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小米5s微信跳一跳小程序python源碼

 更新時間:2018年01月08日 11:49:28   作者:gujin6in  
這篇文章主要為大家詳細介紹了小米5s微信跳一跳小程序python源碼,具有一定的參考價值,感興趣的小伙伴們可以參考一下

本文實例為大家分享了微信跳一跳小程序python源碼,供大家參考,具體內(nèi)容如下

微信跳一跳小程序小米5s源碼python,搭建環(huán)境后親測可用。

# coding: utf-8
import os
import sys
import subprocess
import shutil
import time
import math
from PIL import Image, ImageDraw
import random
import json
import re


# === 思路 ===
# 核心:每次落穩(wěn)之后截圖,根據(jù)截圖算出棋子的坐標和下一個塊頂面的中點坐標,
# 根據(jù)兩個點的距離乘以一個時間系數(shù)獲得長按的時間
# 識別棋子:靠棋子的顏色來識別位置,通過截圖發(fā)現(xiàn)最下面一行大概是一條直線,就從上往下一行一行遍歷,
# 比較顏色(顏色用了一個區(qū)間來比較)找到最下面的那一行的所有點,然后求個中點,
# 求好之后再讓 Y 軸坐標減小棋子底盤的一半高度從而得到中心點的坐標
# 識別棋盤:靠底色和方塊的色差來做,從分數(shù)之下的位置開始,一行一行掃描,由于圓形的塊最頂上是一條線,
# 方形的上面大概是一個點,所以就用類似識別棋子的做法多識別了幾個點求中點,
# 這時候得到了塊中點的 X 軸坐標,這時候假設(shè)現(xiàn)在棋子在當前塊的中心,
# 根據(jù)一個通過截圖獲取的固定的角度來推出中點的 Y 坐標
# 最后:根據(jù)兩點的坐標算距離乘以系數(shù)來獲取長按時間(似乎可以直接用 X 軸距離)


# TODO: 解決定位偏移的問題
# TODO: 看看兩個塊中心到中軸距離是否相同,如果是的話靠這個來判斷一下當前超前還是落后,便于矯正
# TODO: 一些固定值根據(jù)截圖的具體大小計算
# TODO: 直接用 X 軸距離簡化邏輯

def open_accordant_config():
 screen_size = _get_screen_size()
 config_file = "{path}/config/{screen_size}/config.json".format(
 path=sys.path[0],
 screen_size=screen_size
 )
 if os.path.exists(config_file):
 with open(config_file, 'r') as f:
  print("Load config file from {}".format(config_file))
  return json.load(f)
 else:
 with open('{}/config/default.json'.format(sys.path[0]), 'r') as f:
  print("Load default config")
  return json.load(f)


def _get_screen_size():
 size_str = os.popen('adb shell wm size').read()
 m = re.search('(\d+)x(\d+)', size_str)
 if m:
 width = m.group(1)
 height = m.group(2)
 return "{height}x{width}".format(height=height, width=width)


config = open_accordant_config()

# Magic Number,不設(shè)置可能無法正常執(zhí)行,請根據(jù)具體截圖從上到下按需設(shè)置
under_game_score_y = 300
press_coefficient = 1.47 # 長按的時間系數(shù),請自己根據(jù)實際情況調(diào)節(jié)
piece_base_height_1_2 = 25 # 二分之一的棋子底座高度,可能要調(diào)節(jié)
piece_body_width = 80  # 棋子的寬度,比截圖中量到的稍微大一點比較安全,可能要調(diào)節(jié)

# 模擬按壓的起始點坐標,需要自動重復(fù)游戲請設(shè)置成“再來一局”的坐標
if config.get('swipe'):
 swipe = config['swipe']
else:
 swipe = {}
 swipe['x1'], swipe['y1'], swipe['x2'], swipe['y2'] = 320, 410, 320, 410


screenshot_backup_dir = 'screenshot_backups/'
if not os.path.isdir(screenshot_backup_dir):
 os.mkdir(screenshot_backup_dir)


def pull_screenshot():
 process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
 screenshot = process.stdout.read()
 if sys.platform == 'win32':
 screenshot = screenshot.replace(b'\r\n', b'\n')
 f = open('autojump.png', 'wb')
 f.write(screenshot)
 f.close()

def backup_screenshot(ts):
 # 為了方便失敗的時候 debug
 if not os.path.isdir(screenshot_backup_dir):
 os.mkdir(screenshot_backup_dir)
 shutil.copy('autojump.png', '{}{}.png'.format(screenshot_backup_dir, ts))


def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y):
 draw = ImageDraw.Draw(im)
 # 對debug圖片加上詳細的注釋
 draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3)
 draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0))
 draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0))
 draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255))
 draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255))
 draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0))
 draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255))
 del draw
 im.save('{}{}_d.png'.format(screenshot_backup_dir, ts))


