OpenCV圖像幾何變換之透視變換
本文實(shí)例為大家分享了OpenCV圖像幾何變換之透視變換的具體代碼,供大家參考,具體內(nèi)容如下
1. 基本原理
透視變換(Perspective Transformation)的本質(zhì)是將圖像投影到一個(gè)新的視平面,其通用變換公式為:

(u,v)為原始圖像像素坐標(biāo),(x=x'/w',y=y'/w')為變換之后的圖像像素坐標(biāo)。透視變換矩陣圖解如下:

仿射變換(Affine Transformation)可以理解為透視變換的特殊形式。透視變換的數(shù)學(xué)表達(dá)式為:

所以,給定透視變換對應(yīng)的四對像素點(diǎn)坐標(biāo),即可求得透視變換矩陣;反之,給定透視變換矩陣,即可對圖像或像素點(diǎn)坐標(biāo)完成透視變換,如下圖所示:

2. OpenCV透視變換函數(shù)
Mat getPerspectiveTransform(const Point2f* src, const Point2f* dst) // Calculate a perspective transform from four pairs of the corresponding points. // src – Coordinates of quadrangle vertices in the source image. // dst – Coordinates of the corresponding quadrangle vertices in the destination image. void warpPerspective(InputArray src, OutputArray dst, InputArray M, Size dsize, int flags=INTER_LINEAR, int borderMode=BORDER_CONSTANT, const Scalar& borderValue=Scalar()) // Apply a perspective transform to an image. // src – Source image. // dst – Destination image that has the size dsize and the same type as src. // M – 3*3 transformation matrix. // dsize – Size of the destination image. // flags – Combination of interpolation methods and the optional flag WARP_INVERSE_MAP that means that M is the inverse transformation (dstsrc). // borderMode – Pixel extrapolation method. When borderMode=BORDER_TRANSPARENT, it means that the pixels in the destination image that corresponds to the “outliers” in the source image are not modified by the function. // borderValue – Value used in case of a constant border. By default, it is 0.
3. 程序
#include <iostream>
#include "highgui.h"
#include "opencv2/imgproc/imgproc.hpp"
int main()
{
// get original image.
cv::Mat originalImage = cv::imread("road.png");
// perspective image.
cv::Mat perspectiveImage;
// perspective transform
cv::Point2f objectivePoints[4], imagePoints[4];
// original image points.
imagePoints[0].x = 10.0; imagePoints[0].y = 457.0;
imagePoints[1].x = 395.0; imagePoints[1].y = 291.0;
imagePoints[2].x = 624.0; imagePoints[2].y = 291.0;
imagePoints[3].x = 1000.0; imagePoints[3].y = 457.0;
// objective points of perspective image.
// move up the perspective image : objectivePoints.y - value .
// move left the perspective image : objectivePoints.x - value.
double moveValueX = 0.0;
double moveValueY = 0.0;
objectivePoints[0].x = 46.0 + moveValueX; objectivePoints[0].y = 920.0 + moveValueY;
objectivePoints[1].x = 46.0 + moveValueX; objectivePoints[1].y = 100.0 + moveValueY;
objectivePoints[2].x = 600.0 + moveValueX; objectivePoints[2].y = 100.0 + moveValueY;
objectivePoints[3].x = 600.0 + moveValueX; objectivePoints[3].y = 920.0 + moveValueY;
cv::Mat transform = cv::getPerspectiveTransform(objectivePoints, imagePoints);
// perspective.
cv::warpPerspective(originalImage,
perspectiveImage,
transform,
cv::Size(originalImage.rows, originalImage.cols),
cv::INTER_LINEAR | cv::WARP_INVERSE_MAP);
// cv::imshow("perspective image", perspectiveImage);
// cvWaitKey(0);
cv::imwrite("perspectiveImage.png", perspectiveImage);
return 0;
}
原始圖像及其透視變換結(jié)果:


以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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