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C#?RabbitMQ的使用詳解

 更新時(shí)間:2021年12月29日 08:39:05   作者:尋找無名的特質(zhì)  
本文主要介紹了C#?RabbitMQ的使用,文中通過示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文目的如題。

安裝

先說一下RabbitMQ的安裝,建議使用Docker鏡像安裝,Docker安裝的好處是不管Windows系統(tǒng)還是Linux,安裝步驟少,安裝方法相同,不容易出錯(cuò)。使用下面的命令就可以:

docker run -d --hostname myRabbit --name rabbitmq3.9.11 -e RABBITMQ_DEFAULT_USER=admin -e RABBITMQ_DEFAULT_PASS=admin RABBITMQ_DEFAULT_VHOST=my_vhost -p 15672:15672 -p 5672:5672 rabbitmq3.9.11:management

安裝完成后,可以打開瀏覽器訪問管理網(wǎng)站http://127.0.0.1:15672,使用安裝時(shí)設(shè)置的用戶名和密碼登錄,就可以進(jìn)行管理了。

不管使用什么方法安裝,都可以運(yùn)行本文中的示例。這些示例中使用了用戶admin,密碼是admin,如果沒有,可以在管理網(wǎng)站中創(chuàng)建:


本文的示例中還使用了my_vhost虛擬主機(jī),如果沒有,也需要定義一下:


注意,admin 需要有對(duì)my_vhost的操作權(quán)限。

編寫消息接收端

安裝完成后可以進(jìn)行開發(fā)了。我們需要編寫消息的生產(chǎn)者和消費(fèi)者,如果哪一部分出了問題,或者RabbitMQ服務(wù)器出了問題,都會(huì)影響工作的進(jìn)展。因此我們分步進(jìn)行,先編寫消息接受部分,也就是所謂的消費(fèi)者,與RabbitMQ服務(wù)器聯(lián)調(diào),成功后再進(jìn)行下一步。

先創(chuàng)建一個(gè).Net 6的控制臺(tái)項(xiàng)目,可以使用Visual Studio創(chuàng)建。如果使用命令行,命令如下:

mkdir DirectReceiveDemo
cd DirectReceiveDemo
dotnet new console 

然后安裝rabbitmq.client程序包:

dotnet add package rabbitmq.client

編寫Program.cs代碼如下:

using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;

var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.QueueDeclare(queue: "mymessage",
                                  durable: false,
                                  exclusive: false,
                                  autoDelete: false,
                                  arguments: null);
    var consumer = new EventingBasicConsumer(channel);
    consumer.Received += (model, ea) =>
    {
        var body = ea.Body;
        var message = Encoding.UTF8.GetString(body.ToArray());
        Console.WriteLine("收到消息 {0}", message);
    };
    channel.BasicConsume(queue: "mymessage",
                         autoAck: true,
                         consumer: consumer);

    Console.WriteLine(" 按回車退出");
    Console.ReadLine();
}

執(zhí)行dotnet run 運(yùn)行代碼,程序會(huì)一直等待輸入,這時(shí)需要輸入一些消息驗(yàn)證程序?,F(xiàn)在登錄管理網(wǎng)站http://127.0.0.1:15672/,使用安裝時(shí)設(shè)置的用戶名和密碼,在Connections分頁中可以看到多了新的連接:


在Channel分頁中可以看到當(dāng)前的Chanel:


進(jìn)入Queues分頁,點(diǎn)擊列表中的mymessage


進(jìn)入mymessage隊(duì)列:

在Publish message中寫一些消息并發(fā)送?;氐娇刂婆_(tái)接收程序,消息應(yīng)該已經(jīng)被接收了。

到這里,接收部分完成,退出這個(gè)程序,我們開始編寫發(fā)送部分。

編寫發(fā)送端

創(chuàng)建過程跟接收部分完全一樣,只是項(xiàng)目名稱為DirectSendDemo,Program.cs代碼如下:

using RabbitMQ.Client;
using System.Text;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.QueueDeclare(queue: "mymessage",
                                     durable: false,
                                     exclusive: false,
                                     autoDelete: false,
                                     arguments: null);

    Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出");
    var message = Console.ReadLine();
    while (message != "Exit")
    {
        var body = Encoding.UTF8.GetBytes(message);

        channel.BasicPublish(exchange: "",
                             routingKey: "mymessage",
                             basicProperties: null,
                             body: body);
        Console.WriteLine(" 發(fā)送消息 {0}", message);
        message = Console.ReadLine();
    }
}

Console.WriteLine("按回車退出");
Console.ReadLine();

運(yùn)行這個(gè)項(xiàng)目,輸入一些消息,


還是回到管理頁面,在mymessage隊(duì)列頁面,執(zhí)行GetMessage,可以獲取發(fā)送的消息。

測(cè)試發(fā)送端和接收端


現(xiàn)在我們可以讓發(fā)送和接收一起工作了,在兩個(gè)終端分別啟動(dòng)發(fā)送和接收程序,看是否可以一起工作。


發(fā)送和接收可以一起工作了。

現(xiàn)在可以用這兩個(gè)程序做一些測(cè)試,首先看一下一個(gè)發(fā)送端,兩個(gè)接收端是什么情況:


我們發(fā)現(xiàn),接收端會(huì)輪流接收消息。
兩個(gè)發(fā)送端對(duì)一個(gè)接收端的情況如下:


跟想象的一樣,接收端會(huì)處理所有消息。

Fanout 模式

現(xiàn)在我們需要處理一個(gè)消息有多個(gè)消費(fèi)者的情況,這種情況下,消息需要發(fā)送給交換機(jī)(exchange),然后將交換機(jī)與消息隊(duì)列綁定,一個(gè)交換機(jī)可以綁定多個(gè)消息隊(duì)列,這樣,不同的消息消費(fèi)者都可以接收到消息。 我們創(chuàng)建一個(gè)新的發(fā)送方FanoutSender,將消息發(fā)送給exchange:

using RabbitMQ.Client;
using System.Text;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.ExchangeDeclare("example.exchange", ExchangeType.Fanout, true, false, null);

    Console.WriteLine("輸入需要傳輸?shù)南ⅲ斎隕xit退出");
    var message = Console.ReadLine();
    while (message != "Exit")
    {
        var body = Encoding.UTF8.GetBytes(message);

        channel.BasicPublish(exchange: "example.exchange",
                             routingKey: "",
                             basicProperties: null,
                             body: body);
        Console.WriteLine(" 發(fā)送消息 {0}", message);
        message = Console.ReadLine();
    }
}

Console.WriteLine("按回車退出");
Console.ReadLine();

然后創(chuàng)建兩個(gè)接收方,F(xiàn)anoutReceiver1和FanoutReceiver2,分別接收que1和que2隊(duì)列的消息,這兩個(gè)隊(duì)列都綁定到相同的交換機(jī),代碼如下:
FanoutReceiver1:

using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.ExchangeDeclare(exchange: "example.exchange",
type: "fanout", durable: true);

    channel.QueueDeclare(queue: "que1",
                         durable: true,
                         exclusive: false,
                         autoDelete: false,
                         arguments: null);
    channel.QueueBind(queue: "que1", exchange: "example.exchange",
routingKey: "");
    var consumer = new EventingBasicConsumer(channel);
    consumer.Received += (model, ea) =>
    {
        var body = ea.Body;
        var message = Encoding.UTF8.GetString(body.ToArray());
        Console.WriteLine("收到消息 {0}", message);
    };
    channel.BasicConsume(queue: "que1",
                         autoAck: true,
                         consumer: consumer);

    Console.WriteLine(" 按回車退出");
    Console.ReadLine();
}

FanoutReceiver2:

using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.ExchangeDeclare(exchange: "example.exchange",
type: "fanout", durable: true);

    channel.QueueDeclare(queue: "que2",
                         durable: true,
                         exclusive: false,
                         autoDelete: false,
                         arguments: null);
    channel.QueueBind(queue: "que2", exchange: "example.exchange",
routingKey: "");
    var consumer = new EventingBasicConsumer(channel);
    consumer.Received += (model, ea) =>
    {
        var body = ea.Body;
        var message = Encoding.UTF8.GetString(body.ToArray());
        Console.WriteLine("收到消息 {0}", message);
    };
    channel.BasicConsume(queue: "que2",
                         autoAck: true,
                         consumer: consumer);

