct, durable: true);
channel.QueueDeclare(queue: "log_que",
durable: true,
exclusive: false,
autoDelete: false,
arguments: null);
channel.QueueBind(queue: "log_que", exchange: "directdemo.exchange",
routingKey: "log");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body.ToArray());
Console.WriteLine("收到消息 {0}", message);
};
channel.BasicConsume(queue: "log_que",
autoAck: true,
consumer: consumer);
Console.WriteLine(" 按回車退出");
Console.ReadLine();
}
接收2:
using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange: "directdemo.exchange",
type: ExchangeType.Direct, durable: true);
channel.QueueDeclare(queue: "email_que",
durable: true,
exclusive: false,
autoDelete: false,
arguments: null);
channel.QueueBind(queue: "email_que", exchange: "directdemo.exchange",
routingKey: "email");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body.ToArray());
Console.WriteLine("收到消息 {0}", message);
};
channel.BasicConsume(queue: "email_que",
autoAck: true,
consumer: consumer);
Console.WriteLine(" 按回車退出");
Console.ReadLine();
}
上面的代碼中,關(guān)鍵是隊(duì)列綁定:
channel.QueueBind(queue: "email_que", exchange: "directdemo.exchange", routingKey: "email");
這句話將queue、exchange和routingKey綁定在一起。運(yùn)行效果如下:

Topic 模式

前面的Direct模式中,RouteKey是固定的,Topic模式引入了通配符,RouteKey可以是符合表達(dá)式的任何字符串。
- 通配符“*”,代表一個(gè)字符
- 通配符“#”,代表0或多個(gè)字符
仔細(xì)研究上面的規(guī)則,會(huì)發(fā)現(xiàn)Topic模式可以代替Direct和Fanout,如果RouteKey被設(shè)置為“#”,就是隊(duì)列可以接收任何消息,這與Fanout模式相同,如果RouteKey中沒有通配符,則和使用Direct模式的效果相同。
現(xiàn)在我們編寫Topic模式的發(fā)送和接收,代碼如下:
Topic模式發(fā)送:
using RabbitMQ.Client;
using System.Text;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare("topicdemo.exchange", ExchangeType.Topic, true, false, null);
Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出");
var message = Console.ReadLine();
while (message != "Exit")
{
Console.WriteLine("輸入RouteKey");
var routekey = Console.ReadLine();
var body = Encoding.UTF8.GetBytes(message);
channel.BasicPublish(exchange: "topicdemo.exchange",
routingKey: routekey,
basicProperties: null,
body: body);
Console.WriteLine(" 發(fā)送消息 {0} Routekey {1}", message, routekey);
message = Console.ReadLine();
}
}
Console.WriteLine("按回車退出");
Console.ReadLine();
Topic模式接收:
using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;
var factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "admin",
Password = "admin",
VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange: "topicdemo.exchange",
type: ExchangeType.Topic, durable: true);
channel.QueueDeclare(queue: "topic_que",
durable: true,
exclusive: false,
autoDelete: false,
arguments: null);
channel.QueueBind(queue: "topic_que", exchange: "topicdemo.exchange",
routingKey: "#.log");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body.ToArray());
Console.WriteLine("收到消息 {0}", message);
};
channel.BasicConsume(queue: "topic_que",
autoAck: true,
consumer: consumer);
Console.WriteLine(" 按回車退出");
Console.ReadLine();
}
我們?cè)O(shè)置的RouteKey是"#.log",也就是匹配這個(gè)表達(dá)式的RouteKey的消息會(huì)被接收到:

到這里RabbitMQ常用的幾種模式都介紹了,最后說一點(diǎn)代碼中的細(xì)節(jié),在發(fā)送方和接收方代碼中,有重復(fù)的queue或者exchange聲明,比如:
channel.QueueDeclare(queue: "mymessage",
durable: false,
exclusive: false,
autoDelete: false,
arguments: null);
這些代碼讓人感到有些困惑,似乎每次都需要聲明,而實(shí)際上是只要存在相關(guān)的queue或者exchange,這些代碼就不再起作用。之所以在發(fā)送方和接收方都包含這些代碼,是因?yàn)椴恢朗欠翊嬖谙嚓P(guān)的queue或exchange,也不知道誰先啟動(dòng),避免出錯(cuò)。如果在RabbitMQ的Web管理頁面預(yù)先手工創(chuàng)建了相應(yīng)的queue或者exchange,這些代碼是可以去掉的。
本文代碼可以從github下載:https://github.com/zhenl/ZL.RabbitMQ.Demo
到此這篇關(guān)于C# RabbitMQ的使用詳解的文章就介紹到這了,更多相關(guān)C# RabbitMQ使用內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
- 在C# .NET中使用RabbitMQ實(shí)現(xiàn)發(fā)布/訂閱模式的方法
- C#使用RabbitMQ的詳細(xì)教程
- C#使用RabbitMQ發(fā)送和接收消息工具類的實(shí)現(xiàn)
- C#通過rabbitmq實(shí)現(xiàn)定時(shí)任務(wù)(延時(shí)隊(duì)列)
- C#用RabbitMQ實(shí)現(xiàn)消息訂閱與發(fā)布
- C#利用RabbitMQ實(shí)現(xiàn)點(diǎn)對(duì)點(diǎn)消息傳輸
- c# rabbitmq 簡(jiǎn)單收發(fā)消息的示例代碼
- C#操作RabbitMQ的完整實(shí)例
- C#中RabbitMQ的使用小結(jié)
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