iOS關(guān)聯(lián)對(duì)象示例詳解
背景
在iOS開(kāi)發(fā)中如果我們想給一個(gè)對(duì)象動(dòng)態(tài)添加屬性或者給category添加屬性的時(shí)候,都是通過(guò)runtime的關(guān)聯(lián)對(duì)象去實(shí)現(xiàn),那我們添加的屬性到底是如何存取的呢?是直接添加到了對(duì)象自身的內(nèi)存中了去嗎?帶著這些疑問(wèn)讓我們看一runtime的源碼,解開(kāi)關(guān)聯(lián)對(duì)象的神秘面紗。
關(guān)聯(lián)對(duì)象源碼
存值
void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy) {
_object_set_associative_reference(object, (void *)key, value, policy);
}
我們調(diào)用此方法的時(shí)候,一共傳遞了四個(gè)參數(shù):
| 參數(shù)名稱(chēng) | 解釋 |
|---|---|
| id object | 需要關(guān)聯(lián)的對(duì)象 |
| void *key | 對(duì)應(yīng)的key |
| id value | 對(duì)應(yīng)的值 |
| objc_AssociationPolicy policy | 內(nèi)存管理策略 |
內(nèi)存管理策略:
typedef OBJC_ENUM(uintptr_t, objc_AssociationPolicy) {
OBJC_ASSOCIATION_ASSIGN = 0, /**< Specifies a weak reference to the associated object. */
OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1, /**< Specifies a strong reference to the associated object.
* The association is not made atomically. */
OBJC_ASSOCIATION_COPY_NONATOMIC = 3, /**< Specifies that the associated object is copied.
* The association is not made atomically. */
OBJC_ASSOCIATION_RETAIN = 01401, /**< Specifies a strong reference to the associated object.
* The association is made atomically. */
OBJC_ASSOCIATION_COPY = 01403 /**< Specifies that the associated object is copied.
* The association is made atomically. */
};
對(duì)于四個(gè)參數(shù)理解完了之后讓我們看看它真正的實(shí)現(xiàn)函數(shù)_object_set_associative_reference
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
// retain the new value (if any) outside the lock.
ObjcAssociation old_association(0, nil);
id new_value = value ? acquireValue(value, policy) : nil;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
disguised_ptr_t disguised_object = DISGUISE(object);//得到對(duì)象地址
if (new_value) {
// break any existing association.
AssociationsHashMap::iterator i = associations.find(disguised_object);//首先通過(guò)對(duì)象的地址獲取對(duì)象的hashmap
if (i != associations.end()) {//判斷是否已經(jīng)存在,已經(jīng)存在
// secondary table exists
ObjectAssociationMap *refs = i->second;//取值,對(duì)應(yīng)的map
ObjectAssociationMap::iterator j = refs->find(key);//通過(guò)key查找
if (j != refs->end()) {//如果已經(jīng)存在
old_association = j->second;//取到原來(lái)老的值,以便后邊對(duì)其釋放
j->second = ObjcAssociation(policy, new_value);//存儲(chǔ)新的值
} else {//不存在
(*refs)[key] = ObjcAssociation(policy, new_value);
}
} else {//如果不存在,創(chuàng)建一個(gè)
// create the new association (first time).
ObjectAssociationMap *refs = new ObjectAssociationMap;
associations[disguised_object] = refs;
(*refs)[key] = ObjcAssociation(policy, new_value);
object->setHasAssociatedObjects();
}
} else {//不存在則創(chuàng)建一個(gè)
// setting the association to nil breaks the association.
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
refs->erase(j);
}
}
}
}
// release the old value (outside of the lock).
if (old_association.hasValue()) ReleaseValue()(old_association);
}
通過(guò)以上代碼我們可以看出其實(shí)關(guān)聯(lián)對(duì)象在存儲(chǔ)的時(shí)候在,生成了一個(gè)AssociationsManager單例對(duì)象,所以應(yīng)用中所有的管理對(duì)象都存儲(chǔ)于此AssociationsManager中。
具體存儲(chǔ)的實(shí)現(xiàn)是借助了C++的關(guān)聯(lián)容器unordered_map實(shí)現(xiàn)的。具體可以參看代碼中我加的注釋。
整個(gè)過(guò)程就是通過(guò)object對(duì)象的地址存儲(chǔ)了一個(gè)類(lèi)似hashmap的東西;取到此hashmap,然后通過(guò)鍵值對(duì)的方式將我們需要存儲(chǔ)的值存儲(chǔ)到此hashmap中,這個(gè)過(guò)程中如果有舊值,則最后會(huì)將舊值就行釋放
取值
取值的過(guò)程其實(shí)就比較簡(jiǎn)單了,就相當(dāng)于從一個(gè)hashmap中取值
id objc_getAssociatedObject(id object, const void *key) {
return _object_get_associative_reference(object, (void *)key);
}
id _object_get_associative_reference(id object, void *key) {
id value = nil;
uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
disguised_ptr_t disguised_object = DISGUISE(object);
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
ObjcAssociation &entry = j->second;
value = entry.value();
policy = entry.policy();
if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
objc_retain(value);
}
}
}
}
if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
objc_autorelease(value);
}
return value;
}
總結(jié)
以上就是這篇文章的全部?jī)?nèi)容了,希望本文的內(nèi)容對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,如果有疑問(wèn)大家可以留言交流,謝謝大家對(duì)腳本之家的支持。
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