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java實現坦克大戰(zhàn)游戲

 更新時間:2020年09月24日 08:17:57   作者:sinJack  
這篇文章主要為大家詳細介紹了java實現坦克大戰(zhàn)游戲,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下

本文實例為大家分享了java實現坦克大戰(zhàn)游戲的具體代碼,供大家參考,具體內容如下

一、實現的功能

1、游戲玩法介紹
2、自定義游戲(選擇游戲難度、關卡等)
3、自定義玩家姓名
4、數據的動態(tài)顯示

二、程序基本結構

三、主要的界面

1)游戲首頁

2)自定義游戲頁面

3)游戲介紹

4)開始游戲,自定義玩家姓名

5)游戲主頁面

四、主要代碼

1)數據的初始化類

public class Data {
 public static boolean isRestart=false;
 public static boolean isGameOver=false;
 public static int start = 0;// 1為開始 0為還未開始
 public static int levle = 1;//關卡
 public static int pouse = 0;//0表示繼續(xù) 1表示暫停
 public static String name = "";
 public static int time = 0;
 public static int b = 0;
 public static int a = 1;//玩家的方向 1為上 2為下 3為左 4為右
 public static int count; // 計算積分數
 public static int hit = 0; // 計算擊毀坦克的數量
 public static Player player = new Player(200, 560, 3, 1);// 創(chuàng)建 玩家
 public static home home = new home(280, 560, 1);// 創(chuàng)建碉堡
 // 加載圖片 相對路徑 jpg png gif
 public static final Image IMG_ST = new ImageIcon("image/timg (2).jpg").getImage();
 public static final Image IMG_buleUp = new ImageIcon("image/buleUp.gif").getImage();
 public static final Image IMG_buledown = new ImageIcon("image/buledown.gif").getImage();
 public static final Image IMG_buleLeft = new ImageIcon("image/buleLeft.gif").getImage();
 public static final Image IMG_buleRight = new ImageIcon("image/buleRight.gif").getImage();
 public static final Image IMG_pinkDown = new ImageIcon("image/pinkDown.gif").getImage();
 public static final Image IMG_pinkLeft = new ImageIcon("image/pinkLeft.gif").getImage();
 public static final Image IMG_pinkRight = new ImageIcon("image/pinkRight.gif").getImage();
 public static final Image IMG_pinkUp = new ImageIcon("image/pinkUp.gif").getImage();
 public static final Image IMG_yellowDown = new ImageIcon("image/yellowDown.gif").getImage();
 public static final Image IMG_yellowLeft = new ImageIcon("image/yellowLeft.gif").getImage();
 public static final Image IMG_yellowRight = new ImageIcon("image/yellowRight.gif").getImage();
 public static final Image IMG_yellowUp = new ImageIcon("image/yellowUp.gif").getImage();
 public static final Image IMG_tie = new ImageIcon("image/tie4.gif").getImage();
 public static final Image IMG_warter = new ImageIcon("image/water.gif").getImage();
 public static final Image IMG_grass = new ImageIcon("image/grass.gif").getImage();
 public static final Image IMG_wall = new ImageIcon("image/walls.gif").getImage();
 public static final Image IMG_smallwall = new ImageIcon("image/smallwalls.gif").getImage();
 public static final Image IMG_PLAYER1 = new ImageIcon("image/player1.gif").getImage();
 public static final Image IMG_PLAYER2 = new ImageIcon("image/player2.gif").getImage();
 public static final Image IMG_PLAYER3 = new ImageIcon("image/player3.gif").getImage();
 public static final Image IMG_PLAYER4 = new ImageIcon("image/player4.gif").getImage();
 public static final Image IMG_home = new ImageIcon("image/symbol.gif").getImage();
 public static final Image IMG_bullet = new ImageIcon("image/bullet.gif").getImage();
 public static final Image IMG_over = new ImageIcon("image/gameOver.gif").getImage();
 public static final Image IMG_win = new ImageIcon("image/gameWin.jpeg").getImage();
 public static final Image IMG_hp = new ImageIcon("image/hp.png").getImage();
 public static final Image IMG_speed = new ImageIcon("image/124.png").getImage();
 public static final Image IMG_bomb = new ImageIcon("image/128.png").getImage();
 public static final Image IMG_gia1 = new ImageIcon("image/i1.jpg").getImage();
 public static final Image IMG_gia2 = new ImageIcon("image/i2.jpg").getImage();
 public static final Image IMG_gia3 = new ImageIcon("image/i3.jpg").getImage();
 // 子彈的集合
 public static ArrayList<Bullet> zdList = new ArrayList<Bullet>();
 public static ArrayList<EnBullet> enzdList = new ArrayList<EnBullet>();
 // 界面敵人的集合
 public static ArrayList<Enemy> enemyList = new ArrayList<Enemy>();
 //后臺敵人的集合
 public static ArrayList<Enemy> backlist = new ArrayList<Enemy>();
 // 計算各個敵人的數量集合
 public static ArrayList<Enemy> yellowcount = new ArrayList<Enemy>();
 public static ArrayList<Enemy> bulecount = new ArrayList<Enemy>();
 public static ArrayList<Enemy> pinkcount = new ArrayList<Enemy>();
 //道具的集合
 public static ArrayList<stage> stagelList = new ArrayList<stage>();


