java實(shí)現(xiàn)推箱子小游戲
本文實(shí)例為大家分享了java實(shí)現(xiàn)推箱子游戲的具體代碼,供大家參考,具體內(nèi)容如下
運(yùn)行示例:

圖形界面由swing組件構(gòu)成
生成地圖的算法如下
創(chuàng)建地圖算法(produceMap):先將二維數(shù)組全置為1,代表初始狀態(tài)全為墻。先隨機(jī)產(chǎn)生兩個(gè)不重合的點(diǎn),一個(gè)作為人的起點(diǎn),另一個(gè)作為箱子的起點(diǎn)。從起點(diǎn)開(kāi)始,隨機(jī)朝四個(gè)方向走一定的步數(shù),若走到的點(diǎn)不是空地,即對(duì)應(yīng)數(shù)組元素不為0,則將該點(diǎn)設(shè)為空地,即數(shù)組元素設(shè)為0。將地圖分為左上、左下、右上和右下四個(gè)區(qū)域,并設(shè)置四個(gè)變量記錄四個(gè)區(qū)域已開(kāi)辟空地的數(shù)量。每開(kāi)辟一塊空地,代表該空地所在區(qū)域的變量加1。走完規(guī)定的步數(shù)后,在四個(gè)區(qū)域中找到開(kāi)辟空地?cái)?shù)量最小的區(qū)域,在該區(qū)域內(nèi)隨機(jī)產(chǎn)生一個(gè)點(diǎn),以該點(diǎn)作為起點(diǎn)循環(huán)執(zhí)行上述操作,直到開(kāi)辟的空地的總數(shù)大于地圖總面積的一半,創(chuàng)建完成。
解決地圖算法(solveMap):創(chuàng)建一個(gè)狀態(tài)類(lèi),將箱子的一個(gè)位置和在搜索這個(gè)箱子的過(guò)程中人的一個(gè)位置以及箱子走到這個(gè)位置的步數(shù)表示為一個(gè)狀態(tài)。建立一個(gè)優(yōu)先隊(duì)列,隊(duì)列元素為狀態(tài)類(lèi)的對(duì)象,步數(shù)小的狀態(tài)的優(yōu)先級(jí)高。從起點(diǎn)開(kāi)始按照上下左右的順序進(jìn)行廣度優(yōu)先搜索。建立一個(gè)HashMap,鍵為狀態(tài)類(lèi),值為布爾類(lèi),用來(lái)保存每個(gè)狀態(tài)的是否被走過(guò),再建立一個(gè)HashMap,鍵為點(diǎn)類(lèi),值也為點(diǎn)類(lèi),保存箱子的每一個(gè)位置的前一個(gè)位置,用于最后輸出路徑。使用優(yōu)先隊(duì)列可以使推動(dòng)箱子次數(shù)多的狀態(tài)推遲出隊(duì),從而保證箱子每個(gè)能推動(dòng)的方向都被訪問(wèn)到并推動(dòng),若直接使用隊(duì)列,則無(wú)法使每種情況都走到。而當(dāng)?shù)貓D較大的時(shí)候,采用HashMap存儲(chǔ)訪問(wèn)信息可以節(jié)省較大的空間。優(yōu)先隊(duì)列每次執(zhí)行出隊(duì)操作的時(shí)候記錄出隊(duì)狀態(tài)的步數(shù),當(dāng)當(dāng)前出隊(duì)狀態(tài)的步數(shù)和上一個(gè)出隊(duì)狀態(tài)的步數(shù)不同的時(shí)候,將保存狀態(tài)訪問(wèn)信息的HashMap清空。另設(shè)置一個(gè)HashMap鍵為點(diǎn)類(lèi),值為整型類(lèi),保存每個(gè)點(diǎn)箱子訪問(wèn)過(guò)幾次,若超過(guò)四次,則不訪問(wèn)該點(diǎn)。由優(yōu)先隊(duì)列的性質(zhì)可知,出隊(duì)的狀態(tài)的步數(shù)是隊(duì)列中步數(shù)最小的狀態(tài),即當(dāng)當(dāng)前出隊(duì)的狀態(tài)的步數(shù)和前一個(gè)不同的時(shí)候,箱子前一步的狀態(tài)已全部出隊(duì)。這時(shí)箱子之前的訪問(wèn)狀態(tài)已經(jīng)不再需要,及時(shí)清空保存訪問(wèn)狀態(tài)的HashMap可以節(jié)省很大的內(nèi)存空間。當(dāng)廣搜搜到箱子在終點(diǎn)位置的狀態(tài),則搜索結(jié)束。若結(jié)束狀態(tài)的步數(shù)小于規(guī)定的最小步數(shù),則返回解決失敗,否則返回解決成功。若未搜到箱子在終點(diǎn)位置的狀態(tài)并且隊(duì)列已空,則返回解決失敗。
記錄路徑算法(recordPath):根據(jù)在解決地圖的過(guò)程中建立的記錄箱子每個(gè)位置前一個(gè)位置的一個(gè)HashMap,從終點(diǎn)開(kāi)始,一步步找回起點(diǎn),并將在這過(guò)程中找到的點(diǎn)按順序入棧,然后再將棧中的點(diǎn)逐個(gè)出棧并記錄在一個(gè)點(diǎn)的數(shù)組中,以實(shí)現(xiàn)路徑的正序輸出。
Main_Class.java
public class Main_Class {
public static void main(String args[]) {
PTB_Frame frame=new PTB_Frame("Push The Box");
frame.setBounds(0,0,1200,1200);
}
}
PTB_Frame.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class PTB_Frame extends JFrame {
private Font font = new Font("宋體", Font.PLAIN, 23);
private Map_Manager map_manager=new Map_Manager();
private ConsolePanel console = new ConsolePanel(map_manager);
private JButton creat_map=new JButton("創(chuàng)建地圖");
private MapPanel map=new MapPanel(map_manager);
PTB_Frame(String title) {
init();
this.setTitle(title);
this.setVisible(true);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
void init() {
this.setLayout(null);
console.setBounds(0, 0, 1200,250);
console.add(creat_map);
this.add(console);
map.setBounds(80, 250, 1200, 800);
this.add(map);
creat_map.setFont(font);
creat_map.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
