python3+PyQt5實現(xiàn)自定義窗口部件Counters
更新時間:2018年04月20日 14:29:07 作者:basisworker
這篇文章主要為大家詳細介紹了python3+PyQt5實現(xiàn)自定義窗口部件,Counters自定窗口部件,具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文通過Python3+PyQt5實現(xiàn)自定義部件–Counters自定 窗口部件。這個窗口是3*3的網格。本文有兩個例子如下:
/home/yrd/eric_workspace/chap11/counters.py。
/home/yrd/eric_workspace/chap11/counters_dnd.py
第二個例子在第一個例子的基礎上實現(xiàn)能通過鼠標拖拽球到不同的網格中。
/home/yrd/eric_workspace/chap11/counters.py
#!/usr/bin/env python3
from PyQt5.QtCore import (QRectF, QSize, Qt)
from PyQt5.QtWidgets import (QApplication, QSizePolicy,QWidget)
from PyQt5.QtGui import QPainter,QPen
BLANK, RED, YELLOW = range(3)
class CountersWidget(QWidget):
def __init__(self, parent=None):
super(CountersWidget, self).__init__(parent)
self.setSizePolicy(QSizePolicy(QSizePolicy.Expanding,
QSizePolicy.Expanding))
self.grid = [[BLANK] * 3 for i in range(3)]
self.selected = [0, 0]
self.setMinimumSize(self.minimumSizeHint())
def sizeHint(self):
return QSize(200, 200)
def minimumSizeHint(self):
return QSize(100, 100)
def mousePressEvent(self, event):
xOffset = self.width() / 3
yOffset = self.height() / 3
if event.x() < xOffset:
x = 0
elif event.x() < 2 * xOffset:
x = 1
else:
x = 2
if event.y() < yOffset:
y = 0
elif event.y() < 2 * yOffset:
y = 1
else:
y = 2
cell = self.grid[x][y]
if cell == BLANK:
cell = RED
elif cell == RED:
cell = YELLOW
else:
cell = BLANK
self.grid[x][y] = cell
self.selected = [x, y]
self.update()
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.selected[0] = (2 if self.selected[0] == 0
else self.selected[0] - 1)
elif event.key() == Qt.Key_Right:
self.selected[0] = (0 if self.selected[0] == 2
else self.selected[0] + 1)
elif event.key() == Qt.Key_Up:
self.selected[1] = (2 if self.selected[1] == 0
else self.selected[1] - 1)
elif event.key() == Qt.Key_Down:
self.selected[1] = (0 if self.selected[1] == 2
else self.selected[1] + 1)
elif event.key() == Qt.Key_Space:
x, y = self.selected
cell = self.grid[x][y]
if cell == BLANK:
cell = RED
elif cell == RED:
cell = YELLOW
else:
cell = BLANK
self.grid[x][y] = cell
self.update()
def paintEvent(self, event=None):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing, True)
xOffset = self.width() / 3
yOffset = self.height() / 3
for x in range(3):
for y in range(3):
cell = self.grid[x][y]
rect = (QRectF(x * xOffset, y * yOffset,
xOffset, yOffset).adjusted(0.5, 0.5, -0.5, -0.5))
color = None
if cell == RED:
color = Qt.red
elif cell == YELLOW:
color = Qt.yellow
if color is not None:
painter.save()
painter.setPen(Qt.black)
painter.setBrush(color)
painter.drawEllipse(rect.adjusted(2, 2, -2, -2))
painter.restore()
if [x, y] == self.selected:
painter.setPen(QPen(Qt.blue, 3))
else:
painter.setPen(Qt.black)
painter.drawRect(rect)
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
form = CountersWidget()
form.setWindowTitle("Counters")
form.show()
app.exec_()
/home/yrd/eric_workspace/chap11/counters_dnd.py
#!/usr/bin/env python3
from PyQt5.QtCore import (QRectF, QSize, Qt)
from PyQt5.QtWidgets import (QApplication, QSizePolicy,QWidget)
from PyQt5.QtGui import QPainter,QPen,QPixmap,QCursor
