最新国产好看的视频,伊人天堂AV在线,国产Aaaaaa视频,蜜臀视频在线观看一区,人妻av色图,密臀久久久精品影片,青青视频免费观看毛片,久草在线观看视,国产三级精品色情在线

利用WPF窗口程序設(shè)計(jì)簡(jiǎn)單計(jì)算器

 更新時(shí)間:2020年11月08日 17:04:57   作者:Venistarc  
這篇文章主要為大家詳細(xì)介紹了利用WPF窗口程序設(shè)計(jì)簡(jiǎn)單計(jì)算器,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文中設(shè)計(jì)的計(jì)算器僅支持單次雙目運(yùn)算,可連續(xù)計(jì)算。

實(shí)驗(yàn)要求:

1、在wpf項(xiàng)目中編程實(shí)現(xiàn)一個(gè)簡(jiǎn)單計(jì)算器,具體要求如下:
1)實(shí)現(xiàn)+,-,*,/運(yùn)算
2)可以連續(xù)進(jìn)行計(jì)算。

效果如圖:

*該程序中數(shù)字通過點(diǎn)擊對(duì)應(yīng)按鈕輸入,運(yùn)算符包含四種常用運(yùn)算,除此之外還有退格以及清空操作,輸入以及運(yùn)算結(jié)果在上方文本框內(nèi)顯示

1.首先,該程序中只涉及單次運(yùn)算,所以我們可以在隱藏文件里聲明兩個(gè)全局變量來相應(yīng)的保存operation前后兩個(gè)數(shù)(字符串)。

string num1 = null; //運(yùn)算符之前的數(shù)
string num2 = null; //運(yùn)算符之后的數(shù)
string ope = null; //運(yùn)算符

2.每次鍵入一個(gè)位數(shù)要判斷放在num1里還是num2里。

private void button1_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button1.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button1.Content;
 textBox.Text = num2;
 }
}

3.鍵入運(yùn)算符是對(duì)變量ope賦值(因?yàn)槭菃未斡?jì)算,所以運(yùn)算符沒必要在文本框里顯示)

private void buttonADD_Click(object sender, RoutedEventArgs e)
 {
 ope = "+";
 }

4.CE清空操作,將textbox中的內(nèi)容以及所有變量清空

private void buttonCE_Click(object sender, RoutedEventArgs e)
 {
 //if (ope == null)
 //{
 // num1 = textBox.Text;
 //}
 //else
 //{
 // num2 = textBox.Text;
 //}
 this.textBox.Text = "";
 num1 = null;
 num2 = null;
 ope = null;
 }

5.退格操作

private void buttonBK_Click(object sender, RoutedEventArgs e)
 {
 string s = textBox.Text;
 int len = s.Length;
 if (textBox.Text != null && len >= 1)
 textBox.Text = s.Remove(len - 1);
 if (ope == null)
 {
 num1 = textBox.Text;
 }
 else
 {
 num2 = textBox.Text;
 }
}

6.計(jì)算結(jié)果(利用switch case )

private void buttonEQ_Click(object sender, RoutedEventArgs e)
 {
 switch (ope)
 {
 case "+":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) + Convert.ToDouble(num2));
 break;
 case "-":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) - Convert.ToDouble(num2));
 break;
 case "*":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) * Convert.ToDouble(num2));
 break;
 case "/":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) / Convert.ToDouble(num2));
 break;
 }
 num1 = textBox.Text; 
 num2 = null;
 ope = null;
}

將結(jié)果值賦給num1來實(shí)現(xiàn)連續(xù)計(jì)算.