console.creatMap();
map.setMap(map_manager.getHeight(), map_manager.getWidth(), map_manager.getStepOfMap(), map_manager.getMap());
map.creatMap();
}
});
}
}
ConsolePanel.java
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
@SuppressWarnings("serial")
public class ConsolePanel extends JPanel {
Font font = new Font("宋體", Font.PLAIN, 23);
JTextField t_height = new JTextField(3);
JTextField t_width = new JTextField(3);
JTextField t_diff = new JTextField(5);
JButton get_path = new JButton("查看最短路徑");
JTextArea show_path = new JTextArea(5, 40);
int height, width;
double diff;
Map_Manager map_manager;
ConsolePanel(Map_Manager map_manager) {
this.map_manager = map_manager;
UIManager.put("Label.font", font);
this.add(new JLabel("地圖高度:"));
t_height.setFont(font);
this.add(t_height);
this.add(new JLabel("(3~100的整數(shù))"));
this.add(new JLabel("地圖寬度:"));
t_width.setFont(font);
this.add(t_width);
this.add(new JLabel("(3~100的整數(shù))"));
this.add(new JLabel("地圖難度:"));
t_diff.setFont(font);
this.add(t_diff);
this.add(new JLabel("(1.0~10.0之間的小數(shù))"));
this.add(new JLabel("注:地圖高度和寬度以及難度越大,生成地圖時(shí)間越長(zhǎng)"));
get_path.setFont(font);
this.add(get_path);
show_path.setFont(font);
show_path.setLineWrap(true);// 自動(dòng)換行
show_path.setWrapStyleWord(true);// 換行不斷字
JPanel show_path_panel = new JPanel();
show_path_panel.add(new JScrollPane(show_path));//滾動(dòng)窗口
this.add(show_path_panel);
get_path.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Map_Manager.Point path[] = map_manager.getPath();
if (path != null) {
show_path.setText(null);
for (int i = 0; i<map_manager.getStepOfMap(); ++i)
show_path.append(path[i] + " ");
}
}
});
}
public void creatMap() {
try {
height = Integer.valueOf(t_height.getText());
width = Integer.valueOf(t_width.getText());
diff = Double.valueOf(t_diff.getText());
if (height < 3 || height > 100 || width < 3 || width > 100 || diff < 1 || diff > 10)
throw new NumberFormatException();
map_manager.setMap(height, width, diff);
map_manager.creatMap();
show_path.setText(null);
} catch (NumberFormatException ex) {
JOptionPane.showMessageDialog(getRootPane(), "參數(shù)格式不正確");
}
}
}
MapPanel.java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
@SuppressWarnings("serial")
public class MapPanel extends JPanel {
private Font font = new Font("宋體", Font.PLAIN, 23);
private JPanel map_area;
JPanel control_bar = new JPanel();
private JButton drawback, restart,start;
private JLabel l_min_step, l_left_step, l_passed_step;
private JLabel show_cur_point;
private JLabel show_cur_box;
private Point person = new Point();
private Point start_of_person = new Point();
private Point start_of_box = new Point();
private Point end = new Point();
private Point box = new Point();
private int width, height;
private int map[][] = new int[100][100];
private int di[][] = { { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 } };
private int min_step, passed_step = 0;
private Stack<Operation> operation_recorder = new Stack<Operation>();
private JButton block[][] = new JButton[100][100];
private Map_Manager map_manager;