def set_button_position(im):
 # 將swipe設(shè)置為 `再來一局` 按鈕的位置
 global swipe_x1, swipe_y1, swipe_x2, swipe_y2
 w, h = im.size
 left = w / 2
 top = 1003 * (h / 1280.0) + 10
 swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top
def jump(distance):
 if distance < 400:
 distance = 0.9 * distance + 50
 else:
 distance = 0.85 * distance + 80
 press_time = distance * press_coefficient
 press_time = max(press_time, 200) # 設(shè)置 200 ms 是最小的按壓時間
 press_time = int(press_time)
 cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(
 x1=swipe['x1'],
 y1=swipe['y1'],
 x2=swipe['x2'],
 y2=swipe['y2'],
 duration=press_time

 )






 print(cmd)
 os.system(cmd)

# 轉(zhuǎn)換色彩模式hsv2rgb
def hsv2rgb(h, s, v):
 h = float(h)
 s = float(s)
 v = float(v)
 h60 = h / 60.0
 h60f = math.floor(h60)
 hi = int(h60f) % 6
 f = h60 - h60f
 p = v * (1 - s)
 q = v * (1 - f * s)
 t = v * (1 - (1 - f) * s)
 r, g, b = 0, 0, 0
 if hi == 0: r, g, b = v, t, p
 elif hi == 1: r, g, b = q, v, p
 elif hi == 2: r, g, b = p, v, t
 elif hi == 3: r, g, b = p, q, v
 elif hi == 4: r, g, b = t, p, v
 elif hi == 5: r, g, b = v, p, q
 r, g, b = int(r * 255), int(g * 255), int(b * 255)
 return r, g, b

# 轉(zhuǎn)換色彩模式rgb2hsv
def rgb2hsv(r, g, b):
 r, g, b = r/255.0, g/255.0, b/255.0
 mx = max(r, g, b)
 mn = min(r, g, b)
 df = mx-mn
 if mx == mn:
 h = 0
 elif mx == r:
 h = (60 * ((g-b)/df) + 360) % 360
 elif mx == g:
 h = (60 * ((b-r)/df) + 120) % 360
 elif mx == b:
 h = (60 * ((r-g)/df) + 240) % 360
 if mx == 0:
 s = 0
 else:
 s = df/mx
 v = mx
 return h, s, v


def find_piece_and_board(im):
 w, h = im.size

 piece_x_sum = 0
 piece_x_c = 0
 piece_y_max = 0
 board_x = 0
 board_y = 0

 left_value = 0
 left_count = 0
 right_value = 0
 right_count = 0
 from_left_find_board_y = 0
 from_right_find_board_y = 0


 scan_x_border = int(w / 8) # 掃描棋子時的左右邊界
 scan_start_y = 0 # 掃描的起始y坐標
 im_pixel=im.load()
 # 以50px步長,嘗試探測scan_start_y
 for i in range(int(h / 3), int( h*2 /3 ), 50):
 last_pixel = im_pixel[0,i]
 for j in range(1, w):
  pixel=im_pixel[j,i]
  # 不是純色的線,則記錄scan_start_y的值,準備跳出循環(huán)
  if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
  scan_start_y = i - 50
  break
 if scan_start_y:
  break
 print('scan_start_y: ', scan_start_y)

 # 從scan_start_y開始往下掃描,棋子應(yīng)位于屏幕上半部分,這里暫定不超過2/3
 for i in range(scan_start_y, int(h * 2 / 3)):
 for j in range(scan_x_border, w - scan_x_border): # 橫坐標方面也減少了一部分掃描開銷
  pixel = im_pixel[j,i]
  # 根據(jù)棋子的最低行的顏色判斷,找最后一行那些點的平均值,這個顏色這樣應(yīng)該 OK,暫時不提出來
  if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
  piece_x_sum += j
  piece_x_c += 1
  piece_y_max = max(i, piece_y_max)

 if not all((piece_x_sum, piece_x_c)):
 return 0, 0, 0, 0
 piece_x = piece_x_sum / piece_x_c
 piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤高度的一半

 for i in range(int(h / 3), int(h * 2 / 3)):

 last_pixel = im_pixel[0, i]
 # 計算陰影的RGB值,通過photoshop觀察,陰影部分其實就是背景色的明度V 乘以0.7的樣子
 h, s, v = rgb2hsv(last_pixel[0], last_pixel[1], last_pixel[2])
 r, g, b = hsv2rgb(h, s, v * 0.7)

 if from_left_find_board_y and from_right_find_board_y:
  break

 if not board_x:
  board_x_sum = 0
  board_x_c = 0

  for j in range(w):
  pixel = im_pixel[j,i]
  # 修掉腦袋比下一個小格子還高的情況的 bug
  if abs(j - piece_x) < piece_body_width:
   continue