效果如如下:

完整代碼如下:

*xaml

Window x:Class="小小計(jì)算器.MainWindow"
 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
 Title="計(jì)算器" Height="382" Width="362">
 <Grid Height="335">
 <Grid.ColumnDefinitions>
 <ColumnDefinition Width="48*" />
 <ColumnDefinition Width="23*" />
 </Grid.ColumnDefinitions>
 <Button Content="CE" Height="30" HorizontalAlignment="Left" Margin="62,87,0,0" Name="buttonCE" VerticalAlignment="Top" Width="41" Click="buttonCE_Click" />
 <Button Content="<-" Height="29" HorizontalAlignment="Left" Margin="118,87,0,0" Name="buttonBK" VerticalAlignment="Top" Width="45" Click="buttonBK_Click" />
 <Button Content="." Height="29" HorizontalAlignment="Left" Margin="185,87,0,0" Name="buttonDOT" VerticalAlignment="Top" Width="46" Click="buttonDOT_Click" />
 <Button Content="+" Height="28" HorizontalAlignment="Left" Margin="7,87,0,0" Name="buttonADD" VerticalAlignment="Top" Width="47" Click="buttonADD_Click" Grid.Column="1" />
 <Button Content="1" Height="30" HorizontalAlignment="Left" Margin="62,136,0,0" Name="button1" VerticalAlignment="Top" Width="41" Click="button1_Click" />
 <Button Content="2" Height="30" HorizontalAlignment="Left" Margin="118,136,0,0" Name="button2" VerticalAlignment="Top" Width="45" Click="button2_Click" />
 <Button Content="3" Height="30" HorizontalAlignment="Left" Margin="185,136,0,0" Name="button3" VerticalAlignment="Top" Width="46" Click="button3_Click" RenderTransformOrigin="1.217,0.437" />
 <Button Content="-" Height="30" HorizontalAlignment="Left" Margin="7,136,0,0" Name="buttonSUB" VerticalAlignment="Top" Width="47" Click="buttonSUB_Click" Grid.Column="1" />
 <Button Content="4" Height="30" HorizontalAlignment="Left" Margin="62,186,0,0" Name="button4" VerticalAlignment="Top" Width="41" Click="button4_Click" />
 <Button Content="5" Height="30" HorizontalAlignment="Left" Margin="118,186,0,0" Name="button5" VerticalAlignment="Top" Width="45" Click="button5_Click" />
 <Button Content="6" Height="30" HorizontalAlignment="Left" Margin="185,186,0,0" Name="button6" VerticalAlignment="Top" Width="46" Click="button6_Click" />
 <Button Content="*" Height="30" HorizontalAlignment="Left" Margin="7,186,0,0" Name="buttonMUP" VerticalAlignment="Top" Width="47" Click="buttonMUP_Click" Grid.Column="1" />
 <Button Content="7" Height="30" HorizontalAlignment="Left" Margin="62,231,0,0" Name="button7" VerticalAlignment="Top" Width="40" Click="button7_Click" />
 <Button Content="8" Height="30" HorizontalAlignment="Left" Margin="118,231,0,0" Name="button8" VerticalAlignment="Top" Width="45" Click="button8_Click" />
 <Button Content="9" Height="30" HorizontalAlignment="Left" Margin="185,231,0,0" Name="button9" VerticalAlignment="Top" Width="46" Click="button9_Click" />
 <Button Content="/" Height="30" HorizontalAlignment="Left" Margin="7,231,0,0" Name="buttonDIV" VerticalAlignment="Top" Width="47" Click="buttonDIV_Click" Grid.Column="1" />
 <Button Content="0" Height="25" HorizontalAlignment="Left" Margin="62,281,0,0" Name="button0" VerticalAlignment="Top" Width="101" Click="button0_Click" />
 <Button Content="=" Height="25" HorizontalAlignment="Right" Margin="0,281,59.2,0" Name="buttonEQ" VerticalAlignment="Top" Width="111" Grid.ColumnSpan="2" Click="buttonEQ_Click" RenderTransformOrigin="-0.085,0.493" />
 <TextBox Grid.ColumnSpan="2" Height="32" HorizontalAlignment="Left" Margin="88,30,0,0" Name="textBox" VerticalAlignment="Top" Width="173" />
 </Grid>
</Window>