private class Point implements Cloneable {
int x, y;
public boolean equals(Object obj) {
if (!(obj instanceof Point))
return false;
Point point = (Point) obj;
return this.x == point.x && this.y == point.y;
}
public Object clone() {
Point newPoint = null;
try {
newPoint = (Point) super.clone();
} catch (CloneNotSupportedException e) {
e.printStackTrace();
}
return newPoint;
}
public String toString() {
return "(" + (this.x + 1) + "," + (this.y + 1) + ")";
}
}
public void setMap(int height, int width, int min_step, int map[][]) {
this.height = height;
this.width = width;
this.min_step = min_step;
this.map = map;
}
private class PtbKeyAdapter extends KeyAdapter {
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();
if (keycode == KeyEvent.VK_UP) {
pointMove(0);
} else if (keycode == KeyEvent.VK_DOWN) {
pointMove(1);
} else if (keycode == KeyEvent.VK_LEFT) {
pointMove(2);
} else if (keycode == KeyEvent.VK_RIGHT) {
pointMove(3);
}
}
}
private class Operation {
int stuff;// 1代表箱子,0代表人
int dir;// 0代表上,1代表下,2代表左,3代表右
Operation(int stuff, int dir) {
this.stuff = stuff;
this.dir = dir;
}
}
private boolean accessible(Point point) {// point可走則返回true
if (point.x < 0 || point.x >= height || point.y < 0 || point.y >= width)// 越界
return false;
if (map[point.x][point.y] == 1)// 走到墻上
return false;
return true;
}
private void pointMove(int dir) {
if(passed_step>=min_step)
return;
// 先判斷能否進(jìn)行交換,若能,則交換兩按鈕顏色值
Point cur_point = new Point();
cur_point.x = person.x + di[dir][0];
cur_point.y = person.y + di[dir][1];
if (!accessible(cur_point))// 當(dāng)前點(diǎn)不可走
return;
if (cur_point.equals(box)) {
// 當(dāng)人前進(jìn)方向上前一個(gè)點(diǎn)是箱子
Point next_box = new Point();
next_box.x = box.x + di[dir][0];
next_box.y = box.y + di[dir][1];
if (!accessible(next_box))// 箱子無(wú)法推動(dòng)
return;
// 如果箱子能前進(jìn),則人也前進(jìn),不能則人不能前進(jìn)
go(box, dir);
++this.passed_step;
updateStep();
operation_recorder.push(new Operation(1, dir));
}
go(person, dir);
show_cur_point.setText(" "+person.toString()+" ");
operation_recorder.push(new Operation(0, dir));
if (box.equals(end))
JOptionPane.showMessageDialog(this.getRootPane(), "WINNER WINNER CHICKEN DINNER!");
else if(this.passed_step==this.min_step)
JOptionPane.showMessageDialog(this.getRootPane(), "江河猶在,命數(shù)已盡,悲哉!");
}
private void go(Point point, int dir) {// 實(shí)現(xiàn)前進(jìn)部分的代碼
Color color = block[point.x][point.y].getBackground();
if (point.equals(end))
block[point.x][point.y].setBackground(Color.GREEN);
else
block[point.x][point.y].setBackground(Color.WHITE);
point.x += di[dir][0];
point.y += di[dir][1];
block[point.x][point.y].setBackground(color);
}
private void updateStep() {
l_passed_step.setText(Integer.toString(passed_step));
l_left_step.setText(Integer.toString(min_step - passed_step));
show_cur_box.setText(" "+box.toString()+" ");
}
public void paintMap() {
map_area = new JPanel(new GridLayout(this.height, this.width));
for (int i = 0; i < this.height; i++)
for (int j = 0; j < this.width; j++) {
block[i][j] = new JButton();
if (map[i][j] == 0)// 數(shù)組中0為路
block[i][j].setBackground(Color.WHITE);