 public static void initenemy(int num) {
 Random ran = new Random();
 for (int i = 0; i < num; i++) {
 int key = ran.nextInt(3);
 Enemy en = null;
 if (key == 0) {
 en = new YellowEnemy(0, 0, 1, 0, 0,100);
 yellowcount.add(en);
 } else if (key == 1) {
 en = new BuleEnemy(560, 0, 1, 0, 0,100);
 bulecount.add(en);
 } else {
 en = new PinkEnemy(250, 0, 1, 0, 0,100);
 pinkcount.add(en);
 }
 backlist.add(en);
 }
 }

}

2)開始游戲

public class StartAction implements ActionListener {
 private GameFrame f;
 private GameArea ga;

 public StartAction(GameFrame f) {
 super();
 this.f = f;
 }

 public void actionPerformed(ActionEvent e) {
 String startaction = e.getActionCommand();
 if (startaction.equals("start")) {

 String title = JOptionPane.showInputDialog(null, "請輸入姓名", "歡迎來到坦克大戰(zhàn)", JOptionPane.PLAIN_MESSAGE);
 Data.name = title;
 Data.start = 1;
 Data.initenemy(3);
 f.getGm().getStartgame().setEnabled(false);
 f.getGm().getRestart().setEnabled(true);
 } else if (startaction.equals("restart")) {
 Data.enemyList.clear();
 Data.backlist.clear();
 Data.yellowcount.clear();
 Data.bulecount.clear();
 Data.pinkcount.clear();
 Data.stagelList.clear();
 Data.player.setX(200);
 Data.player.setY(560);
 Data.initenemy(3);

 Data.b = 0;
 Player.setHP(3);
 Data.isGameOver = true;
 Data.isRestart =true;


 } else if (startaction.equals("exit")) {
 System.exit(0);
 } else if (startaction.equals("game")) {
 JOptionPane.showMessageDialog(null,"用 W S A D控制方向,J鍵盤發(fā)射,P為暫停,O為繼續(xù)。\n道具: 炸彈----使敵人消失 星星-----加速 愛心----增加生命值!\n制作不易請多多包含?。?!",
 "提示!", JOptionPane.INFORMATION_MESSAGE);

 } else if (startaction.equals("self")) {
 new GameSelf();
 }
 }

}

3)監(jiān)聽按鍵類

public class PlayerKeyListener extends KeyAdapter {
 private Player player;

 @Override
 public void keyPressed(KeyEvent e) {
 super.keyPressed(e);
 int key = e.getKeyCode();
 if (key == KeyEvent.VK_W) {
 if (Data.pouse == 0 && Data.player.getY() > 0) {
 Data.player.up();
 Data.a = 1;
 }
 }
 if (key == KeyEvent.VK_S) {
 if (Data.pouse == 0 && Data.player.getY() < 560) {
 Data.player.down();
 Data.a = 2;
 }
 }
 if (key == KeyEvent.VK_A) {
 if (Data.pouse == 0 && Data.player.getX() > 0) {
 Data.player.left();
 Data.a = 3;
 }
 }
 if (key == KeyEvent.VK_D) {
 if (Data.pouse == 0 && Data.player.getX() < 560) {
 Data.player.right();
 Data.a = 4;
 }
 }
 if (key == KeyEvent.VK_P) {
 Data.pouse = 1;
 }
 if (key == KeyEvent.VK_O) {
 Data.pouse = 0;
 }
 }

 @Override
 public void keyReleased(KeyEvent e) {
 super.keyReleased(e);
 int key = e.getKeyCode();
 if (key == KeyEvent.VK_J) {
 if (Data.pouse == 0 && Data.a == 1) {
 int x = Data.player.getX() + 16;
 int y = Data.player.getY() - 5;
 Bullet bullet = new Bullet(x, y, Data.a);
 Data.zdList.add(bullet);
 return;
 }
 if (Data.pouse == 0 && Data.a == 2) {
 int x = Data.player.getX() + 16;
 int y = Data.player.getY() + 32;
 Bullet bullet = new Bullet(x, y, Data.a);
 Data.zdList.add(bullet);
 return;
 }
 if (Data.pouse == 0 && Data.a == 3) {
 int x = Data.player.getX() - 10;
 int y = Data.player.getY() + 15;
 Bullet bullet = new Bullet(x, y, Data.a);
 Data.zdList.add(bullet);
 return;
 }
 if (Data.pouse == 0 && Data.a == 4) {
 int x = Data.player.getX() + 38;
 int y = Data.player.getY() + 15;
 Bullet bullet = new Bullet(x, y, Data.a);
 Data.zdList.add(bullet);
 return;
 }
 }
 }
}

源碼下載:坦克游戲

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

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