基于pygame實現(xiàn)貪吃蛇小游戲示例
更新時間:2021年12月16日 14:48:51 作者:可可卷
大家好,本篇文章主要講的是基于pygame實現(xiàn)貪吃蛇小游戲示例,感興趣的同學趕快來看一看吧,對你有幫助的話記得收藏一下,方便下次瀏覽
游戲截圖


引入庫
import copy import random import sys import pygame
初始化模型
# 蛇模型
snake_list = [[10, 10]]
# 食物的模型
x = random.randint(10, 490)
y = random.randint(10, 490)
food_point = [x, y]
food_r, food_g, food_b = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
food_color = pygame.Color(food_r, food_g, food_b)
# 初始方向
move_up = False
move_down = False
move_left = False
move_right = True
# 初始分數(shù)
score=0
pygame.init()
screen = pygame.display.set_mode((500, 500)) # 畫布大小
title = pygame.display.set_caption('貪吃蛇') # 名字
clock = pygame.time.Clock() # 游戲時鐘
獲取鍵盤事件
for event in pygame.event.get(): # 獲取鍵盤事件
if event.type == pygame.QUIT:
running=False
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
move_up = False
move_down = True
move_left = False
move_right = False
if event.key == pygame.K_UP or event.key == pygame.K_w:
move_up = True
move_down = False
move_left = False
move_right = False
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
move_up = False
move_down = False
move_left = True
move_right = False
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
move_up = False
move_down = False
move_left = False
move_right = True
if event.key == pygame.K_ESCAPE: # esc關閉
running=False
sys.exit()
if event.key ==pygame.K_SPACE and not running:
running=True
snake_list = [[10, 10]]
score=0
移動貪吃蛇
# 身子移動
snake_len = len(snake_list) - 1
while snake_len > 0:
snake_list[snake_len] = copy.deepcopy(snake_list[snake_len - 1])
snake_len -= 1
# 蛇頭移動
if move_up:
snake_list[snake_len][1] -= 10
if snake_list[snake_len][1] < 0:
snake_list[snake_len][1] = 500
if move_down:
snake_list[snake_len][1] += 10
if snake_list[snake_len][1] > 500:
snake_list[snake_len][1] = 0
if move_left:
snake_list[snake_len][0] -= 10
if snake_list[snake_len][0] < 0:
snake_list[snake_len][0] = 500
if move_right:
snake_list[snake_len][0] += 10
if snake_list[snake_len][0] > 500:
snake_list[snake_len][0] = 0
吃食物邏輯
# 蛇與食物碰撞檢測
if food_rect.collidepoint(snake_pos):
snake_list.append(food_point)
food_point = [random.randint(10, 490), random.randint(10, 490)] # 重新生成食物
food_r, food_g, food_b = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
food_color = pygame.Color(food_r, food_g, food_b)
score+=1
break
碰撞到自身邏輯
# 吃到自己 結(jié)束游戲 snake_head_rect = snake_rect[0] # 蛇頭 count = len(snake_rect) while count > 1: if snake_head_rect.colliderect(snake_rect[count - 1]): # 檢測蛇頭與身子的所有點 running=False count -= 1
結(jié)束游戲
if not running:
show_text(screen, (20,200), 'GAME OVER!', (227, 29, 18), False, 100)
show_text(screen, (120,300), 'press space to try again', (223, 223, 223), False, 30)
顯示文字函數(shù)
def show_text(screen, pos, text, color, font_bold=False, font_size=60, font_italic=False):
cur_font = pygame.font.SysFont('宋體', font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt = cur_font.render(text, 1, color)
screen.blit(text_fmt, pos)
完整代碼
import copy
import random
import sys
import pygame
def show_text(screen, pos, text, color, font_bold=False, font_size=60, font_italic=False):
cur_font = pygame.font.SysFont('宋體', font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt = cur_font.render(text, 1, color)
screen.blit(text_fmt, pos)
# 蛇模型
snake_list = [[10, 10]]