else if (map[i][j] == 1)// 數(shù)組中1為墻
block[i][j].setBackground(Color.BLACK);
else if (map[i][j] == 2)// 數(shù)組中2為箱子位置
{
block[i][j].setBackground(Color.BLUE);
start_of_box.x = i;
start_of_box.y = j;
} else if (map[i][j] == 3)// 數(shù)組中3為終點(diǎn)
{
block[i][j].setBackground(Color.GREEN);
end.x = i;
end.y = j;
} else if (map[i][j] == 4) {// 數(shù)組中4為人的位置
block[i][j].setBackground(Color.RED);
start_of_person.x = i;
start_of_person.y = j;
}
map_area.add(block[i][j]);
}
person = (Point) start_of_person.clone();
box = (Point) start_of_box.clone();
l_min_step.setText(Integer.toString(min_step));
show_cur_point.setText(" "+person.toString()+" ");
passed_step=0;
updateStep();
int map_height=750,map_width=750;
if(this.height>this.width)
map_width=(750/this.height)*this.width;
else if(this.width>this.height)
map_height=(750/this.width)*this.height;
map_area.setBounds(0, 0, map_width, map_height);
this.add(map_area);
}
public MapPanel(Map_Manager map_manager) {
this.map_manager = map_manager;
init();
}
private void init() {
this.setLayout(null);
map_manager.setMap(20, 20, 7.0);
map_manager.creatMap();
this.height = map_manager.getHeight();
this.width = map_manager.getWidth();
this.min_step = map_manager.getStepOfMap();
this.map = map_manager.getMap();
UIManager.put("Label.font", font);
drawback = new JButton("后退一步");
restart = new JButton("重新開(kāi)始");
start=new JButton("開(kāi)始");
control_bar.add(new JLabel("當(dāng)前箱子的位置"));
show_cur_box=new JLabel();
control_bar.add(show_cur_box);
control_bar.add(new JLabel("當(dāng)前人的位置"));
show_cur_point=new JLabel();
control_bar.add(show_cur_point);
control_bar.add(new JLabel("最短步數(shù):"));
l_min_step = new JLabel();
l_min_step.setFont(font);
control_bar.add(l_min_step);
control_bar.add(new JLabel("已走步數(shù):"));
l_passed_step = new JLabel();
l_passed_step.setFont(font);
control_bar.add(l_passed_step);
control_bar.add(new JLabel("剩余步數(shù):"));
l_left_step = new JLabel();
l_left_step.setFont(font);
control_bar.add(l_left_step);
control_bar.add(new JLabel("注:這里的步數(shù)是"));
control_bar.add(new JLabel("箱子移動(dòng)的步數(shù)"));
control_bar.add(new JLabel("紅色代表人"));
control_bar.add(new JLabel("藍(lán)色代表箱子"));
control_bar.add(new JLabel("綠色代表終點(diǎn)"));
restart.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
block[person.x][person.y].setBackground(Color.WHITE);
person = (Point) start_of_person.clone();
block[box.x][box.y].setBackground(Color.WHITE);
box = (Point) start_of_box.clone();
block[person.x][person.y].setBackground(Color.RED);
block[box.x][box.y].setBackground(Color.BLUE);
block[end.x][end.y].setBackground(Color.GREEN);
passed_step = 0;
show_cur_point.setText(" "+person.toString()+" ");
updateStep();
}
});
drawback.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (operation_recorder.empty())
return;
Operation cur_op = operation_recorder.peek();
operation_recorder.pop();
int dir;
switch (cur_op.dir) {// 得到相反方向
case 0:
dir = 1;
break;
case 1:
dir = 0;
break;
case 2:
dir = 3;
break;
default:
dir = 2;
}
// 推箱子的時(shí)候,箱子先走,人再走
// 不推箱子的時(shí)候直接就是人走,所以棧頂元素始終是人的操作
go(person, dir);// 人相反方向走一步