.cs文件

namespace 小小計(jì)算器
{
 /// <summary>
 /// MainWindow.xaml 的交互邏輯
 /// </summary>
 public partial class MainWindow : Window
 {
 string num1 = null; //運(yùn)算符之前的數(shù)
 string num2 = null; //運(yùn)算符之后的數(shù)
 string ope = null; //運(yùn)算符
 public MainWindow()
 {
 InitializeComponent();
 }

 private void button1_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button1.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button1.Content;
 textBox.Text = num2;
 }
 }

 private void button2_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button2.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button2.Content;
 textBox.Text = num2;
 }
 }

 private void button3_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button3.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button3.Content;
 textBox.Text = num2;
 }
 }

 private void button4_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button4.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button4.Content;
 textBox.Text = num2;
 }
 }

 private void button5_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button5.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button5.Content;
 textBox.Text = num2;
 }
 }

 private void button6_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button6.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button6.Content;
 textBox.Text = num2;
 }
 }

 private void button7_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button7.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button7.Content;
 textBox.Text = num2;
 }
 }

 private void button8_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button8.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button8.Content;
 textBox.Text = num2;
 }
 }

 private void button9_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button9.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button9.Content;
 textBox.Text = num2;
 }
 }
 private void button0_Click(object sender, RoutedEventArgs e)
 {
 if (ope == null)
 {
 num1 += button0.Content;
 textBox.Text = num1;
 }
 else
 {
 num2 += button0.Content;
 textBox.Text = num2;
 }
 }

 private void buttonADD_Click(object sender, RoutedEventArgs e)
 {
 ope = "+";
 }

 private void buttonSUB_Click(object sender, RoutedEventArgs e)
 {
 ope = "-";
 }

 private void buttonMUP_Click(object sender, RoutedEventArgs e)
 {
 ope = "*";
 }

 private void buttonDIV_Click(object sender, RoutedEventArgs e)
 {
 ope = "/";
 }

 private void buttonDOT_Click(object sender, RoutedEventArgs e)
 {

 if (ope == null &&!num1.Contains(".")) //如果num中已有小數(shù)點(diǎn),則不允許再輸入.
 {

 num1 += buttonDOT.Content;
 textBox.Text = num1;

 }
 if(ope!=null&&!num2.Contains("."))  
 {
 num2 += buttonDOT.Content;
 textBox.Text = num2;
 }
 }

 private void buttonCE_Click(object sender, RoutedEventArgs e)
 {
 //if (ope == null)
 //{
 // num1 = textBox.Text;
 //}
 //else
 //{
 // num2 = textBox.Text;
 //}
 this.textBox.Text = "";
 num1 = null;
 num2 = null;
 ope = null;
 }

 private void buttonBK_Click(object sender, RoutedEventArgs e)
 {
 string s = textBox.Text;
 int len = s.Length;
 if (textBox.Text != null && len >= 1)
 textBox.Text = s.Remove(len - 1);
 if (ope == null)
 {
 num1 = textBox.Text;
 }
 else
 {
 num2 = textBox.Text;
 }
 }

 private void buttonEQ_Click(object sender, RoutedEventArgs e)
 {
 switch (ope)
 {
 case "+":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) + Convert.ToDouble(num2));
 break;
 case "-":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) - Convert.ToDouble(num2));
 break;
 case "*":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) * Convert.ToDouble(num2));
 break;
 case "/":
 textBox.Text = Convert.ToString(Convert.ToDouble(num1) / Convert.ToDouble(num2));
 break;
 }
 num1 = textBox.Text;
 num2 = null;
 ope = null;
 }


 }
}

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

相關(guān)文章

  • 在C#中合并和解析相對(duì)路徑方式

    在C#中合并和解析相對(duì)路徑方式

    Path類提供了幾個(gè)用于操作文件路徑的靜態(tài)方法,其中包括Combine方法和GetFullPath方法,Combine方法將兩個(gè)路徑合并在一起,但不會(huì)解析包含相對(duì)元素的路徑;GetFullPath方法可以解析包含相對(duì)元素的路徑并返回絕對(duì)路徑
    2025-01-01
  • 基于params,ref,out的參數(shù)問題詳解