BLANK, RED, YELLOW = range(3)
class CountersWidget(QWidget):
def __init__(self, parent=None):
super(CountersWidget, self).__init__(parent)
self.setSizePolicy(QSizePolicy(QSizePolicy.Expanding,
QSizePolicy.Expanding))
self.grid = [[BLANK] * 3 for i in range(3)]
self.selected = [0, 0]
self.setMinimumSize(self.minimumSizeHint())
def sizeHint(self):
return QSize(200, 200)
def minimumSizeHint(self):
return QSize(100, 100)
def _xFromEventX(self, event):
xOffset = self.width() / 3
if event.x() < xOffset:
x = 0
elif event.x() < 2 * xOffset:
x = 1
else:
x = 2
return x
def _yFromEventY(self, event):
yOffset = self.width() / 3
if event.y() < yOffset:
y = 0
elif event.y() < 2 * yOffset:
y = 1
else:
y = 2
return y
def mouseDoubleClickEvent(self, event):
x = self._xFromEventX(event)
y = self._yFromEventY(event)
cell = self.grid[x][y]
if cell == BLANK:
cell = RED
elif cell == RED:
cell = YELLOW
else:
cell = BLANK
self.grid[x][y] = cell
self.selected = [x, y]
self.update()
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.selected[0] = (2 if self.selected[0] == 0
else self.selected[0] - 1)
elif event.key() == Qt.Key_Right:
self.selected[0] = (0 if self.selected[0] == 2
else self.selected[0] + 1)
elif event.key() == Qt.Key_Up:
self.selected[1] = (2 if self.selected[1] == 0
else self.selected[1] - 1)
elif event.key() == Qt.Key_Down:
self.selected[1] = (0 if self.selected[1] == 2
else self.selected[1] + 1)
elif event.key() == Qt.Key_Space:
x, y = self.selected
cell = self.grid[x][y]
if cell == BLANK:
cell = RED
elif cell == RED:
cell = YELLOW
else:
cell = BLANK
self.grid[x][y] = cell
self.update()
def paintEvent(self, event=None):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing, True)
xOffset = self.width() / 3
yOffset = self.height() / 3
for x in range(3):
for y in range(3):
cell = self.grid[x][y]
rect = (QRectF(x * xOffset, y * yOffset,
xOffset, yOffset).adjusted(0.5, 0.5, -0.5, -0.5))
color = None
if cell == RED:
color = Qt.red
elif cell == YELLOW:
color = Qt.yellow
if color is not None:
painter.save()
painter.setPen(Qt.black)
painter.setBrush(color)
painter.drawEllipse(rect.adjusted(2, 2, -2, -2))
painter.restore()
if [x, y] == self.selected:
painter.setPen(QPen(Qt.blue, 3))
else:
painter.setPen(Qt.black)
painter.drawRect(rect)
def mousePressEvent(self, event):
self.x = self._xFromEventX(event)
self.y = self._yFromEventY(event)
cell = self.grid[self.x][self.y]
color = Qt.darkGray
if cell == RED:
color = Qt.red
elif cell == YELLOW:
color = Qt.yellow
pixmap = QPixmap(12, 12)
pixmap.fill(color)
self.setCursor(QCursor(pixmap))
def mouseReleaseEvent(self, event):
x = self._xFromEventX(event)
y = self._yFromEventY(event)
if self.x != x or self.y != y:
cell = self.grid[self.x][self.y]
self.grid[self.x][self.y] = BLANK
self.grid[x][y] = cell
self.selected = [x, y]
self.update()
self.setCursor(Qt.ArrowCursor)
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
form = CountersWidget()
form.setWindowTitle("Counters")
form.show()
app.exec_()
運行結果:

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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