show_cur_point.setText(" "+person.toString()+" ");
if (!operation_recorder.empty()&&operation_recorder.peek().stuff == 1) {
// 下一個(gè)是箱子,即人從該位置推動(dòng)的箱子
go(box, dir);// 箱子相反方向走一步
operation_recorder.pop();
--passed_step;
updateStep();
}
}
});
PtbKeyAdapter ptbkeyadapter=new PtbKeyAdapter();
start.addKeyListener(ptbkeyadapter);
restart.addKeyListener(ptbkeyadapter);
drawback.addKeyListener(ptbkeyadapter);
start.setFont(font);
restart.setFont(font);
drawback.setFont(font);
control_bar.add(start);
control_bar.add(restart);
control_bar.add(drawback);
control_bar.setBounds(850, 100, 200, 600);
this.paintMap();
this.add(control_bar);
}
public void creatMap() {
this.setLayout(null);
this.map_area.removeAll();
this.map_area.setVisible(false);
paintMap();
this.revalidate();
this.map_area.setVisible(true);
}
}
Map_Manager.java
import java.util.*;
public class Map_Manager {
private PTB_Map ptb_map = new PTB_Map();
private int di[][] = { { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 } };
private double search_limit;
private int area[] = new int[4];
private Map<Status, Boolean> visit_of_status = new HashMap<Status, Boolean>();
private Map<Point, Integer> visit_of_box = new HashMap<Point, Integer>();
private PriorityQueue<Status> q = new PriorityQueue<Status>(new Comparator<Status>() {
public int compare(Status s1, Status s2) {
return s1.step - s2.step;
}
});
private class PTB_Map {
private int width;
private int height;
private int step_of_map;
private int accessible_point;
private Point end_p = new Point();
private Status start = new Status();
private int matrix[][] = new int[100][100];
private Map<Point, Point> path_map = new HashMap<Point, Point>();
private Point[] path = new Point[1000];
private double ratio_of_space;
private double ratio_of_step;
}
public class Point implements Cloneable {
int x, y;
public boolean equals(Object obj) {
if (!(obj instanceof Point))
return false;
Point point = (Point) obj;
return this.x == point.x && this.y == point.y;
}
public int hashCode() {
return this.x * ptb_map.width + this.y;
}
public Object clone() {
Point newPoint = null;
try {
newPoint = (Point) super.clone();
} catch (CloneNotSupportedException e) {
e.printStackTrace();
}
return newPoint;
}
public String toString() {
return "(" + (this.x + 1) + "," + (this.y + 1) + ")";
}
}
private class Status implements Cloneable {
Point box = new Point();
Point person = new Point();
int step;
public int hashCode() {
return this.box.hashCode() * this.person.hashCode() + this.step;
}
public boolean equals(Object obj) {
if (!(obj instanceof Status))
return false;
Status status = (Status) obj;
return this.box.equals(status.box) && this.person.equals(status.person) && this.step == status.step;
}
public Object clone() {
Status newStatus = null;
try {
newStatus = (Status) super.clone();
newStatus.box = (Point) box.clone();
newStatus.person = (Point) person.clone();
} catch (CloneNotSupportedException e) {
e.printStackTrace();
}
return newStatus;
}
}
public void setMap(int height, int width, double degree_of_difficulty) {
this.ptb_map.height = height;