    基于params,ref,out的參數(shù)問題詳解

    本篇文章是對(duì)params,ref,out的參數(shù)問題進(jìn)行了詳細(xì)的分析介紹,需要的朋友參考下
    2013-06-06
  • C#無邊框窗體實(shí)現(xiàn)以及拖動(dòng)代碼

    C#無邊框窗體實(shí)現(xiàn)以及拖動(dòng)代碼

    我們給大家分享了關(guān)于C#無邊框窗體實(shí)現(xiàn)以及拖動(dòng)代碼,大家在程序設(shè)計(jì)的時(shí)候如果用的到一起跟著小編學(xué)習(xí)下吧。
    2018-03-03
  • c#和javascript函數(shù)相互調(diào)用示例分享

    c#和javascript函數(shù)相互調(diào)用示例分享

    在webBrowser使用過程中為了C#和JS通訊,webBrowser必須設(shè)置ObjectForScripting的屬性,它是一個(gè)object,這個(gè)object可以提供給webBrowser控件載入的網(wǎng)頁上的script訪問
    2014-01-01
  • C#實(shí)現(xiàn)Word轉(zhuǎn)為PDF的方法

    C#實(shí)現(xiàn)Word轉(zhuǎn)為PDF的方法

    今天小編就為大家分享一篇關(guān)于C#實(shí)現(xiàn)Word轉(zhuǎn)為PDF的方法,小編覺得內(nèi)容挺不錯(cuò)的,現(xiàn)在分享給大家,具有很好的參考價(jià)值,需要的朋友一起跟隨小編來看看吧
    2019-01-01
  • c# 兩種發(fā)送郵件的方法

    c# 兩種發(fā)送郵件的方法

    這篇文章主要介紹了c# 兩種發(fā)送郵件的方法,幫助大家更好的理解和學(xué)習(xí)使用c#,感興趣的朋友可以了解下
    2021-04-04
  • Unity實(shí)現(xiàn)局域網(wǎng)聊天室功能

    Unity實(shí)現(xiàn)局域網(wǎng)聊天室功能

    這篇文章主要為大家詳細(xì)介紹了Unity實(shí)現(xiàn)局域網(wǎng)聊天室功能,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下
    2021-10-10
  • DevExpress實(shí)現(xiàn)GridControl顯示Gif動(dòng)畫的方法

    DevExpress實(shí)現(xiàn)GridControl顯示Gif動(dòng)畫的方法

    這篇文章主要介紹了DevExpress實(shí)現(xiàn)GridControl顯示Gif動(dòng)畫的方法,這是比較實(shí)用的方法,需要的朋友可以參考下
    2014-08-08
  • 詳解C#如何使用WASM跨語言調(diào)用

    詳解C#如何使用WASM跨語言調(diào)用

    WebAssembly(簡(jiǎn)稱Wasm)是一種用于基于堆棧的虛擬機(jī)的二進(jìn)制指令格式,這篇文章主要介紹了C#如何使用WASM跨語言調(diào)用,需要的小伙伴可以了解一下
    2023-08-08
  • C#中Dapper的使用教程

    C#中Dapper的使用教程

    Dapper是一款輕量級(jí)ORM工具(Github),Dapper語法十分簡(jiǎn)單。并且無須遷就數(shù)據(jù)庫的設(shè)計(jì),今天通過本文給大家介紹C# Dapper的使用,感興趣的朋友一起看看吧
    2021-07-07

最新評(píng)論

汕头市| 平罗县| 兴城市| 英德市| 宝丰县| 全椒县| 焉耆| 福海县| 旬邑县| 延长县| 积石山| 堆龙德庆县| 淅川县| 马公市| 平原县| 福泉市| 虹口区| 平武县| 呼和浩特市| 海安县| 新乡市| 滁州市| 皮山县| 家居| 曲沃县| 开原市| 华阴市| 萨嘎县| 丹巴县| 剑河县| 乌兰察布市| 公安县| 宿迁市| 永和县| 郁南县| 常山县| 凌源市| 漯河市| 云和县| 五原县| 手机|