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使用Glide實(shí)現(xiàn)高斯模糊效果

 更新時(shí)間:2020年12月17日 11:16:41   作者:春機(jī)復(fù)燃  
這篇文章主要為大家詳細(xì)介紹了使用Glide實(shí)現(xiàn)高斯模糊效果,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

使用Glide實(shí)現(xiàn)高斯模糊效果,供大家參考,具體內(nèi)容如下

先來(lái)看效果

第一步:引入依賴(lài)

implementation 'com.github.bumptech.glide:glide:4.7.1'
implementation 'jp.wasabeef:glide-transformations:2.0.1'

第二步:自定義繼承自BitmapTransformation的類(lèi)

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Build;
import android.renderscript.RSRuntimeException;

import androidx.annotation.NonNull;

import com.bumptech.glide.Glide;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;

import java.nio.charset.Charset;
import java.security.MessageDigest;

import jp.wasabeef.glide.transformations.internal.FastBlur;
import jp.wasabeef.glide.transformations.internal.RSBlur;


/**
 * 虛化Transformation
 * 更多效果參考:https://github.com/wasabeef/glide-transformations
 */

public class BlurTransformation extends BitmapTransformation {

  private static String STRING_CHARSET_NAME = "UTF-8";
  private static final String ID = "com.kevin.glidetest.BlurTransformation";
  private static Charset CHARSET = Charset.forName(STRING_CHARSET_NAME);
  private static final byte[] ID_BYTES = ID.getBytes(CHARSET);

  private static int MAX_RADIUS = 25;
  private static int DEFAULT_DOWN_SAMPLING = 1;

  private Context mContext;
  private BitmapPool mBitmapPool;

  private int mRadius;
  private int mSampling;

  public BlurTransformation(Context context) {
    this(context, Glide.get(context).getBitmapPool(), MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
  }

  public BlurTransformation(Context context, BitmapPool pool) {
    this(context, pool, MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
  }

  public BlurTransformation(Context context, BitmapPool pool, int radius) {
    this(context, pool, radius, DEFAULT_DOWN_SAMPLING);
  }

  public BlurTransformation(Context context, int radius) {
    this(context, Glide.get(context).getBitmapPool(), radius, DEFAULT_DOWN_SAMPLING);
  }

  public BlurTransformation(Context context, int radius, int sampling) {
    this(context, Glide.get(context).getBitmapPool(), radius, sampling);
  }

  public BlurTransformation(Context context, BitmapPool pool, int radius, int sampling) {
    mContext = context.getApplicationContext();
    mBitmapPool = pool;
    mRadius = radius;
    mSampling = sampling;
  }


  @Override
  protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int
      outWidth, int outHeight) {
    Bitmap source = toTransform ;

    int width = source.getWidth();
    int height = source.getHeight();
    int scaledWidth = width / mSampling;
    int scaledHeight = height / mSampling;

    Bitmap bitmap = mBitmapPool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
    if (bitmap == null) {
      bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
    }

    Canvas canvas = new Canvas(bitmap);
    canvas.scale(1 / (float) mSampling, 1 / (float) mSampling);
    Paint paint = new Paint();
    paint.setFlags(Paint.FILTER_BITMAP_FLAG);
    canvas.drawBitmap(source, 0, 0, paint);

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
      try {
        bitmap = RSBlur.blur(mContext, bitmap, mRadius);
      } catch (RSRuntimeException e) {
        bitmap = FastBlur.blur(bitmap, mRadius, true);
      }
    } else {
      bitmap = FastBlur.blur(bitmap, mRadius, true);
    }

    //return BitmapResource.obtain(bitmap, mBitmapPool);
    return bitmap;
  }

  @Override
  public int hashCode() {
    return ID.hashCode();
  }

  @Override
  public boolean equals(Object obj) {
    return obj instanceof BlurTransformation;
  }

  @Override
  public void updateDiskCacheKey(MessageDigest messageDigest) {
    messageDigest.update(ID_BYTES);
  }

}

第三步:實(shí)際使用

String url="url";
 Glide.with(this).load(url)
 .apply(RequestOptions.bitmapTransform(new BlurTransformation(this,25,3)))
        .into(img);
 //參數(shù)用來(lái)設(shè)置模糊程度

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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