this.ptb_map.width = width;
this.ptb_map.ratio_of_space = 0.5;
double ratio = 1;
if (height + width < 20)
ratio = 0.05 * (height + width);
this.ptb_map.ratio_of_step = 0.5 + degree_of_difficulty * 0.05 * ratio;
this.search_limit = (this.ptb_map.height * this.ptb_map.width) / 10;
}
public int getHeight() {
return ptb_map.height;
}
public int getWidth() {
return ptb_map.width;
}
public int getStepOfMap() {
return ptb_map.step_of_map;
}
private boolean accessible(Point point) {// point可走則返回true
if (point.x < 0 || point.x >= ptb_map.height || point.y < 0 || point.y >= ptb_map.width)// 越界
return false;
if (ptb_map.matrix[point.x][point.y] == 1)// 走到墻上
return false;
return true;
}
private void creatSpace(Point point) {
Random random = new Random();
int l = 0;
while (l <= search_limit) {
int dir = random.nextInt(4);
if (point.x + di[dir][0] < 0 || point.x + di[dir][0] >= ptb_map.height || point.y + di[dir][1] < 0
|| point.y + di[dir][1] >= ptb_map.width)
continue;// 若往該方向走一步越界,則換個(gè)方向
point.x += di[dir][0];
point.y += di[dir][1];
if (this.ptb_map.matrix[point.x][point.y] != 0) {
if (point.y < ptb_map.width / 2) {
if (point.x < ptb_map.height / 2)
++area[0];// 該點(diǎn)在左上方
else
++area[1];// 該點(diǎn)在左下方
} else {
if (point.x < ptb_map.height / 2)
++area[2];// 該點(diǎn)在右上方
else
++area[3];// 該點(diǎn)在右下方
}
this.ptb_map.matrix[point.x][point.y] = 0;
++this.ptb_map.accessible_point;
}
++l;
}
}
private boolean produceMap() {// 返回值為地圖是否創(chuàng)建成功
Random random = new Random();
// 重置地圖的矩陣
for (int i = 0; i < ptb_map.height; ++i)
for (int j = 0; j < ptb_map.width; ++j)
ptb_map.matrix[i][j] = 1;
do// 隨機(jī)設(shè)置人和箱子的初始位置
{
ptb_map.start.box.x = random.nextInt(ptb_map.height);
ptb_map.start.box.y = random.nextInt(ptb_map.width);
ptb_map.start.person.x = random.nextInt(ptb_map.height);
ptb_map.start.person.y = random.nextInt(ptb_map.width);
} while (ptb_map.start.box.equals(ptb_map.start.person));
ptb_map.accessible_point = 0;
ptb_map.matrix[ptb_map.start.person.x][ptb_map.start.person.x] = 0;
// 設(shè)置一定的墻
ptb_map.accessible_point = 0;
Point start = (Point) ptb_map.start.person.clone();// 最開(kāi)始走的位置為人的初始位置
area[0] = area[1] = area[2] = area[3] = 0;
creatSpace(start);
while (ptb_map.accessible_point < (ptb_map.height * ptb_map.width) * ptb_map.ratio_of_space) {
int min = 10000, min_area = 0;
for (int i = 0; i < 4; ++i)
if (area[i] < min) {
min = area[i];
min_area = i;
}
switch (min_area) {
case 0:// 左上
start.x = random.nextInt(ptb_map.height / 2);
start.y = random.nextInt(ptb_map.width / 2);
break;
case 1:// 左下
start.x = random.nextInt(ptb_map.height / 2) + ptb_map.height / 2;
start.y = random.nextInt(ptb_map.width / 2);
break;
case 2:// 右上
start.x = random.nextInt(ptb_map.height / 2);
start.y = random.nextInt(ptb_map.width / 2) + ptb_map.width / 2;
break;
case 3:// 右下
start.x = random.nextInt(ptb_map.height / 2) + ptb_map.height / 2;
start.y = random.nextInt(ptb_map.width / 2) + ptb_map.width / 2;
break;
}
creatSpace(start);
}
ptb_map.end_p = (Point) start.clone();
ptb_map.matrix[ptb_map.start.person.x][ptb_map.start.person.y] = 4;
