詳解C#實(shí)例化對(duì)象的三種方式及性能對(duì)比
前言
做項(xiàng)目過(guò)程中有個(gè)需求要實(shí)例化兩萬(wàn)個(gè)對(duì)象并添加到List
中,這個(gè)過(guò)程大概需要1min才能加載完(傳參較多),于是開(kāi)啟了代碼優(yōu)化之旅,再此記錄。
首先想到的是可能實(shí)例化比較耗時(shí),于是開(kāi)始對(duì)每種實(shí)例化方式進(jìn)行測(cè)試,過(guò)程如下
實(shí)例化方式
1、用 New 關(guān)鍵字實(shí)例化一個(gè)類
2、用 Activator 實(shí)例化一個(gè)類
3、用 Assembly 實(shí)例化一個(gè)類
代碼實(shí)現(xiàn)
測(cè)試環(huán)境:
vs2019 .NET Framework 4.7
Intel Core i7-10510U CPU
首先定義一個(gè)類Person
public class Person
{
public Person()
{
}
public Person(string name)
{
Name = name;
}
public string Name { get; set; }
}
我們先在無(wú)參的構(gòu)造函數(shù)中實(shí)例化,每種方式進(jìn)行十次,每次實(shí)例化十萬(wàn)次,代碼如下
static void Main(string[] args)
{
Console.WriteLine("實(shí)例化對(duì)象的耗時(shí)比較(單位:毫秒)");
Console.Write(" ");
for (int i = 1; i <= 10; i++)
Console.Write("{0:G}", i.ToString().PadLeft(5));
Console.Write("\n");
Console.Write("InstanceByNew".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
person = new Person();
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByActivator".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Type type = Type.GetType("ConsoleApp1.Person");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = Activator.CreateInstance(type);
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByAssembly".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Assembly assembly = Assembly.Load("InstancePerformance");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = assembly.CreateInstance("ConsoleApp1.Person");
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.ReadKey();
}
執(zhí)行結(jié)果如下:

然后來(lái)看下有參構(gòu)造函數(shù)中實(shí)例化的代碼和結(jié)果
static void Main(string[] args)
{
Console.WriteLine("實(shí)例化對(duì)象的耗時(shí)比較(單位:毫秒)");
Console.Write(" ");
for (int i = 1; i <= 10; i++)
Console.Write("{0:G}", i.ToString().PadLeft(5));
Console.Write("\n");
Console.Write("InstanceByNew".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
person = new Person("Test"+j);
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByActivator".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Type type = Type.GetType("ConsoleApp1.Person");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = Activator.CreateInstance(type,new object[]{"Test"+j});
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.Write("InstanceByAssembly".PadRight(20));
for (int i = 1; i <= 10; i++)
{
Assembly assembly = Assembly.Load("InstancePerformance");
Person person = null;
Stopwatch watch = new Stopwatch();
watch.Start();
for (int j = 0; j < 100000; j++)
{
object obj = assembly.CreateInstance("ConsoleApp1.Person", true, System.Reflection.BindingFlags.Default, null, new []{"Test"+j}, null, null);
person = obj as Person;
}
watch.Stop();
Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5));
}
Console.Write("\n");
Console.ReadKey();
}
執(zhí)行結(jié)果如下:
結(jié)論
從上面的執(zhí)行結(jié)果可以看出這三種方式的性能排序?yàn)?/p>
New > Activator > Assembly
但使用哪種方法還要視情況而定
后續(xù)
以上可以看出New性能最高,而我就是使用的New,問(wèn)題還沒(méi)解決,把問(wèn)題指向判斷List是否存在某元素上,于是開(kāi)始測(cè)試List中的Contains, Exists, Any,Where。詳情請(qǐng)點(diǎn)擊.
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