  # 修掉圓頂?shù)臅r候一條線導(dǎo)致的小 bug,這個顏色判斷應(yīng)該 OK,暫時不提出來
  if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:
   board_x_sum += j
   board_x_c += 1
  if board_x_sum:
  board_x = board_x_sum / board_x_c
 else:
  # 繼續(xù)往下查找,從左到右掃描,找到第一個與背景顏色不同的像素點,記錄位置
  # 當有連續(xù)3個相同的記錄時,表示發(fā)現(xiàn)了一條直線
  # 這條直線即為目標board的左邊緣
  # 然后當前的 y 值減 3 獲得左邊緣的第一個像素
  # 就是頂部的左邊頂點
  for j in range(w):
  pixel = im_pixel[j, i]
  # 修掉腦袋比下一個小格子還高的情況的 bug
  if abs(j - piece_x) < piece_body_width:
   continue
  if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2])
   > 10) and (abs(pixel[0] - r) + abs(pixel[1] - g) + abs(pixel[2] - b) > 10):
   if left_value == j:
   left_count = left_count+1
   else:
   left_value = j
   left_count = 1

   if left_count > 3:
   from_left_find_board_y = i - 3
   break
  # 邏輯跟上面類似,但是方向從右向左
  # 當有遮擋時,只會有一邊有遮擋
  # 算出來兩個必然有一個是對的
  for j in range(w)[::-1]:
  pixel = im_pixel[j, i]
  # 修掉腦袋比下一個小格子還高的情況的 bug
  if abs(j - piece_x) < piece_body_width:
   continue
  if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2])
   > 10) and (abs(pixel[0] - r) + abs(pixel[1] - g) + abs(pixel[2] - b) > 10):
   if right_value == j:
   right_count = left_count + 1
   else:
   right_value = j
   right_count = 1

   if right_count > 3:
   from_right_find_board_y = i - 3
   break

 # 如果頂部像素比較多,說明圖案近圓形,相應(yīng)的求出來的值需要增大,這里暫定增大頂部寬的三分之一
 if board_x_c > 5:
 from_left_find_board_y = from_left_find_board_y + board_x_c / 3
 from_right_find_board_y = from_right_find_board_y + board_x_c / 3

 # 按實際的角度來算,找到接近下一個 board 中心的坐標 這里的角度應(yīng)該是30°,值應(yīng)該是tan 30°,math.sqrt(3) / 3
 board_y = piece_y - abs(board_x - piece_x) * math.sqrt(3) / 3

 # 從左從右取出兩個數(shù)據(jù)進行對比,選出來更接近原來老算法的那個值
 if abs(board_y - from_left_find_board_y) > abs(from_right_find_board_y):
 new_board_y = from_right_find_board_y
 else:
 new_board_y = from_left_find_board_y

 if not all((board_x, board_y)):
 return 0, 0, 0, 0

 return piece_x, piece_y, board_x, new_board_y


def dump_device_info():
 size_str = os.popen('adb shell wm size').read()
 device_str = os.popen('adb shell getprop ro.product.model').read()
 density_str = os.popen('adb shell wm density').read()
 print("如果你的腳本無法工作,上報issue時請copy如下信息:\n**********\
 \nScreen: {size}\nDensity: {dpi}\nDeviceType: {type}\nOS: {os}\nPython: {python}\n**********".format(
  size=size_str.strip(),
  type=device_str.strip(),
  dpi=density_str.strip(),
  os=sys.platform,
  python=sys.version
 ))


def check_adb():
 flag = os.system('adb devices')
 if flag == 1:
 print('請安裝ADB并配置環(huán)境變量')
 sys.exit()


def main():

 h, s, v = rgb2hsv(201, 204, 214)
 print(h, s, v)
 r, g, b = hsv2rgb(h, s, v*0.7)
 print(r, g, b)

 dump_device_info()
 check_adb()
 while True:
 pull_screenshot()
 im = Image.open('./autojump.png')
 # 獲取棋子和 board 的位置
 piece_x, piece_y, board_x, board_y = find_piece_and_board(im)
 ts = int(time.time())
 print(ts, piece_x, piece_y, board_x, board_y)
 set_button_position(im)
 jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))
 save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y)
 backup_screenshot(ts)
 time.sleep(3) # 為了保證截圖的時候應(yīng)落穩(wěn)了,多延遲一會兒


if __name__ == '__main__':
 main()


源碼下載:跳一跳小程序python源碼

更多內(nèi)容大家可以參考專題《微信跳一跳》進行學(xué)習(xí)。

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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