    Console.WriteLine(" 按回車退出");
    Console.ReadLine();
}

同時(shí)啟動(dòng)這三個(gè)程序,運(yùn)行結(jié)果如下:


發(fā)送的消息被同時(shí)接收。

使用這種方式,我們可以靈活擴(kuò)展消息的消費(fèi)者,比如用戶提醒功能,目前已經(jīng)有了郵件提醒和短信提醒,對(duì)應(yīng)的兩個(gè)隊(duì)列綁定到相同交換機(jī),如果再增加微信提醒,只要再增加一個(gè)綁定隊(duì)列和相應(yīng)的處理程序就可以了。

Direct模式和RouteKey


在Fanout模式下,我們將消息發(fā)送到訂閱消息的所有隊(duì)列中,如果我們希望選擇性地向隊(duì)列發(fā)送消息,可以使用Direct模式,根據(jù)不同的RouteKey向不同的隊(duì)列發(fā)送消息。

我們建立三個(gè)控制臺(tái)程序程序模擬一個(gè)發(fā)送方和兩個(gè)接收方,項(xiàng)目的創(chuàng)建方法同上,代碼如下:
發(fā)送:

using RabbitMQ.Client;
using System.Text;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.ExchangeDeclare("directdemo.exchange", ExchangeType.Direct, true, false, null);

    Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出");
    var message = Console.ReadLine();
    while (message != "Exit")
    {
        Console.WriteLine("輸入RouteKey");
        var routekey = Console.ReadLine();
        var body = Encoding.UTF8.GetBytes(message);

        channel.BasicPublish(exchange: "directdemo.exchange",
                             routingKey: routekey,
                             basicProperties: null,
                             body: body);
        Console.WriteLine(" 發(fā)送消息 {0} Routekey {1}", message,routekey);
        message = Console.ReadLine();
    }
}

Console.WriteLine("按回車退出");
Console.ReadLine();

接收1:

using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{

    channel.ExchangeDeclare(exchange: "directdemo.exchange",
type: ExchangeType.Direct, durable: true);

    channel.QueueDeclare(queue: "log_que",
                         durable: true,
                         exclusive: false,
                         autoDelete: false,
                         arguments: null);
    channel.QueueBind(queue: "log_que", exchange: "directdemo.exchange",
routingKey: "log");
    var consumer = new EventingBasicConsumer(channel);
    consumer.Received += (model, ea) =>
    {
        var body = ea.Body;
        var message = Encoding.UTF8.GetString(body.ToArray());
        Console.WriteLine("收到消息 {0}", message);
    };
    channel.BasicConsume(queue: "log_que",
                         autoAck: true,
                         consumer: consumer);

    Console.WriteLine(" 按回車退出");
    Console.ReadLine();
}

接收2:

using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{

    channel.ExchangeDeclare(exchange: "directdemo.exchange",
type: ExchangeType.Direct, durable: true);

    channel.QueueDeclare(queue: "email_que",
                         durable: true,
                         exclusive: false,
                         autoDelete: false,
                         arguments: null);
    channel.QueueBind(queue: "email_que", exchange: "directdemo.exchange",
routingKey: "email");
    var consumer = new EventingBasicConsumer(channel);
    consumer.Received += (model, ea) =>
    {
        var body = ea.Body;
        var message = Encoding.UTF8.GetString(body.ToArray());
        Console.WriteLine("收到消息 {0}", message);
    };
    channel.BasicConsume(queue: "email_que",
                         autoAck: true,
                         consumer: consumer);

    Console.WriteLine(" 按回車退出");
    Console.ReadLine();
}

上面的代碼中,關(guān)鍵是隊(duì)列綁定:

 channel.QueueBind(queue: "email_que", exchange: "directdemo.exchange",
routingKey: "email");