ptb_map.matrix[ptb_map.start.box.x][ptb_map.start.box.y] = 2;
ptb_map.matrix[ptb_map.end_p.x][ptb_map.end_p.y] = 3;
return true;
}
private boolean solveMap() {// 返回值為當(dāng)前地圖是否有路徑
q.clear();
visit_of_box.clear();
ptb_map.path_map.clear();
ptb_map.step_of_map = 0;
ptb_map.start.step = 0;
int pre_step = -1;
q.add(ptb_map.start);
visit_of_status.put(ptb_map.start, true);
while (!q.isEmpty()) {
Status pre_Status = (Status) q.peek().clone();
if (pre_Status.step != pre_step) {
visit_of_status.clear();
pre_step = pre_Status.step;
}
for (int i = 0; i < 4; ++i) {
Status cur_Status = (Status) pre_Status.clone();
cur_Status.person.x += di[i][0];
cur_Status.person.y += di[i][1];
if (!accessible(cur_Status.person))// 該點(diǎn)不可走
continue;
if (visit_of_status.containsKey(cur_Status))// 該點(diǎn)已經(jīng)走過(guò)
continue;
// 保存當(dāng)前點(diǎn)的前一個(gè),用于輸出路徑
if (cur_Status.person.equals(cur_Status.box))// 走到箱子上
{
Point next_box = new Point();// 當(dāng)前人會(huì)把箱子推到的位置
next_box.x = cur_Status.box.x + di[i][0];
next_box.y = cur_Status.box.y + di[i][1];
if (!accessible(next_box))// 該點(diǎn)不可走
continue;
if (ptb_map.path_map.containsKey(next_box))
continue;
if (visit_of_box.containsKey(next_box)) {
if (visit_of_box.get(next_box) > 4)// 當(dāng)前位置箱子已走過(guò)四次
continue;
}
// 箱子可以走到該點(diǎn),則箱子走一步
ptb_map.path_map.put(next_box, cur_Status.box);
cur_Status.box = next_box;
++cur_Status.step;
if (!visit_of_box.containsKey(cur_Status.box))
visit_of_box.put(cur_Status.box, 1);
else {
int t = visit_of_box.get(cur_Status.box);
++t;
visit_of_box.put(cur_Status.box, t);
}
if (cur_Status.box.equals(ptb_map.end_p))// 箱子走到終點(diǎn)
{
ptb_map.step_of_map = cur_Status.step;
q.clear();
if (ptb_map.step_of_map < (ptb_map.height + ptb_map.width) * ptb_map.ratio_of_step)
return false;
else
return true;
}
}
q.add(cur_Status);
visit_of_status.put(cur_Status, true);
}
pre_Status = null;
q.poll();
}
return false;
}
public void recordPath() {// 記錄路徑
Stack<Point> output_path = new Stack<Point>();// 用于輸出路徑
Point cur_point = (Point) ptb_map.end_p.clone();// 從終點(diǎn)開(kāi)始
int step = -1;
while (step != ptb_map.step_of_map) {
++step;
output_path.push(cur_point);
cur_point = ptb_map.path_map.get(cur_point);
if (cur_point == null)
break;
}
int i = 0;
while (!output_path.empty())// 將路徑保存在點(diǎn)數(shù)組里
{
ptb_map.path[i] = output_path.peek();
output_path.pop();
++i;
}
}
public void creatMap() {
int i = 0;
do {
while (!produceMap())
;
++i;
} while (!solveMap());
recordPath();
printMap();//
System.out.println(i);//
}
public int[][] getMap() {
return ptb_map.matrix;
}
public Point getStartBoxPoint() {
return ptb_map.start.box;
}
public Point getStartPersonPoint() {
return ptb_map.start.person;
}
public Point getEndPoint() {
return ptb_map.end_p;
}
private void printMap() {
for (int i = 0; i < ptb_map.height; ++i) {
System.out.print(ptb_map.matrix[i][0]);
for (int j = 1; j < ptb_map.width; ++j)
System.out.print(" " + ptb_map.matrix[i][j]);
System.out.println();
}
}
public Point[] getPath() {
return ptb_map.path;
}
}
更多精彩游戲,請(qǐng)參考專題《java經(jīng)典小游戲》
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