# 食物的模型
x = random.randint(10, 490)
y = random.randint(10, 490)
food_point = [x, y]
food_r, food_g, food_b = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
food_color = pygame.Color(food_r, food_g, food_b)
# 初始方向
move_up = False
move_down = False
move_left = False
move_right = True
pygame.init()
screen = pygame.display.set_mode((500, 500)) # 畫布大小
title = pygame.display.set_caption('貪吃蛇') # 名字
clock = pygame.time.Clock() # 游戲時鐘
running=True # 游戲運行標志
score=0
while True:
clock.tick(20) # 20fps
screen.fill([255, 255, 255]) # 背景填充
for event in pygame.event.get(): # 獲取鍵盤事件
if event.type == pygame.QUIT:
running=False
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
move_up = False
move_down = True
move_left = False
move_right = False
if event.key == pygame.K_UP or event.key == pygame.K_w:
move_up = True
move_down = False
move_left = False
move_right = False
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
move_up = False
move_down = False
move_left = True
move_right = False
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
move_up = False
move_down = False
move_left = False
move_right = True
if event.key == pygame.K_ESCAPE: # esc關閉
running=False
sys.exit()
if event.key ==pygame.K_SPACE and not running:
running=True
snake_list = [[10, 10]]
score=0
# 身子移動
snake_len = len(snake_list) - 1
while snake_len > 0:
snake_list[snake_len] = copy.deepcopy(snake_list[snake_len - 1])
snake_len -= 1
# 蛇頭移動
if move_up:
snake_list[snake_len][1] -= 10
if snake_list[snake_len][1] < 0:
snake_list[snake_len][1] = 500
if move_down:
snake_list[snake_len][1] += 10
if snake_list[snake_len][1] > 500:
snake_list[snake_len][1] = 0
if move_left:
snake_list[snake_len][0] -= 10
if snake_list[snake_len][0] < 0:
snake_list[snake_len][0] = 500
if move_right:
snake_list[snake_len][0] += 10
if snake_list[snake_len][0] > 500:
snake_list[snake_len][0] = 0
if running:
# 繪制得分
show_text(screen, (200,20), f'score: {score}', (0, 0, 0), False, 30)
# 繪制食物
food_rect = pygame.draw.circle(screen, food_color, food_point, 15)
# 繪制蛇
snake_rect = []
for snake_pos in snake_list:
snake_rect.append(pygame.draw.circle(screen, food_color, snake_pos, 5))
# 蛇與食物碰撞檢測
if food_rect.collidepoint(snake_pos):
snake_list.append(food_point)
food_point = [random.randint(10, 490), random.randint(10, 490)] # 重新生成食物
food_r, food_g, food_b = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
food_color = pygame.Color(food_r, food_g, food_b)
score+=1
break
# 吃到自己 結(jié)束游戲
snake_head_rect = snake_rect[0] # 蛇頭
count = len(snake_rect)
while count > 1:
if snake_head_rect.colliderect(snake_rect[count - 1]): # 檢測蛇頭與身子的所有點
running=False
count -= 1
if not running:
show_text(screen, (20,200), 'GAME OVER!', (227, 29, 18), False, 100)
show_text(screen, (120,300), 'press space to try again', (223, 223, 223), False, 30)
pygame.display.update() # 繪制
到此這篇關于基于pygame實現(xiàn)貪吃蛇小游戲示例的文章就介紹到這了,更多相關pygame貪吃蛇小游戲內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關文章希望大家以后多多支持腳本之家!
相關文章
淺談python數(shù)據(jù)類型及類型轉(zhuǎn)換
這篇文章主要介紹了淺談python數(shù)據(jù)類型及類型轉(zhuǎn)換,介紹了python中的數(shù)據(jù)類型,以及數(shù)據(jù)的不可變性,還有字符串,列表等相關內(nèi)容,具有一定借鑒價值,需要的朋友可以參考下。2017-12-12
tensorflow 1.X遷移至tensorflow2 的代碼寫法
本文主要介紹了tensorflow 1.X遷移至tensorflow2 的代碼寫法,文中通過示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下2021-12-12