這句話將queue、exchange和routingKey綁定在一起。運(yùn)行效果如下:

Topic 模式

前面的Direct模式中,RouteKey是固定的,Topic模式引入了通配符,RouteKey可以是符合表達(dá)式的任何字符串。

  • 通配符“*”,代表一個(gè)字符
  • 通配符“#”,代表0或多個(gè)字符

仔細(xì)研究上面的規(guī)則,會(huì)發(fā)現(xiàn)Topic模式可以代替Direct和Fanout,如果RouteKey被設(shè)置為“#”,就是隊(duì)列可以接收任何消息,這與Fanout模式相同,如果RouteKey中沒有通配符,則和使用Direct模式的效果相同。

現(xiàn)在我們編寫Topic模式的發(fā)送和接收,代碼如下:
Topic模式發(fā)送:

using RabbitMQ.Client;
using System.Text;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
    channel.ExchangeDeclare("topicdemo.exchange", ExchangeType.Topic, true, false, null);

    Console.WriteLine("輸入需要傳輸?shù)南?,輸入Exit退出");
    var message = Console.ReadLine();
    while (message != "Exit")
    {
        Console.WriteLine("輸入RouteKey");
        var routekey = Console.ReadLine();
        var body = Encoding.UTF8.GetBytes(message);

        channel.BasicPublish(exchange: "topicdemo.exchange",
                             routingKey: routekey,
                             basicProperties: null,
                             body: body);
        Console.WriteLine(" 發(fā)送消息 {0} Routekey {1}", message, routekey);
        message = Console.ReadLine();
    }
}

Console.WriteLine("按回車退出");
Console.ReadLine();

Topic模式接收:

using RabbitMQ.Client;
using System.Text;
using RabbitMQ.Client.Events;


var factory = new ConnectionFactory()
{
    HostName = "127.0.0.1",
    UserName = "admin",
    Password = "admin",
    VirtualHost = "my_vhost"
};
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{

    channel.ExchangeDeclare(exchange: "topicdemo.exchange",
type: ExchangeType.Topic, durable: true);

    channel.QueueDeclare(queue: "topic_que",
                         durable: true,
                         exclusive: false,
                         autoDelete: false,
                         arguments: null);
    channel.QueueBind(queue: "topic_que", exchange: "topicdemo.exchange",
routingKey: "#.log");
    var consumer = new EventingBasicConsumer(channel);
    consumer.Received += (model, ea) =>
    {
        var body = ea.Body;
        var message = Encoding.UTF8.GetString(body.ToArray());
        Console.WriteLine("收到消息 {0}", message);
    };
    channel.BasicConsume(queue: "topic_que",
                         autoAck: true,
                         consumer: consumer);

    Console.WriteLine(" 按回車退出");
    Console.ReadLine();
}

我們?cè)O(shè)置的RouteKey是"#.log",也就是匹配這個(gè)表達(dá)式的RouteKey的消息會(huì)被接收到:

到這里RabbitMQ常用的幾種模式都介紹了,最后說一點(diǎn)代碼中的細(xì)節(jié),在發(fā)送方和接收方代碼中,有重復(fù)的queue或者exchange聲明,比如:

channel.QueueDeclare(queue: "mymessage",
                                  durable: false,
                                  exclusive: false,
                                  autoDelete: false,
                                  arguments: null);

這些代碼讓人感到有些困惑,似乎每次都需要聲明,而實(shí)際上是只要存在相關(guān)的queue或者exchange,這些代碼就不再起作用。之所以在發(fā)送方和接收方都包含這些代碼,是因?yàn)椴恢朗欠翊嬖谙嚓P(guān)的queue或exchange,也不知道誰先啟動(dòng),避免出錯(cuò)。如果在RabbitMQ的Web管理頁面預(yù)先手工創(chuàng)建了相應(yīng)的queue或者exchange,這些代碼是可以去掉的。

本文代碼可以從github下載:https://github.com/zhenl/ZL.RabbitMQ.Demo

到此這篇關(guān)于C# RabbitMQ的使用詳解的文章就介紹到這了,更多相關(guān)C# RabbitMQ使用內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!

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